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Recent reviews by Lettfodao666

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27 people found this review helpful
4 people found this review funny
2
449.9 hrs on record (266.4 hrs at review time)
Elden Ring begins with a terrible and cringe-worthy introduction that fails to set the stage for the events to come, while also refusing to elaborate on the world we currently reside in. Whereas bloodborne slowly introduced many of its word elements through interaction spread across many areas such as NPCs, bosses, and events that changed the world around you enhancing its Lovecraftian elements, Elden ring is obtuse just for the sake of it.
One could also complain about the lack of originality when it comes to plot, be it the reuse (for the fourth time) of circles and a dying world, zombie people, or nice characters that die tragically (this game has 5 of these btw) or just blatantly stealing assets from ds3,ds1, and Sekiro. Be it the stone gargoyles, the dancing village ladies, the tree spirit, or some of the omen killer moveset.
But let's get to the real issues, this game runs badly even on good hardware, several times the game will witness major frame drops, even during boss fights, which might get you killed. This is unacceptable.
Regardless you have the open world with most of its praise being unwarranted, or just categorically wrong. Elden ring features a gigantic open world that will amaze you with its sheer immensity, only to fall flat on its face when attempting to create engaging and meaningful mechanics to populate it. It’s your usual run-of-the-mill open world, you unlock parts of the map by doing a certain task(in this case getting map fragments), you have side activities, such as dungeons, mini-dungeons, and ruins, also some obligatory equipment upgrades, that’s about it. Not even joking, the revolutionary open-world is somehow more devoid of side activities than one of Ubisoft's products.
This isn’t helped by the constant and careless reuse of enemies and bosses, in a manner that does not have a clear lore implication. (Especially when said boss is garbage, fighting him for the 13th time does not make it any less fecal) This reuse leads to the world feeling much more unnatural and smaller in scope. The only difference between the most common enemies being a paint job and not anything mechanically relevant does not help this feeling at all. Worse of all, many bosses are repeated, not even major bosses being spared from the Copy-paste syndrome this game has, godrick, Margit, mogh, and Godfrey are all reused, which spoils what is a unique boss fight, the most egregious case being astel, the end boss of a side quest that is carelessly reused for a random dungeon in the middle of nowhere.
Speaking about reused, how about we talk about mini-dungeons, there are 52 of these according to google, and most are bad. Be it the cheesy enemy placement(enemies hidden in a manner which is impossible to predict and will guarantee to get a hit on you your first time around), the pointless bosses at the end of each one, with a reward at the end which will, more likely than not, be useless for your build, so yeah, enjoy spending half an hour just going through a catacomb to have your time wasted.
Whenever said rewards are not useless, another issue comes up, you see….. Elden ring has many balancing issues, one of them is broken gear, which will guaranteedly trivialize the game, be it bleeding, which deals 10% of a boss's health bar and can be caused multiple times, or just broken weapon arts such as the lion claw. This is very frustrating because, at least to me, it felt like cheating whenever I used broken weapons such as the blasphemous blade, and I do not like to cheat. So I decided to not use broken gear and even then, I managed to trivialize the game just by upgrading my weapon and engaging with the open world, something the game tells you to do.
The game was a cakewalk, even with my self-imposed restrictions but then suddenly everything would kill me in two hits, my strikes never dealt enough damage and my weapon could no longer be upgraded. Mountaintop of giants is where it finally struck me, Elden ring is easily one of the worst-balanced games I have ever played.
Instead of carefully balancing weapons and rings, Elden ring takes the monkey approach of throwing dung at the wall until some of it sticks, but then fromsoftware realized that the wall was covered in rancid diarrhea, and then decided to take the same approach with bosses, until most of the endgame became an embarrassing display of utter incompetence.
Regarding Bosses, Elden ring has the worst boss roster of any fromsoftware game, and most of the issues stem from the core design applied to them. Bosses read your inputs, many times abusing your uninterruptible animations, be it healing or attacking, in order to get a guaranteed hit, almost all bosses in the game have this, the best part about this design is being forced to stand still unable to hit them, or heal because that's the only action with a positive outcome.
Funny thing is, being locked to a specific animation is a rule that only applies to you, many bosses and even common enemies can cancel their recovery frames in order to chain attacks. Not helping this you have the insane damage output of bosses, paired up with their spongy health bars.
Other fun design ideas are one-hit kill mechanics, be it Malenia's waterfowl dance, half of Radhans pre-nerf moveset, malikets Beyblade move, and many other abilities that will punish a mistake with instant death for players with even 60 vigor.
Compounding this is another design issue. Many attacks lack clear telegraphing and/or indicators on how to properly engage with the move in question. Member how Gael's cape would tell you the correct direction to dodge his attacks? such a simple yet clever solution to adding more depth to a boss in a fair manner? yeah, screw that let's just rely on trial and error, because being forced to die is the very definition of fairness. This is a rampant issue present in almost everything in this game, but hey there are more issues with bosses.
TOO MANY DELAYED ATTACKS. Instead of fighting an enemy that is trying to kill you, your opponents are artificial bots that freeze midair in order to have any form of delay to their attacks, many times holding blows for well over 5 seconds before striking.
At its core the first bosses in Elden ring tell you one simple lesson, leave and come back later, such an approach is objectively the most effective way to play the game for most of its duration, and once it is no longer a viable course of action the meta changes into using broken mechanics in order to circumvent the garbage bosses. Sad thing is, for a game so hard set into valuing perseverance, it is the most incorrect approach one could take while playing Elden ring.

