Golf With Your Friends

Golf With Your Friends

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Golf With Your Friends - My On-Par Guide
By greentiger and 2 collaborators
   
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Introduction
Let me know if this guide helps at all.
I intend to cover every course but since I just got the game, it will take some time.
If you enjoy this guide, check out my other guides.
If a course says "(Verified)", I have been able to get par or under with the guide contents.

Fair warning: Courses 8, 9, 10 and 11 are deceptively difficult.



Course 1 : Forest, Redone
This course is probably the most "realistic" course in terms of what you'd actually find at a real mini-golf course. It is a joy to play. It has one or two bugs but nothing too severe.

HOLE 1
Up 6 corners, right 1 corner, and just to the right of that corner at 2 1/2 bars
-OR- 2 bars - just left of notch before triangle on left

HOLE 2
1 1/3 bars - straight

HOLE 3
You start between two corners
Up 1 1/2 corners, right 1 corner, 2 1/2 bars and putt to hole if you miss

HOLE 4
2 bars straight with flap up

HOLE 5
2 1/2 bars straight

HOLE 6
2 1/2 bars straight

HOLE 7
2 1/4 bars straight (or just under 2 1/4 bars)
-OR- 3 bars, left of corner that is up 1 corner, left 1 corner

HOLE 8
On the ramp across from you
Aim 1 1/2 squares from the left, shoot 4 bars when the bridge is straight

HOLE 9
2 1/2 bars straight

HOLE 10
3 2/3 bars aiming at the seam between the two logs of the triangle on the left
(approximately up 3 corners, left 1 corner)
Shoot when the 2nd spinner is parallel to your view towards it and the first 1st bar allows you to shoot

HOLE 11
3 2/3 bars aiming just right of the first corner on your left

HOLE 12
3 bars directly behind you
2 1/2 bars towards center of ramp
1 bar straight par

HOLE 13
DESC: It has a chute near your starting position to your left
3 bars on the seam of the boundary log to your right (the first seam)
* alternately 3 bars down the middle of the chute, putting as needed

HOLE 14
DESC: You start facing a ramp and several targets
4 bars aiming at center of target on right
1 bar putt to hole

HOLE 15
DESC: You start facing a ramp and a saw blade
4 bars to center of target on right
1 1/2 bars right towards flag
1/2 bar putt to hole

HOLE 16
DESC: Start facing a giant ramp with a saw blade far away
4 bars aiming directly at the flag (yes bouncing it off the boundary log)
Make your shot when the moving wooden block is closest to you--it should be out of the way by the time your ball reaches the area

HOLE 17
DESC: A flat course with moving conveyor belts
Just over 1 bar aiming for the left edge of the box on the right
1/2 bar putt to hole
-OR- 1 bar aiming at the HOLE 17 sign
putt to hole

HOLE 18
DESC: A giant saw mill
1 bar straight
2 1/2 bounce to hole
1/2 bar putt to hole


Course 2 : Haunted (Verified)
A course that shows off all the jank physics of this game. Not knocking the game--but it is buggy.

HOLE 1
Just under 3 bars straight, putt as needed

HOLE 2
3 1/2 bars straight, putt as needed

HOLE 3
2+ bars--count 1 1/2 corners forward, all the way to the left bouncing off the course walls (where the course wall is buckled); putt as needed

HOLE 4
4 bars towards the center of the plate on the table
1 1/2 bars towards center of triangle bounce block
Putt as needed

HOLE 5
4 bars just left of the far right corner
4 bars towards the center of the ramp over the fireplace
Putt as needed

HOLE 6
3 bars aiming 1 corner forward and 1 corner right
2 bars bouncing off wall to hole (just right of the flag green edge); putt as needed

HOLE 7
4 bars--3 corners forward and 1 left (shoot when the ghost is not an obstacle)
1-2 bars towards the flag depending on how close you are

HOLE 8
4 bars aiming at wall bracket approximately 2 corners forward and 1 corner left (aim for the bracket's center, not the corner count); putt as needed

HOLE 9
4 bars down the center line; lined up with the right edge of the purple sparkles
This part is tricky, just over 3 3/4 bars (but not 4) on the second left corner along the edge of the ramp should bounce you over the skeleton
Putt to flag

HOLE 10
4 bars--aiming down the center, and count 2 corners right along the edge of the ramp--aim for the corner; putt as needed

HOLE 11
Along edge of ramp--aiming down the center, count 1 corner right--3 bars
1 2/3 bars towards hole

HOLE 12
1 1/2 bars towards center of standing book
3 1/2 bars aim at the animal head on the wall
Putt as needed

Hole 13
2 1/2 bars, just left of center (slightly left)
2 1/2 bars along edge
Putt as needed

HOLE 14
3 bars--up 4 corners, left 1/2 corner
1 bar toward flag

HOLE 15
2 bars between edge of course and right edge of jar
3 bars aiming towards edge of book ramp on corner between the first books on the left
Putt to finish

