Divinity: Original Sin 2

Divinity: Original Sin 2

89 ratings
Toggle Polymorph DE Skins
   
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Type: Add-on
Game Mode: Story, GM, Arena
File Size
Posted
Updated
31.305 KB
11 Sep, 2018 @ 12:34pm
15 Sep, 2018 @ 1:02pm
2 Change Notes ( view )

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Toggle Polymorph DE Skins

In 1 collection by Noquiem
Toggle Polymorph DE Collection
5 items
Description
Makes "Flaming Skin", "Poison Skin", "Ice Skin" and "Jellyfish Skin" have infinite duration. Also adds skills that removes them, given in the same way that their connected skill is added on use(aka Wings normally only add "Flight" skill. Now it adds the cancel skill AND Flight automatically when Wings are used).

Somewhat unbalanced but less so than the 'buffs' and 'apotheosis' mods.
On Nexus[www.nexusmods.com] as well.
9 Comments
Schrader 5 Aug, 2020 @ 5:33pm 
Thanks for the reply, but it's fine the way it is to be honest. I just powered through fort joy to get my collar removed and then I spawned in the skin (dont mind cheating if its for what i originally intended for a playthrough)
Noquiem  [author] 5 Aug, 2020 @ 3:05pm 
@God Himself
It wouldn't be too hard to make such a mod, but out of scope for what I wanted with this mod.
If wanting for personal use it wouldn't be too bad to make yourself.

Just need to copy say, bullhorns, swap names, switch the status it applies to fireskin with duration -1 and then make some way for red prince to acquire/start with said skill.
won't have a toggle as this mod does, but iirc just using a sleeping bag clears it.
Schrader 4 Aug, 2020 @ 8:51pm 
Can you make them not source skills? I wanna play a red prince mage whos immune to fire from the get go
Smee 18 Sep, 2018 @ 2:30pm 
It may be due to the other mods I am also using.
I will try again when I get time with it loaded last with a restart to make sure it is applying properly.
Noquiem  [author] 17 Sep, 2018 @ 1:02pm 
@Smee
Could you give some more information on this, as I can't seem to replicate it with any of the skill at 2/3 source or with 3/3 source. Also any other mods that modify skills/source skills installed? It seems quite an abnormal effect to happen with vanilla+this mod, the skill applies the status 'X Skin' with a duration of 'X'(in mods case infinite) and it is the skill itself that actually costs source to use.
Smee 17 Sep, 2018 @ 11:59am 
I have installed this mod and it seems to take the source cost of the spell when the duration would normally run out and i ended not being able to cast anything, even abilities that don't require source as i had not enough source.
Noquiem  [author] 16 Sep, 2018 @ 2:54pm 
@Chi_張
Do you mean if enemies also get infinite duration, then yes(unless you add the playeronly optional file)
If you mean the "Player chars are AI" mod or somesuch I remember it having some issues with the modified skills in the Classic edition of this mod so I'm not certain if it will work or not.
Chi_張 16 Sep, 2018 @ 1:55pm 
hallo, does it also work for AI? thx
Noquiem  [author] 13 Sep, 2018 @ 5:17am 
@otpRetraso
Modifying someone else's mod and not just for personal use is not possible(unless you have permission from author of it ofcs. So basically ask the mod authors if there could be a inf duration variation made on their page.