Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
(hats and googles are out of control until the second gear beacuse I made that civ trick)
well the second gear was intentional :D I know that maybe is better to wear an helmet but he is Captain Miller :P lol
I liked the hat because is very unique to the mod and look nice on the leader , the aviator glasses well , you can keep them in your inventory until sunrise XD
luckily as Miller I never get headshotted :)
But the first gear is only a pistol with a soundsupresser, right?
I was thinking of the 2nd gear. There he gets the cap and pilot glasses. When the other guy(in MP) gets a cool military helmet with a mask I think :)
wearing civs uniforms is not allowed by BIS because it go against geneva conventions .
the trick was to make them civilians and link them with a Nato leader with probability of presence 0% , in this way you can give them the uniforms you want.
So they are in fact civilian and there is a bug in Arma III for civs where you can't totally remove them hats and glasses , random hats and glasses appear on civilian even if you try to force remove headgear or you give them another hat .
Between thanks for the suggestion , I can't force them to wear a certain hat when they spawn but I can maybe remove fancy hats giving them another headgear when you take the first equipment