HOLE 16
This hole may cheat you but you'll hopefully have a few penalty strokes saved up by now
3 bars at the center of the floating book--WAIT TIL IT MEETS THE FLOOR OTHERWISE YOU'LL PASS THROUGH IT; otherwise get to the green with the web ramp and go on the outside, if you're closer to the web ramp, use 3 bars instead of 4
4 bars bars towards the spider web ramp just clearing any corners you might be behind

HOLE 17
4 bars straight ahead
Just over 3 bars up and to the right of the web ramp
3 bars or a little under banking towards flag green; putt as needed

HOLE 18
Face pumpkin, turn left, 4 bars to center line at the edge of green
If you went through cobwebs: 1 bar to cutting past corner, then 2 1/2 bars to get to cutting past corner, then 4 bars towards hole
If you bounced away from cobwebs: just under 4 bars bouncing off first buckle on the left, 4 bars towards hole

Course 3 : Oasis, Redone
This guide opts for safer shots on some holes. The safer shots will still score under par.

HOLE 1
1 3/4 bars straight to drop into the first hole
1 bar straight at hole

HOLE 2
Count up 4 corners
Count right 3 corners (touching wall)
Shoot 4 bars at goal

HOLE 3
4 bars straight
1/2 bar putt to goal
-OR- 3 bars straight ahead

HOLE 4
Just a bit under 3 bars straight at goal

HOLE 5
Count up 5 corners
Count right 1 corner
Shoot 4 bars
Under 3 bars aim at goal

Hole 6
3 3/4 bars aiming in the middle gap towards the ramp
(Count up 5 corners, left 1 corner)

HOLE 7
Count up 1 1/2 corners
Count right 2 1/2 corners (to wall)
Shoot at just under 4 bars
Putt as needed

HOLE 8
4 bars straight, 1/3 putt to goal

HOLE 9
Count up 3 corners
Count left 2 corners
Shoot at 3 1/2 bars
2 1/2 bars aiming at goal

HOLE 10
Count up 5 corners
Count right 2 corners (aim just left of the corner)
Shoot at 4 bars
3+ bars aiming at goal

HOLE 11
Count up 3 corners
Count left 2 corners
Shoot at 4 bars
If you can jump the wall and get near goal, putt as needed
If you miss the jump and go the full route:
1 bar to line up shot to goal field
2 1/2 bars to make it near goal
2/3 putt to goal
* You will be one over par with this hole but you should still be ahead overall

HOLE 12
* This hole knows what it can do with itself!
* Your going to use the hump to skip the rotating bridge
At the ramp's edge, count 1 corner right
Shoot at 3 1/2 power
You should be just behind the hump near the corner
If you are far from the hump: 4 bars aiming for the palm tree left of the goal flag
If you are near the hump: 3 3/4 bars aiming for the palm tree left of the goal flag

HOLE 13
Count right 4 corners
Count up 5 corners
Shoot ball at 1 3/4 bars when gate is rising
Under 3 bars aiming at the doll on the Sphinx's back
1/2 bar putt as needed

HOLE 14
3 bars straight when Sphinx's mouth is open
2 bars aiming for far off crack
If you miss: 4 bars through crack, putt as needed
If you hit: 1 1/4 bars, putt as needed

HOLE 15
Count up 5 corners
Count right 1/2 corner
Shoot at just over 3 bars, this should land you off course in a smaller patch
4 bars just left of goal
1/3 putt as needed

HOLE 16
4 bars, aim for the top right corner of the 2nd ramp from the left (just to the right of the top right corner is even better)
4 bars, aim for the cat's armpit to get near the goal
Putt from there to goal

Alternatively, if your first shot puts you just past the barrier on your left, 3 bars to the left of the cat's butt will put you close to the hole

HOLE 17
Just under 4 bars; aim so that the ball just barely clears the edge of the boundary on the right
-OR- Count 2 corners forward, 1 corner left, have right edge of aim bar touch corner, at 4 bars

HOLE 18
Going right, 4 bars straight
3 1/4 bars straight to launcher
1 1/4 bars to goal, putt if needed
-OR- 3 bars straight left
3 bars towards goal
1 1/4 bars to goal, putt if needed
Course 4 : Space Station (Verified)
An overly complicated space course. It has numerous traps and elaborate courses. I enjoy the high tech theme though.

