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Reminds me in command and conquer where you had to build a radar tower if you want your minimap to work.
I don't know what I did but I can't click on the minimap anymore to teleport my cameraview there.
It also doesn't show the box anymore that reflects where you are currently looking.
I've tried reloading the save.
Exception filling window for DubsMintMinimap.MainTabWindow_MiniMap: System.IndexOutOfRangeException: Index was outside the bounds of the array.
[Ref B8CC23DA]
at DubsMintMinimap.MainTabWindow_MiniMap.UpdateMapTex (Verse.Map map, System.Boolean forced) [0x00116] in <dfa89bc772e24f5699448f88ce02d2c4>:0
at DubsMintMinimap.MainTabWindow_MiniMap.DoWindowContents (UnityEngine.Rect inRect) [0x0001c] in <dfa89bc772e24f5699448f88ce02d2c4>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001d3] in <f0ac5eb9b52e4cc396c70fc9a4ee15e5>:0
- TRANSPILER Uuugggg.rimworld.TDS_Bug_Fixes.main: IEnumerable`1 TDS_Bug_Fixes.FixWindowDragInsteadOfReorderable:Transpiler(IEnumerable`1 instructions)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch5 (string)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Window.InnerWindowOnGUI_Patch0 (Verse.Window,int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
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Destroying GameObjects immediately is not permitted during physics trigger/contact, animation event callbacks or OnValidate. You must use Destroy instead.
(Filename: Line: 1765)
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this was repeated several times in my log
removing this mod fixed the problem.