119
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166
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Recent reviews by SᴘɪᴅᴇʀCʟᴀᴡ ⚡

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Showing 1-10 of 119 entries
1 person found this review helpful
85.4 hrs on record
Title: “Dark Sector: The Game That Threw a Glaive at My Heart (and My Enemies)”


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Hook:

“What do you get when you mix edgy superpowers, a mysterious virus, and a weaponized boomerang? A game that’s one part sci-fi action and two parts ‘what just happened?’”


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Key Features:

1. Gameplay:
A third-person shooter with a glaive that you can throw, control, and love like it’s your only friend.
“The guns are fine, but let’s be honest—you’re just here to throw the glaive at anything that moves.”


2. The Glaive:
The true star of the show: a deadly spinning blade that somehow obeys your every whim.
“It’s a boomerang, it’s a blender, it’s therapy for people who hate reloading.”


3. Visuals:
Grim, gritty environments that scream ‘early 2000s game design.’
“Everything is gray, but hey, so is the moral ambiguity of my glaive rampage.”


4. Story:
A tale of betrayal, bioweapons, and gruff men in leather jackets.
“It’s like someone took a sci-fi movie, added a bunch of explosions, and said, ‘This needs more glaive.’”




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Personal Experience:

“I spent 20 minutes trying to perfectly curve the glaive into an enemy’s face. When it worked, I stood up and cheered. My dog thought I was crazy.”


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Relatable Humor:

“Dark Sector taught me that the best weapon is always the one that comes back to you… unless you throw it into a wall.”

“Half the game is shooting enemies; the other half is figuring out how to make the glaive hit three guys at once.”

“The protagonist has a deep, gruff voice that says, ‘I’ve been through a lot,’ and honestly, same.”



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Pro-Con List:

Pros:

The glaive. It’s awesome, it’s deadly, and it makes you feel like a sci-fi ninja.

Solid action gameplay with a satisfying mix of guns and blade-based mayhem.

A dark, edgy tone that’s perfect for anyone who thinks smiling is overrated.


Cons:

The story tries to be deep but mostly leaves you wondering, “Wait, what’s going on again?”

Enemy variety can feel a little… uninspired (but hey, more glaive targets).

It’s so gray, you might forget what other colors look like.



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Verdict:

“If you like edgy sci-fi, boomerang blades, and taking down enemies in the most stylish way possible, Dark Sector is the game for you. Just don’t ask too many questions about the plot—you’re here for the glaive, and you know it.”

Rating: 8.5/10. Would glaive-spin my way through enemy hordes again.
Posted 24 January.
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115.6 hrs on record (7.6 hrs at review time)
Title: “Content Warning: The Game That Warned Me… But I Played Anyway”


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Hook:

“Content Warning didn’t just warn me about its content—it warned me about my own mental stability. I ignored both. Mistakes were made.”


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Key Features:

1. Gameplay:
A mix of surreal, unsettling puzzles and narrative sequences that make you question what’s real.
“Every level feels like a fever dream designed by someone who’s read too much Kafka.”


2. Atmosphere:
An eerie blend of cryptic visuals and unsettling sound design.
“It’s like walking into a haunted art gallery where the paintings judge you.”


3. Story:
Dark, abstract, and so deeply layered, it feels like you’re peeling an onion of despair.
“I think I understood the plot—until I realized I didn’t, and now I’m scared to sleep.”


4. Tone:
The perfect mix of psychological horror, existential dread, and moments of absurd humor.
“One moment I was terrified; the next, I was laughing at the absurdity of my character walking into walls.”




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Personal Experience:

“I entered the game thinking, ‘How bad can it be?’ Thirty minutes later, I was sitting in the dark, contemplating my choices while eerie music played in my head. Would recommend.”


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Relatable Humor:

“The title literally warned me. Did I listen? No. Now I’m traumatized.”

“Half the time, I was solving puzzles. The other half, I was solving my existential crisis.”

