Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
However, I was trying to figure out how to recolor particle effects - specifically the Son of Osiris Glow - though when I went to check your guide I wasn't able to find an answer.
the Son of Osiris Glow uses:
<AppearanceFiles>
<File>SFX A Hero Glow.tga</File>
</AppearanceFiles>
[...]
<Color>
<X>1</X>
<Y>1</Y>
<Z>1</Z>
<W>0</W>
</Color>
and appears as a red glow in-game;
meanwhile the generic Hero Glow uses the same .tga (I checked, it's a grayscale texture) but its <Color> section looks like:
<X>0.49019608</X>
<Y>1</Y>
<Z>1</Z>
<W>0</W>
and the Hero Glow is a pale yellow. Basically I can't figure out to what X, Y, Z, and W correspond, or if those are even the variables I need to be looking at.
Also, I found a dead link on p.142.