Adventurer Manager

Adventurer Manager

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Dungeon Maps
By Some Rogue AI
A collection of all the dungeon maps so you don't have to memorize them.
   
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Legend
Entrance - This is the room in which you start the dungeon.










Camp - This room is safe from enemy encounters and gives you the option to rest and heal your adventurers to max health once per dungeon.










Treasure - This room is safe from encounters and spawns a treasure chest that gives loot similar to ones you get when you beat a boss or miniboss.










Choice Encounter! - This room gives you a popup with random silly snippets and gives you two choices. Chosing to ignore will end the event with no enemy encounter. Chosing to accept will cause one of three random events: an enemy encounter, free gold, or free experience points.


























Miniboss - Here you'll fight one of the dungeon's minibosses that will spawn a treasure chest upon defeat.










Boss - This is the boss room. Upon defeat, the boss will spawn a treasure chest and drop a unique piece of equipment that you can only loot from that specific boss.
Cave
Crypt
Ruined Keep
Druid Grove
Swamp
Note: The boss room on the right side of the map is a Miraj Illusion. Defeating this boss is not required to complete the dungeon.
Pillaged Town
Ice Cave
Mountain Pass
Orc Camp
Haunted Mansion
Farm
Pirate Ship
Bone Graveyard
Pyramid
Sunken Ship
Island Temple
Volcano
Stormy Sea
Miraj Castle
Note: Every miniboss room in this dungeon, excluding the one prior to the final boss room, is an encounter with one Living Armor accompanied by smaller enemies, with the final miniboss room being Miraj accompanied by two Living Armors.