HOLE 1
4 bars when the ramp is going up and the edge meets the top of the door in the distance

HOLE 2
3 bars straight
Putt 2/3 bars to hole

HOLE 3
4 bars aiming to the left pipe, somewhere between the center of the pipe and the pipe's right edge

HOLE 4
2 1/3 bar aiming towards the center of the corner to the right of the flag
Putt as needed

HOLE 5
3 1/2 bars aiming at the bottom end of farthest ring light in either left or right tunnel, as the smasher is going up
Putt to the hole

HOLE 6
From your start count 3 corners up, and then one corner left, shoot at that angle at 4 bars, no jumping; you will fall behind a ramp wall and bounce off an angled block
If you hit 3 bars straight into the angled wall you should land in the hole or very near it
Putt as needed

HOLE 7
4 bars, either left or right, half-way through the bounce block
You should avoid the black hole but be affected by it and moving towards the goal
Putt as needed

HOLE 8
4 bars to the left wall of the rounded barrier, shoot as the crusher is rising up
4 bars to the right wall of the rounded barrier, shoot as the pusher is pulling away
2 1/3 towards the goal as the pusher is pulling away (this one is tricky)
Putt as needed
* this hole is difficult to beat par on

HOLE 9
4 bars at the right edge of the blower, shoot as it's blowing
If you land on the left side of the ramp:
4 bars at the middle of the 4th square from the left, this should get you near the goal
If you land on the right side of the ramp: 3 bars straight--better to take the hit than go out of bounds
Putt as needed

HOLE 10
Under 3 bars slightly left, shoot the ball as the an outer hole disappears from the right
If timed right, you will fall into the outer hole and avoid another stroke
Putt as needed
** NEED BETTER METHOD

HOLE 11
4 bars left or right of the black hole on the 2nd seam
If you have to, take a 1/2 bar putt to get opposite side of the secret passage (outside of ramps)
4 bars aiming to the inside edge of the blue light above the hidden passage
Making this will score the goal

HOLE 12
3 1/2 bars straight as the pipe opening is starting to go up
3 1/2 bars straight avoiding the pipe should land you near the goal
* It's easy to bounce out of bounds if you get a bad spot, they really need to add a back board to goal green

HOLE 13
3 2/3 bars at left bounce block, aim for right of the center
3 1/3 bars bouncing off the boundary to edge of 2nd black hole
4 bars towards goal
Putt as needed

HOLE 14
2 1/2 bars straight to the center of far support
If in center: 1 1/2 bars towards center of opposite support, 1 bar or under towards goal field
If on left: 2 bars towards center of opposite support, 2/3 bars aiming towards goal field
If on right: 2 bars towards center of opposite support, 2/3 bars aiming towards goal field
1/3 bars putt as needed

HOLE 15
1 1/3 bars to the gap in the boxes to the left
4 bars 45* to the right
4 bars to the right just clearing the boxes on the right
3 bars aiming to the top of the wall where the cliff edge meets the tube
1/2 putt to goal

HOLE 16
4 bars aiming to the dead center of the floating gray block on the right, hopefully you'll land in the far right water way
Jump your way to the green, you should be able to putt to the goal

HOLE 17
4 bars straight to tube on a flat block
4 bars straight to tube with no block
4 bars straight over black hole on a flat block
3 1/3 bars straight with no blocks down to drain
3 1/2 bars straight (aim for far center) over flat block to curve block, you may have to putt to get in front of drain

HOLE 18
3 1/4 bars, aiming just left of the clear pipe in far off course--wait to shoot when the ramp is moving up, just in the case the bounce becomes wild
* This is a trick shot, so about 1 corner up, and 1 1/2 corners to the right--aim to the slight right of the center line as the ramp is going up, you should bounce twice to get to the green
You might want to move your ball to the center more with a small putt (like 1/4 bar)
You should shoot for the flag far off, 4 bars when the ramp is going up

Course 5 : Museum, Redone
HOLE 1
1 1/2 bars straight for the flag

HOLE 2
1 1/3 bars straight at the floating cube
Wait until the solid bridge turns into a ghost bridge
Putt to flag

HOLE 3
2 1/2 bars--up 2 corners, left 1 corner
-putt as needed

HOLE 4
3 1/2 bars--count 6 corners forward, 1 corner right; putt as needed

HOLE 5
4 bars--count 4 corners forward, 1 corner right; putt as needed

HOLE 6
1 3/4 straight between the crossed bones
1 1/2 just right of the center tooth, between the two teeth (otherwise put to get to the bottom of the ramp
Just under 4 bars towards flag; putt as needed
-OR- 3 1/2 bars--up 6 corners, 1 corner right
Just under 3 bars towards goal

HOLE 7
4 bars--aim for the smaller/lesser boundry seam between the large ones just left of the "Hole 7" sign; putt as needed
-OR- just over 2 bars--up 7 corners, 2 1/2 corners right
Putt as needed (just under 1 bar)

HOLE 8
4 bars aiming for the left ramp, at the center of the far left, darker square (it's the 2nd square from the left) at along the edge of the ramp; putt as needed
-OR- Just over 3 bars--up 8 corners, 1 corner right

HOLE 9
3 bars--aim slightly left (the width of the aiming bar), shoot when the pounder is rising about halfway up; putt as needed

HOLE 10
3 1/2 bars--3 corners forward, 1/2 to the right
3 1/2 bars towards triangle bounce block
Putt as needed
-OR- 3 bars--up 2 corners, left 1 corner
Putt as needed

