RimWorld

RimWorld

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Animals Logic
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706.177 KB
2 Aug, 2017 @ 9:45am
16 Mar @ 1:15pm
43 Change Notes ( view )

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Animals Logic

In 1 collection by ignis
Ignis' Rimworld Mods
7 items
Description
Adds animal-related quality-of-life enhanсements.

Features
  • More info about production for pawn info window (milk/eggs/wool/reproduction)
  • Explosive animals do not explode if anesthetized, so they can be safely slaughered using "euthanize by cut" bill (requires herbal medicine, may not work for mod animals)
  • (Optional) Animals can use nutrient paste dispenser (they must have the whole machine in their allowed zone, except for hoppers). This function is broken by the last update, so you would need a workaround mod: this allows animals to use dispensers as before, or
    this adds feeders that automatically dispenses itemized paste meals (you can use both).
  • (Optional) Medical emergency alerts for animals.
  • (Optional) Configurable animal hauling efficiency (can eliminate wandering between hauling).
  • (Optional) Configurable tameness decay threshold.
  • (Optional) Configurable training decay speed.
  • (Optional) Converts any ruined eggs into unfertilized chicken eggs.
  • (Optional) Allows harvesting wool from animal corpses upon butchering.
  • (Optional, default off) Converts any generic meat into chicken meat upon butchering.
  • (Optional) Predators hunting your pawns (human-like or animals) will be considered hostile by all your pawns and turrets.
  • (Optional) Prevents animals from eating random non-food stuff.

Powered by Harmony
It is safe to add to existing saves, and even safe to remove.
All changes are via dynamic patching — no new entities, no memory or CPU overhead.
Compatible with all known animal mods. And probably all unknown too.

License
All original code in this mod is licensed under the MIT license[opensource.org].
Frijjid from preview belongs to the Vulpine Race Pack.
Spirit Wolf from preview belongs to the Animal Collab Project.
Housekeeper Cat from preview belongs to the HousekeeperAssistanceCat.

Known issues
  • Some mod-added furniture items are recognized as animal beds, which can possibly break things for them. That's because internally they ARE animal beds.
  • Mods altering animals hauling efficiency (like Hardworking Animals) can conflict - AL already has this functionality and you should not use them together.

Compatibility
  • Multiplayer — compatible with patch.
  • Hardworking Animals — incompatible, conflicts with a same built-in function.
  • RimThreaded — unknown, but likely to have problems.
  • RocketMan — no known issues.
  • Pawnmorpher — no known issues.

Recommended mods
Animal Controls - adds a lot of extra functions, like food restrictions for animals or option to prevent animals from running away during training.

Credits
53N4 - Spanish translation.
Vulnoxx - German translation.
XeoNovaDan - medical emergency alerts.

Think you found a bug?
Please read Fluffy's instructions before reporting.

Alternative links
GitHub[github.com] (source code, non-steam and old versions there)
Ludeon forum[ludeon.com]
Popular Discussions View All (13)
109
18 Jan @ 6:51am
Requested Features
Davadin
11
13 Dec, 2022 @ 2:40pm
error help?
Azraile
4
2 Apr, 2023 @ 10:33pm
Animals can no longer use the paste dispenser
Stim The One
1,274 Comments
Viper 25 Aug @ 7:29pm 
thanks
ignis  [author] 25 Aug @ 5:48pm 
IIRC it works with any "shearable" comp. If it is coded like a custom harvestible comp, it won't work.
Viper 24 Aug @ 10:36am 
hey ignis, quick question: the function where it harvests wool when butchering - is this coded in such a way that it will apply to any modded animal using the same "harvestable wool"-type of mechanic?
Moonshrooms 23 Jul @ 3:10pm 
Alrighty, I'll search around. Thank you!
ignis  [author] 23 Jul @ 12:30pm 
Hmmm, I only found one error regarding xpatch, and it is most likely due to mod conflict. SOme other mod is modifying ThinkTree.
Plutocene 30 Jun @ 6:47pm 
Thanks for the update!
Ossy 25 Jun @ 10:28am 
I cant seem to open the optional things to change them, any ideas?
IamWatro 10 Jun @ 3:40pm 
I feel silly. I was using my Dr to anesthetize boomalopes, then using the Animals Character to slaughter them. I forgot the Euthanize surgery would automatically apply anesthesia first.
Evono 1 Jun @ 6:55am 
Thanks for Updating to 1.5 !