“This game taught me two things: always read the warnings and never trust an ominous corridor.”



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Pro-Con List:

Pros:

A hauntingly unique experience that’s impossible to forget (no matter how hard you try).

Clever puzzles that make you feel smart—before breaking your brain.

An atmosphere so creepy, it feels like the game is watching you.


Cons:

The title is no joke. If you’re not ready for heavy themes, this game will chew you up.

Some puzzles feel like they’re designed to make you question not just the game but your own life.

It’s weirdly addictive, even when you’re emotionally drained.



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Verdict:

“If you’re into dark, thought-provoking games that leave you questioning reality, Content Warning is perfect. But fair warning: you’ll be thinking about this game long after you stop playing.”

Rating: 9/10. Would play it again, but maybe with therapy on speed dial.
Posted 24 January.
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5 people found this review helpful
1 person found this review funny
11.0 hrs on record (10.7 hrs at review time)
Game: Unplagued
“Imagine curing the world’s most horrifying diseases, but half the time you’re the one causing them accidentally.”

Pros:

A unique twist on the pandemic genre: this time, you’re fixing the chaos (or trying to).

The gameplay keeps you on your toes as you balance resources, manage crises, and put out metaphorical fires.

Feels great when you actually save a country instead of, you know, destroying it.


Cons:

One wrong click and you’ve accidentally turned a minor flu outbreak into global chaos.

The tutorial explains just enough for you to fail spectacularly.

Watching a country collapse because you ran out of funding is a special kind of heartbreak.


Personal Experience:

I thought I was a genius when I stopped a virus in one region. Then I ignored another outbreak, and suddenly the entire world looked like a disaster movie. Oops.

Relatable Humor:

Every game: “We’re in control!” Five minutes later: “Why is Greenland ALWAYS the problem?!”

Verdict:

If you enjoy strategy games that test your ability to multitask while making you question your qualifications to run anything, Unplagued is a chaotic and oddly addictive experience. Just don’t expect to save the world on your first try—or your tenth.

Final Score: 8/10. Would accidentally doom humanity again.
Posted 24 January.
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12.8 hrs on record (12.6 hrs at review time)
Title: “Portal: Science, Sarcasm, and a Cake-Fueled Descent Into Madness”


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Hook:

“Portal taught me two things: physics can be fun, and robots are way better at insults than humans.”


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Key Features:

1. Gameplay:
A first-person puzzle game where you use portals to solve increasingly complex challenges.
“It’s like playing chess with gravity, except the chessboard is vertical, and you’re really bad at it.”


2. GLaDOS:
An iconic AI antagonist with the perfect mix of charm, wit, and passive-aggressive insults.
“She calls you fat, lies about cake, and somehow you still want her approval.”


3. Puzzles:
Mind-bending challenges that make you feel like a genius one moment and a complete idiot the next.
“Half the game is solving puzzles, and the other half is wondering why you keep jumping into the wrong portal.”


4. Humor and Story:
Dark humor and a deceptively simple plot that spirals into existential chaos.
“It starts as a science experiment and ends as a therapy session you didn’t sign up for.”




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Personal Experience:

“I spent 20 minutes trying to figure out one puzzle, only to realize the solution was staring me in the face the whole time. GLaDOS was right—I might be a monster.”


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Relatable Humor:

“Step 1: Shoot portal. Step 2: Walk through portal. Step 3: Fall into endless loop and scream.”

“The cake is a lie, but the emotional damage is real.”

“GLaDOS: ‘You’re doing very well.’ Me: Accidentally drops cube into acid.”



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Pro-Con List:

Pros:

Unique, physics-based gameplay that’s as fun as it is frustrating.

GLaDOS’s commentary, which is both hilarious and deeply personal.

A perfect balance of clever puzzles and dark humor.


Cons:

You’ll question your intelligence after solving (or failing) certain puzzles.

Portal loops can and will make you dizzy.

