Primordia

Primordia

Not enough ratings
Spoiler Free(ish) Walkhrough
By prpl_mage
How can you even make a spoiler free walkthrough?
Well this is mostly a list of items and NPCs available in each part of the game, without solving the puzzles for you. That's kinda the point of these games right?
   
Award
Favorite
Favorited
Unfavorite
Intro
I love these kind of games but as always you sometime get stuck. That's part of the game to me at least. So what do you do when you get stuck? Well most of the time you find a walkthrough. But they tend to spoil all the puzzles for you rather than just hinting you in the right direction.

So that's what I'm attempting here. A list of items you can find, areas you can visit and NPCs you can interact with during different parts of the game. I made a division of my own of the game that seemed logical to me. Although some might argue.

  • The first part of the guide will be a list in alphabetic order of the items that become available from this point.
  • The second will be a list of combinations you can create with your items
  • The third part will be more of a guide that reveals the location where you will find the item in question.

Please leave a comment if you know something I missed during my 8 hours of playing this neat game.
Act 1: Part 1
At the start of the game you are asked to navigate to a cutscene that begins the actual game.
After waking up at the backside of the UNIIC you are asked to power up the generator.

Areas:
UNIIC (front, back, deck, roof, cabin)
Junkyard (front)

Items to find:
Datapouch
Conduits (5)
Gospel of Man
Plasma Torch
Lantern
Plug
Putty

NPCs:
Crispin

Act 1: Part 2
After powering up the generator you start off in the Recharge room, you now need to find a way to find a power source.

Areas:
UNIIC (front, back, deck, roof, cradle room, recharge room, cabin)
Junkyard (front)

Items to find:
Crystal
Plug
LCD Monitor
Rag

NPCs:
Crispin
Act 1 Part 3
It's time to find that Power Source with the help of the coordinates.

Areas:
UNIIC (front, back, deck, roof, cradle room, recharge room, cabin)
Junkyard (front)
Device/Shrine (front)
Robot (Outside, inside, attic, basement)
Dome (Outside, inside)

Items to find:
Battery
Bomblet
CPU
Decryption Module
Fngertip
Glass Finger
Signal Transmitter
Ticket


NPCs:
Crispin
Ever-Faithful
Alpha
Beta
Gamma
Ticket booth
Act 2: Part 1
Part 1 of the second act is all about justice and finding someone or something that can help you get your belongings back.

Areas
Upper:
Central Street (Main, Walkway)
Central Tower (Outside)
Court (Outside, Inside, Buss stop)
Station (Inside, Outside, Walkway)
Lower:
Cars
Factor (Outside)
Bridge (Bridge, Crane)


Items to find:
Burnt Sensor
Car Engine
Cardkey
Copper Wiring
Crowbar
Crystal
Disc
Fan belt
Hat
Lawstout
Memory Access Device
Motor
Plug
Record

NPCs:
Crispin
Leopold
Information Kiosk
Primer
Clarity
Repair Bpt
Gimbal
Oswald
Cornelius
187th
Sad Robot
Act 2: Part 2
Part two to me is when you are joined by another sidekick and your task at hand is to unravel a code. The layout changes a little.

Areas
Upper:
Central Street (Main, Walkway)
Central Tower (Outside, Inside)
Court (Outside, Buss stop)
Station (Inside, Outside, Walkway)
Lower:
Cars
Factor (Outside, Inside, Hatch)
Bridge (Bridge, Crane)


Items to find:
Golden Chain
Gospel of Man
Robot Head
Large Gear
Medal
Monocle
Note
Oil
Small Gear

NPCs:
Crispin
Clarity
Leopold
Information Kiosk
Primer
Oswald
Factorium
Act 2: Part 3
The final part of the game starting from a cutscene ending the previous part. Rather short to be honest and very little that should have you stumped.
I'm leaving this with less detail to avoid uneccessary spoilers.

Areas
Upper:
Central Street
Central Tower
Court
Station

Items to find:
Arm
Datachip
Head
Matrix
Combination guide
This will most likely spoil the game much more.
Below is a list of "recipes" for new items by combining existing items.As in, you never really find these items they are the result of something else.





Plasma Torch + Conduit (5) = Fused Conduit

Plasma Torch + Cable = Short Cable

Short Cable + Putty + Crystal + Plug = Crystal/ Cable/ Plug

Crystal/ Cable/ Plug + CPU + LCD Screen = Mobile Sensor

Memory Access Device + Plug = Memory Reader + Plug

Memory Reader + Plug (+) Datapouch = Datapouch + Reader

Grease + Rag = Sticky Rag

Grease + Bomblet = Sticky Bomb

There is also another combination for the final part of the game for a specific ending but I don't feel like spoiling it.
Item Location List
This is a list of all items in the game and more details on where to find them, once again in an attempt to avoid spoiling too much. Instead of writing them in alphabetic order I'm trying out a chronological so you don't spoil ahead.


Act 1


Part 1
Datapouch (UNIIC Back)
Cable (UNIIC Front)
Putty (UNIIC Front)
Conduit (UNIIC Front)
Conduit (UNIIC Deck)
Lantern (UNIIC Deck)
Plasma Torch (UNIIC Cabin)
Gospel of Man (UNIIC Cabin)
Conduits(2) (Junk)
Conduit (Junk)
Spark Plug (Junk)



Part 2
Plug (UNIIC Cradle)
LCD Screen (UNIIC Cradle)
Crystal (UNIIC Cabin)
Rag (UNIIC Back)




Part 3
Glass Finger (Junk)
Signal Transmitter (Dome)
CPU (Dome)
Fingertip (Robot)
Decryption Device (Robot)
Bomblet (Shrine)
Battery (Junk)
Tape Deck (UNIIC Back)
Ticket (Station)



Act 2


Part 1
Lawsout (Central Street)
Crowbar (Central Street)
Memory Access Device (Central Street)
Motor (Central Street)
Copper Wiring (Central Street, walkway)
Car Engine (Car)
Fan Belt (Car)
Record (Court)
Coin (Court)
Hat (Court)
Cardkey (Briidge Crane)



Part 2
Note (Central Street)
Oil (Central Street)
Golden Chain (Factor Outside)
Gospel of Man (Factor Outside)
Monocle (Central Street)
Small Gear (Factor Hatch)
Large Gear (Factor Hatch)
Medal (Factor Hatch)
Robot Head (Bridge Crane)



Part 3
Arm (Court)
Matrix (Station Inside)
Datachip (Station Inside)
Head (Tower)