I don’t know….. I waited 6 years for this game…. I expected fromsoftware to learn from their past mistakes and improve but it seems that in almost every level there was a degree of regression or major flaws that tainted any meaningful refinement made…. This isn’t helped by a badly implemented open world that causes massive damage to the already frail structure of the souls games. This is not helped by fromsoftware doubling down on one of the series weaker elements, the mediocre combat, while neglecting the thing that made this series unique, the exceptional level design(as in : the way areas and geometry integrate with gameplay in order to generate challenge, or unique scenarios that provide players with both advantages and disadvantages) that has been missing for over a decade by now……

Hidetaka Miazaki claimed in one of his interviews that elden ring is the closest to his Ideal game out of any of his projects, placing the previous titles as stepping stones. Well…If Elden Ring is the game Miyazaki has always wanted to make, then Dark Souls 1 was the greatest accident in gaming history.
4/10 maybe, feels like a 1 in my cold dead heart ….

Edit: bleed%
Posted 12 July, 2022. Last edited 14 July, 2022.
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1 person found this review helpful
6.2 hrs on record
For a long time I’ve been told to play the fear franchise, not only because F.E.A.R. is a good game, (I’ve played it, can say it), but because of the tragedy that is F.E.A.R. 3, a game regarded as one of the worst sequels ever made, I don’t know much about that game, and to be fair neither do I want to, just Imagining how bad it is worries me, but well, I could never had guesses that F.E.A.R.2 would break me first.
After playing this game I can say without any shadow of doubt that this is one of the worst games I have ever had the displeasure of suffering through. Where do I start, I played it on hard, and oh boy, are the cracks ever more obvious. Let's compare, in fear one you could beat the entirety of the game by acting cleverly, with no need to slow down time, even on the hardest difficulty, which I've played in. You see, that is categorically impossible in this game, not only because enemies have a better reaction time than you, which doesn’t make any sense narratively since psychics have god tier reaction time, but because everything insita kills you, it’s actually frustrating, even on the lower difficulties.
From a base design perspective, damage is punishment, so, why in the name of our unholy spaghetti monster can enemies shoot me in a nanosecond, before I can even act?This is the most fundamental aspect to get right on a shooter, yet it fails, it seems like the game wants you to be tacticall, but there is no leaning here, nor is there any stealth.This issue is compounded by the nonsensical AI that always knows where you are, combined with the god awful weapon design, like how is a smg better than a shotgun at close range?, yet enemies can kill you across the map with their ♥♥♥♥♥♥♥ sniper shotgun. Also enemies can shoot through walls, but you can’t, and the game never conveys this to you….can it get any worse?
yes….yes it can….
Well you see…. actually, how about a positive…..
I like the cast for this game….. the banter is actually pretty welcome, F.E.A.R. could get very monotonous at times, this fixes it, but completely ruins any semblance of atmosphere the game could have, but hey, the teenagers get a cool waifu… oh no…wait.....she is actually likeable?.... so hey here’s a positive.
Anyway, level design is dead. Remember the open encounters of fear that allowed for multiple different approaches, with a cool AI that communicates with itself, and reacts in a reasonable manner?, the AI here, besides having the power of precognition, is brain dead, and areas are mostly linear corridors, with some exceptions.
In the weapon department, F.E.A.R. was, no offense, terrible, most guns were useless, and the rest was way above the rest, machine guns were also very weird and janky, but hey, we got a god tier shotgun, and a bolter so everything is forgiven. Here we are in a similar scenario, the shotguns suck, the sniper swallows, but hey this smg is nice….I guess…. This is literally the thing that should have been fixed, yet it is one of the only aspects that managed not to be downgraded.
Alright, so this game is kind of poorly made, it’s just another bad COD clone from the 7 console generation, yet it manages to be much worse than them, simply for being a sequel to an actual well made game, it doesn't have any excuses for the good awful AI, the terrible level design, the terrible weapons, everything fails at a basic level.This is easily the most disappointed I’ve been ever since I was born.
2/10
And oh, I saved the worst for last. you get a*s Rap*d
Posted 13 September, 2021.
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2 people found this review helpful
16.4 hrs on record (12.9 hrs at review time)
There are almost no cenarios where I would not recommend this game. This may not be the best rogue lite out there, seen as the explosive randomness seen in both Enter the Gungeon and The Binding of Isaac are almost absent, but it does a great job both in balancing and in game design, to an actual mesmerizing degree. The combat can get out of hand at times becoming true to the word bullet hell but even then it’s still very good and functional. The story is just great, period. Amazing performances all around. There are probably not many bad things about the game, and the things I find annoying are mostly subjective, or can easily be fixed. Another reason to recommend the game is the absolutely phenomenal interpretation made to the greek mythology. So if you hate well designed games or the Greeks don't buy this, but if you want an all around good game for a great price here it is.
Posted 27 November, 2020.
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Showing 1-3 of 3 entries