HOLE 11
4 bars--4 corners forward, 1 corner right; putt to the flag

HOLE 12
2 1/2 bars--3 corners forward, 1 corner left when the vent on the left is active
1 bar--aiming towards goal when the vent is active
Putt as needed

HOLE 13
Just under 4 bars--1 corner forward, 1 corner left
2 bars along sand (not in) towards flag
1-1 1/2 bars towards flag whether you're in sand or not
-OR- 4 bars--up 5 corners, left 3
2 bars--just right of goal
1 bar towards goal

HOLE 14
This level sucks
1 1/2 bars into water aiming for center of pillar across from you
1 3/4 bars toward center of archway in distance--this will roll you over for a better shot
Putt towards triangle bounce block (1/2 if close, 3/4 if far)
1 1/3 towards flag (this should still be 1 under par)
-OR- Just under 1 bar--count 5 1/2 corners towards goal, left 2 to edge
As soon as you land in water, tap jump; you should land on far edge
1 3/4 putting up hill for goal

HOLE 15
Looking at the two raised platforms, turn to face the right
4 bars--3 1/2 corners forward, shoot against wall on the right
1 1/2 bars so that you go just slightly right toward the incline, it should roll right into the hole; putt as needed

Hole 16
2 1/2 bars--count 3 corners forward, 1 right
3 1/2 bars towards just right of goal; putt as needed

HOLE 17
4 bars straight ahead
Just under 3 bars--aim parallel to the two straight houses on the left, aiming at the center of the angled house
Putt as needed

HOLE 18
2 1/2 bars, aiming at the center of the left light in the distance
3 1/2 bars aiming to the center of the far edge
3 1/2 bars aiming about where the ghost activation bar and the boundary wall meet, should knock you on the opposite ledge
1/2 putt closer to the center of the green near ramp
3 1/2 bars aiming for ghost activation block above goal; it should trap you in and make your goal
Course 6 : Pirate Cove (Verified)
HOLE 1
Count up 2 corners
Count left 1 corner
Shoot at 2 1/4 bars
Putt as needed

HOLE 2
4 bars straight to goal
2 bars straight at goal

HOLE 3
3 bars straight
3 bars straight
Putt to goal

HOLE 4
Just under 4 bars directly to flag on left
Putt as needed

HOLE 5
4 bars aiming at first boundary seam on left
1 bar aiming just right of the boundary post on left, the ball should fall into the goal easily

HOLE 6
Count up 2 corner
Count right 1 corners
Shoot at 2 3/4 bars
Putt as needed

HOLE 7
3 3/4 bars aiming straight directly behind how you start (shoot backwards)
Putt as needed

HOLE 8
4 bars aiming straight directly behind how you start (shoot backwards)
1 1/3 bars aiming to the inside of the post nearest goal
Putt as needed to goal

HOLE 9
3 1/2 bars to the first boundary seam on left
3 bars straight across bridge
Putt as needed

HOLE 10
Count up 6 corners
Count left 1/2 corner left
Shoot at 1 1/2 bars
2 bars towards goal
Putt as needed

HOLE 11
3 bars straight
1/2 bar putt to either hole

ALTERNATELY:
4 bars aiming at the center of the left or the right far posts
Just under 2 1/4 bars toward nearest flag

HOLE 12
1 1/4 just right of first post on right
1 1/4 down the center of cannon on the right just as it opens
Hopefully your ball will be almost stopped from moving before the cannon fires
If done right you'll land next to the goal
Putt as needed

HOLE 13
Count up 1 bar
Count right 2 bars
Shoot at just over 1 bar
Aim to the left corner of the ramp towards the center, shooting at 1 1/2 bars
1 1/2 bars towards goal

HOLE 14
Count up 5 corners
Count right 1 corner
Shoot at 3 bars
3 bars just right of the flag (avoiding the center block) when the ramp is up
This should roll you into the goal

HOLE 15
Count up 3 corners
Count right 1 corner
Shoot at 2 1/2 bars
If behind a hump, shoot at the center of one of the side posts to the goal at 1 bar to correct
1 bar to goal
* This hole has random physics it seems like

HOLE 16
Just under 4 bars straight
3 bars straight (3 1/2 bars?)

HOLE 17
4 bars to the center of the right eye
If left of center near ramp: aim towards goal, at 2 1/2 bars
If center line near ramp: aim at the wood knot on the right of the boundary seam, shoot at 3 bars
If right of center near ramp: aim at the wood knot on the right of the boundary seam, shoot at 2 2/3

The knot:


* This hole is not always consistent about where your ball is going to land, just do your best

HOLE 18
4 bars just right of center line
4 bars straight just right of goal flag (wait until arm passes twice overhead to shoot safely)
2 1/4 bars just right of floating goal island
* This hole is BULLSH**
Course 7 : Volcano (Verified)
This course has a few jet pack courses and are always a little unpredictable.

