The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Not enough ratings
Thurnyr's Mound
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
1.237 MB
3 Sep, 2018 @ 12:57am
21 Nov, 2018 @ 12:38am
4 Change Notes ( view )

Subscribe to download
Thurnyr's Mound

Description
The Thurnyr Clan have been a prominent Family in Skyrim for many centuries. However through the years their numbers have dwindled, and from rumours that the famous Clan was practicing Necromancy, they lost the respect of the other families of Skyrim, and lost most of their power and wealth. And now it seems the rumours of the prestigious family delving deep into the dark arts has attracted a group of Necromancers, seemingly searching for any powerful artifacts. You come across Jalskyr of Clan Thurnyr; the last of his family, slain upon the ground in the enterance to the tomb. You read his Scrawlings, it seems he died fighting the Necromancers, attempting to protect his ancient family crypt. The Necro's have arisen the dead, and Jalskyr died trying to put them to rest. And so you delve into the burial mound, seeking to put to rest the souls of the dead, and to restore a bit of honor to the Thurnyr Clan name.
The Mod Includes;
A unique set of ancient nord armor, a unique ancient nord helm, as well as two unique weapons.
Finishing the quest will allow you to gain access to the Thurnyr Clan Manor, an ancient Nord themed player home in the Reach.
Recommended Level on Expert: 15 with good gear.
11 Comments
cauda 12 Oct, 2021 @ 9:05am 
Sooooo 18 months later, I am through the hall of champions and have got to the other room, past that but (and this is a biggie) can't get any further - no huts, no further key. There is a door on the same corridor (where the dead mages and the draugr are) and it isn't locked, but I can't open it. Any hint as to what I am doing wrong? Or something I'm missing? Thanks
DerangedButler  [author] 16 Mar, 2021 @ 7:23am 
@Arawain Thank you! I am glad you enjoyed it.
76561198055839308 13 Mar, 2021 @ 4:05am 
Just completed this. Excellent! Thoroughly enjoyed it, Challenging, interesting and a good story line. Thank you
DerangedButler  [author] 29 Jan, 2019 @ 2:01pm 
@cauda If you're talking about the very first room, the door forward and to the left are both locked at first, as you need to open them elsewhere. However the small door on the right is open, leading forward. Let me know if you need anymore help.
cauda 29 Jan, 2019 @ 10:45am 
Still not seeing lever in first room. Have been all around four pillars - no lever/chain. Heeeeeelp!!!!!
DerangedButler  [author] 22 Nov, 2018 @ 1:38pm 
@Fallen Jay Thank you
Fallen Jay 22 Nov, 2018 @ 9:01am 
Got it, thanks you, btw really good job
Fallen Jay 22 Nov, 2018 @ 8:04am 
Lever? I spend hour to try find what I miss and it was on start, thank you
DerangedButler  [author] 21 Nov, 2018 @ 8:27pm 
@Fallen Jay Hmm, I tested it myself and the door leading to the Hall of Champions is working fine on my end. If you are refering to the door after the first 4 ghost enemies, there is a lever behind one of the pillars that opens the way. The door after you fight the Guardians is locked, and there is a key on the table in one of the huts. Hopefully this is helpful. If not, let me know and I'll look at it again, however everything is good on my end.
DerangedButler  [author] 21 Nov, 2018 @ 8:12pm 
@Fallen Jay I'm sorry about that, I'll take a look and see if I can't fix it.