The cake isn’t real, and you’ll never recover from the betrayal.



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Verdict:

“If you love puzzles, sarcastic robots, and questioning your life choices, Portal is a must-play. Just don’t trust the cake—it’s definitely a lie.”

Rating: 10/10. Would get insulted by GLaDOS again.
Posted 23 January.
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9.6 hrs on record (9.1 hrs at review time)
Game: Unity of Command: Stalingrad Campaign
“Who knew war could be so stressful, yet so oddly satisfying? Turns out, I’m a tactical genius… until winter hits.”

Pros:

Simple yet challenging strategy gameplay that makes you feel like a WW2 mastermind.

Supply lines matter, which means you’ll curse every time your trucks get cut off.

Clean, stylish visuals make managing war somehow… elegant?


Cons:

Winter will ruin everything, including your will to live.

No matter how good your plan is, it’ll fall apart faster than your troops’ morale.

The AI is like that one friend who always blocks your moves just to annoy you.


Personal Experience:

I was on the verge of victory when my supply lines got cut, leaving my troops stranded in the cold. I watched in horror as my perfect plan turned into a slow-motion disaster. The game told me I was “decisively defeated.” Harsh but fair.

Relatable Humor:

Every mission starts with you confidently saying, “This will be easy.” Then, five turns later, you’re screaming, “WHY IS EVERYONE STARVING?!”

Verdict:

If you love strategy games that challenge your patience, reward careful planning, and crush your dreams with one bad supply route, Unity of Command: Stalingrad Campaign is perfect. Just don’t forget: winter is not your friend.

Final Score: 8/10. Would starve my troops again.
Posted 23 January.
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2.8 hrs on record
Game: Drawful 2
“It’s like Pictionary, but everyone’s terrible at drawing, and the prompts are borderline absurd.”

Pros:

Hilariously bad drawings become masterpieces of comedy.

The prompts are so wild, you’ll question if an AI generated them while sleep-deprived.

No art skills required—stick figures and abstract blobs are more than enough.


Cons:

You’ll lose friends when they realize your “cat” looks like a mutated potato.

Some prompts are so weird, you’ll spend more time laughing than drawing.

If you’re the type to take things seriously, this game isn’t for you.


Personal Experience:

I once tried to draw “unicorn on a treadmill” and ended up with something that looked like a dog eating a canoe. Somehow, someone guessed it right.

Relatable Humor:

Every round: “What is THAT supposed to be?!” followed by the artist defensively yelling, “I RAN OUT OF TIME!”

Verdict:

If you enjoy chaotic party games, laughing at terrible art, and bonding over your collective inability to draw hands, Drawful 2 is the perfect game. Just don’t expect your self-esteem to survive.

Final Score: 9/10. Would draw another unrecognizable blob again.
Posted 22 January.
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139.5 hrs on record (39.5 hrs at review time)
Game: The Elder Scrolls V: Skyrim Special Edition

Review:

"I was told I could be anything in Skyrim. So naturally, I became a stealth archer. Like everyone else. 10/10 would crouch in plain sight again."

Key Features:

Graphics: Stunning visuals that make every mountain hike feel majestic… until you fall off a cliff.

NPCs: A riveting cast of characters with dialogue so repetitive, even Lydia refuses to carry my burdens anymore.

Mods: The true endgame. One moment you’re fixing bugs; the next, you’re riding Thomas the Tank Engine into battle.


Personal Experience:
I once spent 4 hours decorating my house with stolen cheese wheels, only for a dragon to destroy the roof. My only regret is not stealing more cheese.

Relatable Humor:

Fus Ro Dah-ing my follower off a mountain = peak Skyrim gameplay.

Guards keep reminding me about that arrow in the knee. If only I could aim that well myself.


Pro-Con List:
Pros:

An endless world full of adventures, memes, and cheese.

Dragons are scarier than my actual responsibilities.

Every playthrough feels like a new life (except the stealth archer one—that’s just destiny).