HOLE 1
Aim straight just a smidge over 3 bars as the first ramp is rising and the closest edge of the ramp is just below the edge of your starting green

HOLE 2
3 bars straight at the blue portal--shoot when the edge of the moving portal touches the flag pole

HOLE 3
4 bars
At the edge of the ramp, aim at the edge of the ramp on the line between the first two squares on the left

HOLE 4
Aim straight for the hole at 2 bars
The jet pack aspect makes it hard to describe how to get there
You want to aim for the small recessed area near the goal
Usually I do about 3 small bursts from the jet pack, not trying to go too high otherwise you'll bounce
The last volcano will give you a larger boost usually (but not always)--it's unpredictable
Shoot for par with 3/4 of the first bar of power to sink the ball

HOLE 5
4 bars just left of center (place the right edge of the aim bar on the center line)
This should score a hole in one or enough to make par

HOLE 6
4 bars straight at the far blue portal when the jet pack circle is at the lowest point
Use the jet pack to fly in the portal for a hole in one.

HOLE 7
1 bar just left of the seam of the right edge of the green's first square along the edge--this should bounce you into the blue portal at the bottom left
2 bars just right of the corner on the green
1 bar putt to hole

HOLE 8
4 bars--5 corners up, 3 corners right
3 bars down the center of the tube

HOLE 9
4 bars aiming at the left most edge of the big curly vine on the right but just so you miss it; if done right you'll be at the bottom of the right most ramp on the lower green
2 1/2 bars at the flag

HOLE 10
2 1/2 bars at the seam between the first two squares on the left edge of the ramp (this should hit the green portal)
3/4 of a bar straight for the hole

HOLE 11
4 bars--6 corners forward, 1 right
4 bars--right towards flag
1/2 bar putt towards flag

HOLE 12
4 bars--4 corners forward, just left of 2 corners left--this should land you into the tube
a little over 1 bar towards flag
Due to randomness you may have to make a few putts but you should make par

HOLE 13
3 bars straight for blue portal when the rocks are clear
2 bars towards the tube at its lowest point and starting to rise
2 bars at center of bounce block

HOLE 14
3 bars towards the left inside edge of the triangle bounce block
4 bars towards the left edge of the far left pillar near the flag when the ramp is at its highest point
just under 2 bars towards hole; putt as needed

HOLE 15
This is a tricky hole, lots of randomness
3 bars aiming for the tube in the upper right, the jet packs give you about 50 fuel, you'll spend around 25 getting there--it's easy to miss the tube or bounce off the face
Under 1 bar shooting for the hole using your remaining jet pack to avoid the ledge

HOLE 16
Total randomness
4 bars--3 corners forward, 1/2 corners right
Just under 4 bars between the two black holes on the left

[bHOLE 17[/b]
2 1/2 bars--5 corners forward, 1/4 corner left, shoot as the moving gravity wall is about 1 1/4 squares into the ramp--this should knock you into the blue portal (my ball has gone through walls here so this course is also buggy)
3 1/2 bars against the 2nd gravity wall and putt as needed
=== OR (this is a higher count but also more reliable) ===
4 bars just past the right edge of the forward center platform
4 bars of the center of the rock face
3 1/3 bars towards the flag using the rotating walls as a ramp
Putt as needed

HOLE 18
4 bars straight near center
3+ bars straight near center
3+ bars straight near center
1 1/3 down green in safe channels
Just under 1 towards hole

Course 8 : Ancient (Verified)
The second half of this course has some tricky holes that can rely on luck of the bounce.
Feel free to play those holes safe to avoid unnecessary extra strokes.
This course is utter &&&&&&&&&.

HOLE 1
2 1/2 bars straight

HOLE 2
2 1/2 bars--up 7 corners, right 1 corner
You should be able to roll right into a hole in one

HOLE 3
4 bars--right 1 corner and follow the line all the way to the 2nd bounce block
1 bar towards goal

HOLE 4
4 bars--up 6 corners, left 1 corner shoot when logs are just clearing the course
1 1/2 bars down the lane
1 bar after logs pass into goal

HOLE 5
1 bar into the water, just let it guide you
* Where you end up is kind of random
2 1/2 bars aiming for center of the water slide right of where you exit
1/3 to 1 bar to get as close to the center of the ramp as you can
3 bars to the goal

HOLE 6
4 bars--up 10 corners, left 1/2 corner
Putt as needed

HOLE 7
Look behind your start position, away from the goal
4 bars--left 3 corners, back to wall seam, aim and shoot just left of that seam
* This should bounce you around to a hidden chute
Putt as needed

HOLE 8
4 bars--
* Looking directly right of your start
* You should see a boundary seam to the right along the edge
* Aim just right to the seam
Putt as needed

HOLE 9
4 bars--
* There is a dark corner block next to a large fern-like plant down the view from your start
* Shoot for the right side face of that block
2 1/3 bars aiming for goal, shoot when the steam starts to blow
1 1/3 bars aiming for the goal
Putt as needed

HOLE 10
This hole is just randomness
4 bars--up 1 corner, right 1 corner, have the right edge of your shot bar touch the corner
* Sometimes the accelerator will shoot you off the course, sometimes it works as expected
* It's still more consistent than those ribs
Putt to goal

