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I don't know why disabling worked to fix it in the past. My guess, since I used to have a large mod list of hundreds of mods when I encountered it, was a weird third-party mod interaction. I still don't know why disabling item four back then fixed it.
Since then, I have shrank my mod list a ton. I don't know what mod could have caused this. Sorry to trouble you.
that was an error on my part. I forgot to turn the mod on when testing a second time.
The debug log was printing out a bunch of messages similar to below:
"Chambers started 10 jobs in one tick. newJob=HaulToCell (Job_565428) A = Thing_RawRice58510 B = (150, 0, 155) jobGiver=RimWorld.JobGiver_Work jobList=
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)"
The only objects that I manipulated with the Satisfied Storage mod were nutrient paste dispenser hoppers which held rice.
If item 4, aka "Pawns are encourage to fulfill secondary needs during joy assignment, or if woken early" is turned on, then pawns will not clean themselves or go to the bathroom, but they'll still gain the negative debuffs of not going to the bathroom.
There could be more incompatibilities, and I'll look for them now that I know you said you weren't aware.