4
Products
reviewed
318
Products
in account

Recent reviews by Headsoup

Showing 1-4 of 4 entries
No one has rated this review as helpful yet
148.8 hrs on record (27.6 hrs at review time)
Early Access Review
Very strong start. The difficulty can be crushing, but it won't be that way once some loot and currency has been gathered in end-game for the following characters. The slower pace is great, because I get to pay attention to what the game is made of, the mechanics, the levels, the monsters, the story.

I very much look forward to future additions and seeing how the game grows, particularly the other classes and daggers. Gimme daggers.
Posted 10 December, 2024. Last edited 10 December, 2024.
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2 people found this review helpful
52.7 hrs on record (13.7 hrs at review time)
1.5 update is nothing but thumbs ups. I'm using gamepad and for the first time on the Madness Engine I can finally drive the cars without weird issues and my incompetence is now properly on display. It's been a long time but it's time to dust off the old G27 and give AMS 2 a proper go with it.

1.5 really is a game changer. They changed the game and it's better now.
Well done dev team.
Posted 25 July, 2023. Last edited 25 July, 2023.
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No one has rated this review as helpful yet
7.7 hrs on record (4.4 hrs at review time)
Best sport game wrapped in a visual novel ever.

And Linux support.

Two thumbs up.
Posted 7 October, 2017.
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44 people found this review helpful
4,897.1 hrs on record (435.7 hrs at review time)
Early Access Review
Design. That I feel is the key with Grim Dawn. I wont go over the mechanics and options as they're fairly well covered here already, but I will discuss why I hope Grim Dawn is a big success.

In something that seems increasingly rare these days, Crate have focused on making a quality product with solid design and a clear target audience, at the expense of 'mass market appeal.'

Edit: and years later this still holds true, amazing.

A game not rushed, not relying on cheap tricks or addictive gimmicks, DRM free, moddable, with great communication from the dev team and attention to detail and feedback.

Their approach should be rewarded, their integrity and honesty applauded. This may all seem a bit 'fan-boyish' but the example they set here should be supported and encouraged.

Will it be perfect at release? No, I'm sure there will be balance issues as the wider customer base test out the limits of builds, but that's of secondary concern in a game where the focus is on playing through the content, not pushing leaderboards. The end-game is limited, but you're missing the point a little if you're rushing to get there ;)
Posted 27 January, 2016. Last edited 22 November, 2023.
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Showing 1-4 of 4 entries