HOLE 11
4 bars--up 3 corners, right 2 corners
4 bars--aiming between the two corner posts
1 1/2 bars towards goal
Putt as needed

HOLE 12
3+ bars towards center of left pipe opening
* You got carried to the warp arrows you should be OK
* You may need to tap to straighten up before or after the warp arrow
Putt as needed

HOLE 13
4 bars--aim left of center
* Place the right edge of the end of the aiming bar on the center line
Putt as needed

HOLE 14
You are facing right, looking at the goal, head left instead
4 bars--aim just left of the seam between the two curved boundary blocks
Putt as needed

HOLE 15
3 bars--up 2 corners, right 1 corner, shoot as platflorm lowers
4 bars aiming towards bright yellow ring where swinging club is attached to
Putt as needed

HOLE 16
4 bars shooting just right of the center line (using the edge of the power bar)
3 1/2 bars just right of the blocks
Putt as needed

HOLE 17
3 1/2 bars (maybe 3 1/2+)--up 3 corners, left 1 corner
Putt as needed

HOLE 18
* The warp arrows can really mess you up
1 bar straight slightly to the left
2 1/2 bars center of lane
1 1/3 bars down lane
3 bars center of dinosaurs mouth
Putt as needed
Course 9 : Twilight, Redone
This course is deceptively cruel.
There is a lot of luck involved and not a lot of lee-way.

HOLE 1
1 bar--up 6 corners, right 2 corners
* You should get a hole in one but if you miss you should try 1 1/2 power to get up to the goal

HOLE 2
shoot at blue mushroom at 3 bars
-OR- you can try a 1 1/2 bar straight to hole, but it has to be precise otherwise it will miss

HOLE 3
4 bars--up 4 corners, right 1/2 corner
Putt as needed

HOLE 4
2 1/4 bars--straight at flag
Retry as needed (1 1/2 bars)

HOLE 5
* This course is unpredictable
2 1/2 bars straight at flag
-OTHERWISE-
3 bars straight
1 bar to either side of the circular trap
Putt into goal

HOLE 6
4 bars--up 4 corners, left 1 corner
Putt as needed

HOLE 7
3 bars--up 3 corners, right 2 corners
-OR-
Just over 3 bars--up 3 corners, left 2 corners
Putt as needed
* It is possible to get a hole in one with this

HOLE 8
3 1/2 bars straight, it should bounce you to the green

HOLE 9
4 bars--up 1 corner, right 1 corner
2 bars towards goal
-OR- 3 2/3 bars--straight
Under 2 bars towards goal

HOLE 10
2 1/2 bars aiming just left of the post towards chute, you should stop near the middle
1 1/4 bars down the chute
3 bars towards the goal
Putt into goal (this is over par but you should be still below overall)

HOLE 11
Look at the small blue mushroom
Count one hole to the right
4 bars--at the center of that hole
Putt into goal

HOLE 12
* This hole is basically luck but I have gotten aces with this
1 bar--up 2 corners, left 1 corner
Hope you don't get out of bounds
Putt to goal

HOLE 13
3 1/3 bars--aiming between the pink mushroom on the far left and the blue obstacle on the right
* you'll either hit the obstacle and make par or pass it and putt into goal

HOLE 14
2 1/2 bars, long right wall, count 6 corners up
Shoot the ball when the small hole in the drum is even with the ground
1 bar down lane
1 bar to green
Putt as needed

HOLE 15
1 7/8 bars straight
3 bars aiming for the middle of the second angled boundary on the left
Putt as needed
-OR- 1 5/6 bars straight
2 2/3 bars aiming for the middle of the second angled boundary on the left
Under 1 bar putt to goal

HOLE 16
2 2/3 bars--up 3 corners, right 1
Putt as needed

HOLE 17
1 2/3 bars straight, you should bounce onto the ramp
3+ bars into the ramp
Putt as needed
-OR- 4 bars--up 8 corners, left 1 corner
1 1/2 bar to edge of cup

HOLE 18
7/8 bar straight
2 bars straight for goal
(If the rocks stop your momentum, just putt to the center of the lane and play it safe)
Shoot when a mine cart has just passed the pillar on your left
Putt as needed
Course 10 : Candyland (Verified)
HOLE 1
3 1/2 straight down course
Putt to hole

HOLE 2
4 bars straight
If you go over ramp, just under 1 bar left of hole, putt as needed
If you roll backwards, 1 1/2 bar just left of center post, putt as needed

HOLE 3
3 bars through first cookie hole as it comes down
2 bars just right of cookie sandwich wall by second giant cookie
2 bars putting towards goal (you may need to bounce)
Putt as needed

HOLE 4
2 bars down center
1 1/2 bar to goal

HOLE 5
4 bars just left of the right edge of the two doors
Putt as needed

HOLE 6
4 bars straight ahead
Putt into goal

HOLE 7
4 bars straight
2 1/2 bars towards big platter at the end (aiming off center)
-OR- just try to roll to the side
Take the penalty to avoid rolling off the edge
Putt as needed

