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Publicada: 1 de mai. às 13:47
Atualizada: 14 de jun. às 11:44

Roboquest is one of the best roguelike shooters on the market and here's why:

First of all I want to praise the music - Noisecream definitely made the game more dynamic, the tracks perfectly fit the location and convey its mood. In "Canyons" plays a cheerful and simple music, in my understanding symbolizing the beginning of the journey, in "Power Plant" plays a faster music, emphasizing that the player is at a more difficult stage, and in the battle with "IRIS" soundtrack clearly makes it clear that the player faced a very strong enemy. Without it, the game would have remained a game for children, as the developers intended. Noisecream wrote the music with the condition "If you don't like the music, I'll refund your money". This is how the developers decided to make the game much more challenging.

The visuals are quite beautiful, the game looks like a comic book or even a cartoon, the graphics are quite pleasing to the eye. Cutscenes are made in the style of a comic book, sometimes there is a desire to revisit all of the cutscenes again, so they are well done.

The controls are very nice, so it's nice to just run around in the lobby sometimes for no reason at all. You do not feel any stiffness in the control and can run through the locations spectacularly and most importantly, quickly destroy enemies.

The design of the locations is quite ingenious, everywhere there is somewhere to run and they do not feel like a tunnel, although they are. Each room with enemies is not just "four walls", but a segment with various obstacles and places from where you can take a favorable position to fire. Locations are built so that they can and should be passed quickly, and the game gives you the opportunity to do it in different ways.

Visual effects, particles, words "ta-ta-ta-ta" or "boom" perfectly add to the aesthetics of the game. The effects are not intrusive and do not interfere with the gameplay.

The roguelike component in Roboquest is what sets this game apart from other roguelikes. The game encourages you to change weapons to keep up the damage and not kill enemies in a million years. The various items and upgrades per level help build up into whatever one type of damage you want, whether it's damage through fire or through drones. You have various NPCs from whom you can change your cannon or pump up your existing one. The game also pushes you to change weapons by charging a high price to upgrade your current one, as you spend cores and potentially lose a new item or other upgrade. Starting from the end of the game you only get epic weapons, so that the game doesn't seem unfair at the most opportune moment and so that the player can choose weapons to match their items.

The design of the enemies is thoughtful and here's why:
Enemies always have some sort of purpose rather than just being goofballs to take damage. Some enemies try to stun you, some try to hack you, some try to set you on fire or blind you. There are enemies that are immediately targeted and must be destroyed as quickly as possible. There are elite enemies that are not just an improved version of the old ones, but a full-fledged new enemy that is a very serious threat that should be eliminated immediately.

The game's difficulty encourages rather than punishes the player. Passing the game on a higher difficulty the game gives more cores to pump in a run, as well as more wrenches to pump the player for all the runs ahead. With higher difficulty the game not only increases the health and damage of enemies, which is a rather lazy way of making the game harder, but also their aggressiveness and adds new enemies. All enemies are fair game and there's a little something for everyone. All the potential of the game is revealed when you play on maximum difficulty, the game forces you to use all the tools that it gives.

Also in the game there are a lot of secrets and references, it was very interesting and cool to look for them.
I guess there is nothing more to add, it's as simple as that.

A large arsenal of weapons does not give boredom, shooting is very pleasant and gives one pleasure, although there are some very strange and uncomfortable guns.

There is also a spoonful of tar in the honey barrel, and that's metaprogression. Until you improve your camp enough, you're going to lose out as you're depriving yourself of some of the content. Fewer NPCs to improve, fewer different bonuses and run modification options. It's bad when the game limits you and does not give you the opportunity to pass it at once and you are artificially limited.

Also, but already purely my subjective opinion, so it is too strong enhancement for engineer. Due to the new drone enhancements, playing it feels too easy, but again, this is just my opinion and will not affect the review score in any way

In summary, I highly advise you to buy the game and pass, such a good roguelike you will see few places. Or maybe even go in to close on the whole achievement, as I did:)
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