Cons:

Bethesda physics: My horse can climb vertical cliffs, but I can’t step over a rock.

Bugs that are both hilarious and life-ruining.

You’ll never truly leave. Ever.


Verdict:
Skyrim isn’t just a game; it’s a way of life. Whether you’re shouting at dragons or committing petty crimes in Whiterun, this game will steal your hours, your heart, and maybe your cheese. Highly recommend.
Posted 22 January.
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15.3 hrs on record
Early Access Review
Game: Lethal Company
“This game isn’t about survival—it’s about how loudly you can scream before quitting.”

Pros:

Terrifying yet hilariously janky monster designs that make running away oddly entertaining.

The constant tension of knowing something is out there, waiting to ruin your day.

Co-op mode turns friends into enemies when they abandon you at the first sign of danger.


Cons:

The controls make you question if you're running from monsters or just tripping over your own feet.

Some scares are so unexpected, they might just break your keyboard.

The “office” setting feels too relatable for anyone who’s ever had a bad 9-to-5.


Personal Experience:

I once bravely offered to scout ahead for the team… only to get jump-scared, scream, and immediately alt+F4. My team hasn’t let me live it down.

Relatable Humor:

Every round is a cycle of: “It’s just a game, I’m fine,” followed by “OH GOD, IT MOVED!”

Verdict:

If you’ve ever wanted to experience sheer panic while laughing at your own cowardice, Lethal Company is perfect. Just don’t forget to wear headphones—your neighbors will thank you.

Final Score: 9/10. Would hide in a locker and cry again.
Posted 22 January.
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26.4 hrs on record
Space Crew: Legendary Edition

Rating: 4/5 (1 star lost to accidental spacewalks and questionable crew decisions)


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Pros:

Custom Crew: Rename your crew to anything, from "Captain Fluffy" to "Ensign Oops." Hilarity guaranteed.

Frantic Gameplay: Juggling repairs, battles, and morale is chaotic fun.

Epic Space Battles: Explosions, laser beams, and screaming—what more do you want?


Cons:

Crew IQ: AI crew might stare at a broken reactor like it's modern art.

Accidental Spacewalks: One wrong click and goodbye, Engineer Steve!

Alien Overkill: Some missions feel like the aliens brought their entire family.



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Summary:
It’s like babysitting toddlers on a spaceship during a laser show. Frustrating, chaotic, but endlessly entertaining. Bring snacks and patience—you’ll need both!
Posted 13 January.
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0.4 hrs on record
Early Access Review
Game: ARK: Survival Ascended
“Nothing says ‘survival’ like being eaten by a T-Rex 5 minutes after punching a tree for wood.”

Pros:

A stunning open world filled with dinosaurs you can tame, ride, or accidentally make very, very angry.

Endless ways to build, craft, and live out your caveman fantasies—until someone raids your base.

You can launch a dodo into battle. That’s all the reason you need.


Cons:

The survival mechanics feel less like “realistic challenges” and more like “how fast can I die of dehydration?”

Every server eventually becomes a dinosaur Thunderdome.

Taming dinosaurs is cool… until one wanders into lava because you whistled the wrong command.


Personal Experience:

I once spent hours taming a triceratops, proudly named it “Spike,” and immediately lost it to a random raptor attack while I was picking berries. RIP Spike, gone but never forgotten.

Relatable Humor:

Every session starts with, “I’ll just play for a bit,” and ends with you crying over a destroyed base at 4 a.m., wondering where it all went wrong.

Verdict:

If you’ve ever wanted to battle dinosaurs, build a questionable wooden shack, and argue with friends over who forgot to close the dino pen, ARK: Survival Ascended is the ultimate chaos simulator. Just remember: the dinos aren’t the only threat—your friends are worse.

Final Score: 8/10. Would get eaten by a T-Rex again.
Posted 24 December, 2024. Last edited 22 January.
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Showing 1-10 of 119 entries