HOLE 8
4 bars through the creepy donut
2 1/2 bars towards goal
Putt as needed

HOLE 9
1 bar straight going right
3 and 3/4 bars down the center of curved ramp
Putt as needed

HOLE 10
1 3/4 bars straight, you will roll into goal
Otherwise, 2 1/2 bars straight
1 1/2 bars towards goal hitting cookie sandwich seam

HOLE 11
3 1/8 bars aiming 4 corners up, 2 corners right
1 1/8 bars towards goal

HOLE 12
2 bars just past right post to curve around gap
2 1/2 bars towards goal, conveyor belt will move your course
Putt as needed to goal

HOLE 13
3 1/3 straight
Putt as needed

HOLE 14
3 bars straight to loop-curve
2 bars between gap of wall and curve to land on green
1 1/3 bars to get into goal

HOLE 15
* There is a chance you will bounce out of the course no matter which path you go
4 bars, up 7 corners, left 1
Putt as needed

HOLE 16
4 bars towards center of candy cane tree
3 bars towards goal bouncing off rock
Putt as needed

HOLE 17
1/3 straight (or alternately 3 bars straight to bounce back to same position)
3 straight
2 towards goal
OR
2 3/4 straight to conveyor belt
Putt if needing to get out behind post
4 bars towards funnel

HOLE 18
4 bars straight (hopefully this will bring you to the middle path)
2 bars towards goal, you should stop short of the obstacles
4 bars when you're feeling lucky and everything's past
Course 11 : Worms (Verified)
This course is inspired by the Team 17 franchise, Worms. Like Worms, it has a lot of explosions going on, damaged terrain, and harmful donkey statues. The jet pack portions make this course hell by themselves--and the constant bombs certainly do not help.

HOLE 1
3 1/4 bars straight
The ball will bounce; hopefully it'll land correctly

HOLE 2
4 bars--up 6 corners, right 1
This will cause you to bounce off the sky boundary
Putt as needed

HOLE 3
3 bars straight
Jet pack to about 80 and then stop
Putt as needed

HOLE 4
4 bars--cout up 4 corners, left 1
Putt as needed

HOLE 5
Count up 3 corners
Count right 2 corners
Shoot at 3 1/2 bars
Putt as needed
* The wind will alter your ball's trajectory, but the initial shot should put you near the goal

HOLE 6
3 2/3 bars straight, holding jump pack to about 90-92
2 bars straight, holding jump pack to about 84-88
3 bars straight, holding jump pack to about 72; just make sure you're aiming for the opening
1 1/2 bar putt to goal if needed
* Using the jet pack adds a lot of randomness to this hole

HOLE 7
4 bars straight
3 bars straight (in context to the laneway)
1 bar to goal

HOLE 8
4 bars straight (wait until the bombs have just gone off)
4 bars straight (wait until the bombs have just gone off)
1 bar to goal

HOLE 9
Count up 3 corners
Count right 1 corner
Shoot at 4 bars
Aiming at the right side edge of the bushes on the left
Shoot at 2 2/3 bars
2 2/3 bars aiming just right of the edge of where the holy hand grenades come out
Putt as needed

HOLE 10
4 bars straight
4 bars straight down laneway or if close to the egde line, 3 1/2
3 bars down laneway
Putt as needed

HOLE 11
4 bars aiming at right corner of bounce block (just the very edge)
2 1/2 bars straight and slightly right down the laneway
1 1/4 par putt to goal, you may need to putt again

HOLE 12
4 bars aiming at the center of the far corner sandbag on the right
* this refers to the platform with the pipe/bazooka worm
* the furthest sandbag you can see
Putt into bazooka cannon
4 bars aiming at the center line of the first ramp on your left
2 bar putt into goal

HOLE 13
* You will have to use short jet pack bursts to control your ball's trajectory
Just under 2 bars just landing on the outside of the platform
1 1/2 bars toward the right platform
1 1/3 bars towards the next platform
1 1/2 bars towards goal
Putt as needed

HOLE 14
2 bars bounced off just left of center seam of far wall
1 1/2 bars, aiming for center of left half of bounce block
Putt into the bazooka
3 1/2 bars aiming center of the 2nd wooden beam from the right
Putt into the bazooka

HOLE 15
4 bars--aim at the yellow light on the wall and shoot as the donkey rises
Putt if needed to line up with the lane and the donkey
4 bars--straight down the lane with the donkey is up
3 bars to go over the loop-curve
3 bars bouncing off the bounce block to line up with the lane
Sometimes driving into the explosive barrel will knock you to the green
4 bars to drive over the gap and hopefully get the far hole
Putt as needed

HOLE 16
3 bars straight, try to hit the jet pack recharge
4 bars straight, try to hit the jet pack recharge
1 bar towards the hole

HOLE 17
This whole course is basically luck
3 bars flying to the lower area, trying to hit the recharge
4 bars aiming at the right edge of the raised platform on the left
Putt to line up with goal
2 1/2 bars to jump first gap
2 1/2 bars to jump second gap
Putt to hole

HOLE 18
4 bars towards goal, just left of center to avoid the mines
4 bars towards goal
1 1/4 bars towards goal (2 if your further away)
Course 12 : The Escapists (Verified)
This course is inspired by Team 17's The Escapists.

