Age of Empires II (2013)

Age of Empires II (2013)

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Ozhara's Full Texture Pack V4
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New Workshop General: Graphics, Terrain
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9.187 MB
16 jun 2013 om 2:10
9 apr 2016 om 0:37
3 wijzigingsnotities (weergeven)

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Ozhara's Full Texture Pack V4

In 2 verzamelingen van Ozhara
Ozhara's Grand Texture Collection V4
5 items
Ozhara's (Full) Texture Packs
43 items
Omschrijving
Hello, this is my Full Texture Pack V4. The approach is different from V3, so it's more of an alternative than an update to that one.

For the updated content changes, take a look at the change notes. :)

If you want to use another mods water that also adds another beach terrain, check out my beach & rock mods. That way you can keep a better fitting beach together with that water!

Included are the following mods:
- The land pack V5
- The moving water pack V3
- The mines upgrade V4.5 (Stone mines are slightly darker now)
- The cliff upgrade V2
- The tree compilation

Update notes:
- optimized blending of dirt/grass textures
- most land textures are completely new or a completely new mix of older ones
- while I really liked my old deserts, I realized textures containing 'elevations' themselves don't look that good on elevations ingame. So this time desert is changed to a 'flat' texture. If you want to use my earlier deserts - tell me and I'll publish them seperatelly.

If you like an earlier version of one of the included mods more, you can easily subscribe to that seperate mod after this compilation for further using it.

Credits:
----------------------------
- Farms: based on Mike's Real Farms - V2 / based on Shayne's ST farm texture

Thanks for sharing all these great textures.

And also big thanks to borutb11 and Kataphraktos for their testing and feedback regarding the new terrain textures!
----------------------------

For a mod is never 'finished' - only published at some point - if you think a specific texture or elements of it should be further improved, changed (to an other), redone or simply doesn't satisfy you as much as the others - please tell me!

IF YOU WANT TO USE A VARIANT OF MY TEXTURES THAT ISN'T AVAILABLE UNTIL NOW - a Grid version of the newest land textures, another 'cold' version, a seperate dirt pack or something like that - JUST ASK!
335 opmerkingen
Ozhara  [auteur] 12 apr om 7:28 
Yeah, not having those shots is an oversight on my end. Sorry about that.

In general, the newer a pack is, the more "complete" it will be.
I was so smart to only sporadically save images from during texture creation, so when dlcs added new terrains, it was not always easy to add them completely fitting later on - and I wasn't done when the DE came out, so there are still mods not containing every last terrain.

Most packs have differing styles, so you would have to compare the mod images, to find the one you like best. The mods cover roughly the same spots for the images, so this is easier.
Ozhara  [auteur] 12 apr om 7:28 
Also, the compilation packs are that.
For a lot of them, there exist terrain only mods, like more or less saturated for example.
There are also water versions available separately, so you can mix land and water as you like most.
Other elements, like mountains, rocks, trees etc. are also available separately, and also in versions not used in compilations.

So if you are willing to invest a little more work, you can go through my special mod collections for them, and basically create your own compilation.
LuckyBrock07 11 apr om 7:59 
This mod looks great and I can't wait to use it but you've got so many graphics overhaul mods that It is a little overwhelming and difficult to decide which one a new player should install. Maybe some comparison pictures to the original graphics could help people decide? Great work all the same and thank you for making them.
Ozhara  [auteur] 4 mei 2020 om 22:19 
You can use both of them at the same time.
Pussywood needs to have a higher load order priority though, so it overwrites the trees present in this mod.
RED TRAINER 420 2 mei 2020 om 18:06 
Do pussywood mantains its effect with this mod? Or it just erase its effect? Sory bout my english
Kellorz 20 apr 2019 om 9:44 
is this a more updated version of the v2 texture pack? Not sure what one to use
Tanksy 21 jul 2018 om 0:41 
Sounds cool!
Ozhara  [auteur] 21 jul 2018 om 0:35 
As an addition - each forest replacement I did, actually replaces the whole set of trees in AoE - so no seperate forest coloring right now.
But as before - take a look at my mod manager when the next update is released (hopefully soon) - it will allow you to merge mods and therefore combine forest files from different sources into a new local mod.
Ozhara  [auteur] 21 jul 2018 om 0:33 
Actually almost all my mods are also available seperatelly and sorted in collections only containing replacements of that type. These compilations only exist for people that asked for collections. :)

My trees you can find here: Ozhara's tree and plant replacements

Individual tree textures are not possible right now, for each type of forest is stored in a multiple image container that a specific tiles graphic is picked from.
So each new graphic means you need to edit the same container - which can only be done by a single mod.
That said - plan is to add functionality to actually create your own container files from local images and multiple other mods from within my mod manager at some point.
Tanksy 19 jul 2018 om 8:59 
Are there any non-packed mods for individual tree sets? or even textures? I'm so fed up of people selfishly imposing their "packs" and "collections" on people like we have no choice in the matter. The reason Workshop has Collections is so we can pick and choose what mods we want, and putting entire compilations that are usually full of extra fluff I don't care for is really counter-intuitive to the system.