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Análises recentes de RED REDRUM

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It is said that the developers have spent years on the graphics and atmosphere of this game.
The effort shows, and is very impressive.
However, if would have been nice if they had spent at least five minutes on the development of the gameplay.
For example, an option of a simple ‘save game’ function is absolutely necessary for this confrontational setting.
After a death, the forced re-entry point, can be minutes before the time of departure, the result being that it gets extremely tedious repeating the same parts, over and over again. The ‘baby in a bubble’ combat is a good example of how tedious it can get. If you die at the end of a lengthy combat sequence, you have to re-start, way before the battle commences. In addition, there appears to be a game stopping bug after the first stage kill. Although ‘white highlighted’, you cannot interact with the ‘wounded boss’ weapon, and you are stuck, for ever( i.e. the ‘cut scene’ does not happen) This where I left it for now. not worth anymore cursing time….
Publicada em 5 de novembro de 2022.
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New Vive Headset arrived, I was searching Steam and looking for suitable items to run on it.
Noticed this was availble as a VR DEMO.
Downloaded, started it off , looked good , but Vive controllers do not function .
Decided to Read the patter. Only Supports the xbox controllers !.
Fat lot of good that is on Steam.
Glad it was only a Demo, No money lost. Only Time.
Perhaps they will fix it one day, to make it Vive natively Compatable.

Publicada em 23 de abril de 2016.
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