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2. Also to ignore walls and fall/hold on the point shoot at, because on some maps it will spawn above the room
You can fix the error by by only setting the timer on the server.
Like this:
if SERVER then
self:SetTrigger(true)
local ang = self:GetAngles()
ang:RotateAroundAxis(ang:Up(), -90)
self:SetAngles(ang)
self:EmitSound(self.Sound)
timer.Simple( 8, function() self:Remove() end )
end