4
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Recent reviews by Veraal

Showing 1-4 of 4 entries
1 person found this review helpful
37.8 hrs on record
For the price, it's better to wait for some of the quests to be tidied up. Lots of bricked missions depending on the order you take them in, and the game crashes on the regular.

Game's otherwise fun, though I went guns. I hear wands are untenable, but haven't yet tried them.

I suggest waiting for a sale, or for the game to update to a properly polished release.
Posted 23 February.
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1 person found this review helpful
92.6 hrs on record (56.3 hrs at review time)
Early Access Review
Early access, so the game's not done growing yet. So, with that in mind:

Fresh in a nostalgic sort of way, the Half-Life flavor of Abiotic Factor does a lot of heavy lifting- even for some of the technical issues that the game suffers from, such as janky ladders and areas in which one can get stuck.

As a proof of concept, I'm completely sold on the idea. It's a lot of fun when you're first going in and seeing all of the ingredients that have been throw into the game's mix. With the dimensional portals narrative, there're endless possibilities for where you might end up- THOUGH it appears mostly to be limited to useless cityscapes for the moment. It takes that from the SCP foundation portion of its influences, and while that's interesting, I'd much rather be given access to more truly alien Xen Borderworlds sort of situations. Maybe if we're lucky, we'll get to see an alternative cascade facility operated by aliens?

Either way, it's sound mechanically, as long as you're willing to deal with the crybaby that is your meat suit of a scientist, and its propensity for breaking all of its legs at the drop of a hat. Narrative is delivered pretty unobtrusively- E-mails, recordings, the occasional saved scientist. Inoffensive.

My only major complaint is that the labs focus so much on 'Immurement' items (The SCP portion of the facility), and yet it has a good chunk of those anomalous items do precisely nothing for convoluted reasons such as 'It only does something special under certain circumstances and we don't know what those are trust me bro' or 'It's a changeling, but it's pretending to be something in this room VERY convincingly!'. The charm of the strange items is conceptually fun, but I wish there were more actually happening with that. And less mundane cityscape stuff. And I want my pet to be USEFUL or at least let it grow up to be.
Posted 17 June, 2024.
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No one has rated this review as helpful yet
85.5 hrs on record (81.7 hrs at review time)
The game's availability was modified to be region-locked, no longer available in the countries that weren't able to make PSN accounts. For those who have the game, the game works. For everyone else, nothing has changed, and we can get no new divers from those regions.

Completely unnecessary, yes the change has yet to be reverted. Thumbs down.
Posted 4 May, 2024. Last edited 8 May, 2024.
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No one has rated this review as helpful yet
3,434.1 hrs on record (2,840.0 hrs at review time)
Team Fortress 2.

Timeless aesthetics, refined mechanics, robust choice of individuality-enhancing head toppers, and a decade of content just floating around. In casual, the teams are larger than most class-based shooters- It's more of a team effort. The result of this is a more relaxed style of gameplay that lets you spend more time doing things as you would like, as there's little pressure that any one individual to perform. And good thing, too, as all of the hidden mechanics and reflex-training nuances will take time to learn.

If those things aren't enough for you, the hit detection will always be a pal and offer you the endless fun and suspense that stems from being uncertain about how ol' source hit detection is going to act on that day.

Full marks, highly recommended, 10 hackers out of 10.
Posted 29 June, 2019.
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Showing 1-4 of 4 entries