RimWorld

RimWorld

5,108 hodnocení
Vanilla Cooking Expanded
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Mod, 1.3, 1.4, 1.5
Velikost souboru
Přidáno
Aktualizováno
3.536 MB
18. čvn. 2020 v 11.16
18. úno. v 7.10
Poznámky ke změnám (65) – zobrazit

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Vanilla Cooking Expanded

V 1 kolekci od uživatele Sarg Bjornson
Mods with Vanilla Achievements Expanded support
30 položek
Popis
[www.patreon.com]




Mechanics are simple and intuitive - keeping within the vanilla spirit without unnecessary fluff and production chains. Colonists will be able to cook up a variety of new meals, make mood-boosting desserts out of fruits, make filling grilled meals that lose the effect when frozen, create large bakes using flour or produce large quantities of soup through boiling ingredients for several days at a time. You can now transform animal milk into cheese inside a cheese press - and it gains quality and value, the longer it’s inside! Yes, alongside Vanilla Factions Expanded - Medieval you can now create a cheese and wine empire! Hopefully this will provide one more reason to keep livestock!

Our systems are heavily moddable and support a variety of mods. With Vanilla Factions Expanded - Insectoids you can now transform insectoid milk into insectoid cheese, and thanks to Sarg Bjornson, you can now utilise 19 (!) types of milk from Alpha Animals, Vanilla Genetics Expanded and Alpha Bees to create your cheese empire!

A new condiment system will allow you to create not-so-filling gourmet meals that apply 12h effects to people who consume them.

Absolutely recommended mods:
- Gastronomy
- Common Sense
- Variety Matters





Mod mechanics:











































- Packed Meats will collide due to patching a method controlling meal thoughts

[forms.gle]



Q: How is this mod different to VGP/RimCuisine2 or other food oriented mods?
A: Beyond following the vanilla art style, this series gives everything a unique blessing and curse. Rather than having 20 nearly indistinguishable vegetable plants or meals we at the team believe every player should find something that is useful. Simply put, we add flavor we believe anybody can enjoy. All things are seamlessly merged with vanilla mechanics, making sure you don’t need to re-educate yourself on how the mod works. We also made sure to cut away any unnecessary resource and production chains, making sure to keep everything simple, yet engaging.

Q: Does it work alongside VGP/RimCuisine2?
A: Yes it does! We provided a patch that changes a few names so all mods can work alongside each other

Q: My gourmet meals are not stacking properly!
A: Gourmet meals stack by ingredients list to avoid condiment abuse

Q: Can I deep fry humans.
A: Yes! That’s the reason we made this mod!

Q: Can I eat canned food like a meal?
A: Yes, but it will not be very filling. Canned goods are made as ingredients that never spoil - they can be used in meal recipes.

Q: At what temperature does grilled meal lose it’s bonus?
A: Below 10ºC

Q: Where are the health conditions? (Cholesterol, diabetes, high blood pressure)
A: They were very unpopular, so we removed then come 1.4

Q: Will you keep updating the mod with new types of meals?
A: Any additional content will come in the form of extension modules, just like Vanilla Cooking Expanded - Stews!

Q: Is this mod save game compatible?
A: Yes

Q: These condiments/meals/food cooking techniques are totally unrealistic!
A: We need to remember it is a video game, and for the sake of simplicity we decided to abandon realism in some instances. Realism when it comes to cooking is not our primary concern - gameplay is.

Q: CE compatible?
A: Probably!



Graphics created by Oskar Potocki.

Coded by Sarg Bjornson[www.patreon.com].

Descriptions, balancing and ideas by Chowder.

Code for the 1.19 update provided by Drowsy Corgi. Thanks!

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)[creativecommons.org]



[www.paypal.com]

Every dollar donated allows us to spend more time refining the mods and creating new content. If you’re feeling generous, even the smallest donation is always welcome!

[discord.gg]



Other modules will come with time. More information can be found on our Patreon page!









Chinese: Steam link
German: Steam link
Počet komentářů: 2 670
Sarg Bjornson  [autor] 22. bře. v 23.59 
@Tal'Raziid: Yes, it isn't edible

@BOT404: Easy, you can't
BOT404 22. bře. v 16.55 
Do the condiment effects stack if I place more than 1 in a gourmet soup?
Tal'Raziid 22. bře. v 10.05 
Is it intentional that flour cant be added to nutri-paste grinder hoppers?
Is it because your pawns cant eat flour itself?
Sarg Bjornson  [autor] 20. bře. v 0.39 
1- Yes. Lavish doesn't advance to gourmet

2- Yes, any. No, no need for you to have the condiment
Scio Me Nihil Scire 20. bře. v 0.29 
I've just noticed that two of the expertises from Skills Expanded seem to correspond to mechanics added with this mod, but I can't find any explanation of what exactly they do on either page, or even really in-game since their descriptions are bit vague.

Gourmet Cooking, "improves meals beyond their usual level of quality." Does that mean that if that chef is producing fine meals, there's a chance they'll come out as lavish instead? How would that apply to cooking lavish meals that turn out gourmet; do you get a meal with no condiment effect? Would it be wasted if that chef is cooking gourmet meals since there isn't a tier above that?

Flavor Mastery, "randomly adds cooking condiments to meals." Does that apply to ALL meals cooked by that chef, even ones that wouldn't normally be able to accept a condiment? If cooking gourmet meals, is there a chance to get two effects on a single meal? Does it require that condiment to be somewhere in your colony for it's effect to be added by this?
Teneksi 18. bře. v 16.32 
I find it (before reading FAQ) very odd that the condiments are only used for low-quantity gourmet meals. When I use mayo and ketchup in the real world, it tends to be alongside a horrifyingly large quantity of cheap foods.

...This might be an American problem.

But in the course of writing this I've read your FAQ, and looked closer at the condiment effects, which I didn't realize were there. I understand that gameplay is prioritized over realism. This seems like the correct choice. I now see that my first colonist to sample gourmet food has a whole body "consumed mayo" hediff, which is kind of incredible.
Sarg Bjornson  [autor] 7. bře. v 22.58 
Outdated VE Framework
RedMedved 7. bře. v 14.24 
i have a bug: villagers don’t use the whole ingredient list for making the gourmet soup. they only use the whole stack of one ingredient that is in the recipe. for example: they use 7 pieces of salt or 75 pieces of meat, so they make soup only with stack of one ingredient, not using other needed ingredients. or they make gourmet bake only with 20 pieces of flour. and the recipe for the soup and bake is still the same as it was. villagers use only a stack of one ingredient, not the whole list of ingredients from the recipe
blackrave 5. bře. v 20.00 
Any plans to make canned milk?
Canned condensed milk is a thing after all.
Sarg Bjornson  [autor] 4. bře. v 22.54 
No