RimWorld

RimWorld

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Character Editor
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
7.667 MB
28 Sep, 2019 @ 1:41am
1 May @ 9:14am
241 Change Notes ( view )

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Character Editor

Description
last update: v1.5.10 build on 2024-05-01 for RimWorld v1.5.4069
Editor for humanlike pawns on map and for crashlanding (colonists, enemies, dead pawns)




MOD FEATURES
• editor for pawns on map and for crashlanding
• editable: body, head, hair, skin color, apparel color, gender, name, age, skills, passion, traits, backstory, health, needs, thoughts, attraction, relations, favorite color
• list for all available pawns, on map, in world, animals, etc
• create, edit, remove, find, load, save pawns
• edit or shift pawn inventory items
• equip, edit, modify or place weapons, apparel, items
• change faction, race, mental state, inspiration
• recruit, resurrect, heal or hurt pawns
• redress, undress pawns
• teleport pawns
• change or edit ideology
• give or remove titles
• add or remove psy abilities
• add or remove xenotypes and genes
• edit persona weapon traits


MOD LOAD ORDER
Harmony
Core
Royalty (optional)
Ideology (optional)
Biotech (optional)
Anomaly (optional)
HugsLib (optional)
...
Character Editor


MOD SETTINGS
• ARGB/HDR [Enable/Disable] (image of selected pawn)
• Create with race specific clothes [Enable/Disable]
• Create nude [Enable/Disable]
• Create no start weapon [Enable/Disable]
• Create no start inventory [Enable/Disable]
• Editor pauses game [Enable/Disable]
• Show editor tabs [Enable/Disable]
• Show pawn list [Enable/Disable]
• Mini view [Enable/Disable]
• Show in main tabs [Enable/Disable]
• Architect menu objects [Enable/Disable]
• Optional map settings [Enable/Disable]
• Automatic Apparelcheck [Enable/Disable]
• Stay in cascet [Enable/Disable]
• Show dead logo [Enable/Disable]
• Use sorted pawn list [Enable/Disable]
• Use name files [Enable/Disable]
• Hotkeys for UI and Teleport
• Resolution (image of selected pawn)
• Stack Limit [1..9999] (max value for the inventory slider)
• Num capsule slots [10..400]
• Custom saved armor changes
• Custom saved weapon changes
• Custom saved item changes
• Custom pawns slots [90..400]


HOW TO USE
a) start the editor from the crashlanding screen
b) start the editor from the main tabs after the map has loaded (near to menu)
c) start the editor from mod settings
d) start the editor by entering 'Zombrella' or 'Zombgrella' cascet with pawn
e) start the editor by pressing hotkey button (set a hotkey in settings)


HOW TO CHANGE GRADIENT COLOR
1. Precondition Gradient Hair mod is active.
2. Click on the Hair-Label to open the color picker dialog.
3. Select your Color for ColorA and ColorB.


COMPATIBLE MODS
should be compatible to almost every mod


HINTS
• To see add / remove pawn buttons - click on the star button left of the bio tab. that will show you all extended functions for pawn creation and more. click it again to hide them.
• To choose the color with color picker, click on the hair label or apparel label or skin label.
• There are 90 slots for pawns. Saved items are limited to 5. Gradient Hair is saved, when available.
• When starting editor while pawn is selected, then selected pawn will be autom. selected in editor.


HINTS FOR ITEM STAT EDITING
• stat changes are instant for the current game session
• you can rollback all stat changes by clicking on reset all to default
• when you want to keep your changes after game restart, than you can use the save button
• should also work with combat extended, but the functionality is limited
• the editable changes for weapons is a lite version of the weaponry mod
• the editable changes for armors is from my unreleased armory mod
• you can buy the items instead of adding them to a pawn, by clicking on the item texture


LANGUAGES
• Most of the ui elements are auto translated to all in-game languages.
• Full language support for german, english, french, polish, spanish, russian, japanese, simplified chinese


SPECIAL THANKS TO
• Proxyer for japanese translation.
• 黄俊浩 for simplified chinese translation


to change the hairs with gradients, you will need the Gradient Hair mod
if you are looking for extra weird hair, here is a Gradient Pack I







nexusmods external download[www.nexusmods.com]
Popular Discussions View All (139)
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4,285 Comments
Saiyan Carl Sagan 5 Sep @ 10:56am 
To anyone having issues getting the Character Editor UI to show up while playing, I've found that if I click on the colonist, click on the character editor button, then click the button to open the game menu (don't just press escape to get into it), and then press escape to get out of the menu, reliably opens up the character editor UI for me.
tidal wave 4 Sep @ 1:21pm 
For some reason Character Editor UI doesnt appear when the button is pressed, and instead i get this error in the console. Worked just fine yesterday - no new mods. Any idea what could od this?

Exception filling window for CharacterEditor.MainTabWindow CharacterEditor: System.NullReferenceException: Object reference not set to an instance of an object[Ref 83019DE] Duplicate stacktrace, see ref for originalUnityEngine.StackTraceUtility:ExtractStackTrace ()(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch4 (string)(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Window.InnerWindowOnGUI_Patch0 (Verse.Window,int)UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
jesusjr 3 Sep @ 9:43pm 
thank you so much for adding bodies giant. Most mods add body sizes but they don't change health so fact your 2-3x size of regular human but just as weak made no sense. Can finally role play as tribal orcs that can crush mechs with just tribal era gear.
ToMaTo 3 Sep @ 4:37pm 
Is the addon customization not working? the drawsize is the only thing that works, but rotation and style doesn't change regardless of the options on slider
Viruana 2 Sep @ 6:10am 
Trying a custom anomaly scenario variant where I use 1 colonist and 1 ghoul instead of 2 colonists and a ghoul, but I am stuck on the "must have exactly 1 colonist" thing.

I have exactly 1 colonist and 1 ghoul. I don't understand.
The Bard of Hearts 28 Aug @ 11:57pm 
"Core" refers to the base game itself. "Rimworld" in this case. When you go into the "Mods" section of the main menu, you will see a list of all the mods or "modules" currently active on the right hand side of the screen, and all your subscribed but inactive mods on the left. One of the modules listed in the active list is "Rimworld Core" (I believe that's how its listed) That's what he's referring to in the lineup.
Saw 28 Aug @ 6:59am 
what is core?
Kaoruko Waguri 24 Aug @ 2:10pm 
Hello I'm playing ancient species mod but I'm having issues customizing hair colors. tested it with just this mod and ancient species same result
Shaxx's Waifu 22 Aug @ 9:32pm 
Opening up their ideoligion and clicking next, regardless of if you changed it, will turn off dev mode. It's weird, lol
Robcartree 21 Aug @ 1:59pm 
Hey, im having a problem. The mod seems to work perfectly, but i cant seem to be able to click to open the backstory menu, i can only use the arrows. It isn't bad itself, its very inconvenient when trying to look for a specific backstory