HOLE 1
1 1/2 bars straight

HOLE 2
3 1/2 bars aiming for the center of the 2nd square from the left of the far ramp

ALTERNATELY:
3 bars aiming for the left-most square's top right corner

HOLE 3
4 bars on the left-inside of the bounce block
2/3 bar putt

HOLE 4
Count 3 corners to the right from start
Count 2 1/2 corners up from there
Shoot at 4 bars
2/3 bar putt

ALTERNATELY:
Count 3 corners up
Count 1 corner left
Shoot at 3 2/3 bars

ALTERNATELY:
4 bars aiming for the middle of the left edge of the 2nd light green square along the left side of the incline

HOLE 5
2 1/3 in the gap between chairs to your left
1 1/3 towards goal, 1/3 to 1/2 putt as needed

ALTERNATELY:
2 1/2 bars aim for for the gap between the 3rd and 4th chairs on the left. Ball should bounce off the wooden boundary, ricochet off another chair, then land right next to the hole

HOLE 6
Just under 1 1/2 straight, around 1 1/3 you can still make it, but you might bounce off the course
1 bar straight

ALTERNATELY:
Just under 4 bars bouncing off the first edge of the first furnace

HOLE 7
* This is a precise shot
Somewhere between 3 1/3 and 3 1/2 bars aim for between the chef's eyes
3/4 bar putt to hole assuming you haven't fallen off

ALTERNATELY:
Just under 2 bars straight you should be able to bounce over the divides

ALTERNATELY:
3 1/4 bars aiming for the chef's right eye (your left)

HOLE 8
1 3/4 bars, aiming up one corner and right one corner
3 bars aiming for stone wall left of the furnace
2/3 putt to goal

ALTERNATIVELY:
4 bars. Looking at the boundary logs straight ahead, aim to the left of the seam, in the middle of the seam and the first dark brown square; ball should bounce over to the second area

ALTERNATELY:
4 bars aiming straight for goal

HOLE 9
4 bars towards knot on trashbag on right
4 bars towards knot on trashbag towards goal
1/3 to 2/3 putt to goal

ALTERNATELY:
4 bars aim at the center of the triangle right when the heater vents activate

HOLE 10
4 bars straight through first gap aiming a center of valley
If on left valley: 1 1/2 bars to get on top, then through gap
If on center valley: 2 bars straight through fence gap
If on right valley: 1 1/2 bars to get on top, then through gap
If behind left slope: 4 bars towards the left light of the 3 lights fixture
If behind right slope: 4 bars aiming between fence and gate meet on left

ALTERNATELY:
4 bars aiming to the left of the center of the gate (approximately between the 3rd and fourth bars from the left on the left gate)
1 1/2 bars straight through the hole in the gate to the lower level
3 to 3 1/2 bars aim straight for the hole

HOLE 11
1 1/2 bar straight
3 1/2 bars just left of the boundary edge
1/2 bar putt to goal

ALTERNATELY:
4 bars aim at the far edge of the boundary on your immediate left
Place the right edge of the aiming bar on the edge of the boundary
1 bar at goal

HOLE 12
4 bars just right of straight, it should bounce at a 2/3 bar putt to goal
If it doesn't bounce: 1 2/3 bounce towards goal to escape trap
2 bars towards start of curved wall
2/3 bar to get in field
2/3 putt to goal

ALTERNATELY:
3 bars aim straight at flag
Shoot the ball when the policeman is on the right
Jump out of the water right before the wall

HOLE 13
Just under 2 bars (about 1 3/4) to curve around chair (aim at the of the two dark green squares at the left of the chair. You'll get pushed to other area.
2 bars just past edge

HOLE 14
Turn left
Count 3 corners up
Count 1 corner right
Shoot at 4 bars

HOLE 15
4 bars aiming at edge of chair back
4 bars just right of the left edge
1 1/3 putt to get to goal
1/3 putt to goal

ALTERNATIVELY:
2 bars aim for the left edge of the chair
4 bars aim in the opposite direction of the hole
Ball should bounce back over the barrier and land near hole

HOLE 16
Count 1 corner up
Count 1 corner left
Shoot at 3 bars, any over or under and you will miss
2/3 bar putt to goal

HOLE 17
3 or 4 bars at center of rock's face on left
1 to 2 bars straight up ramp
1/3 bar putt to goal

HOLE 18
Just under 4 bars aiming at the same edge of rock (see screenshot)



4 bars just left of metal square of the first post to your left past the water

ALTERNATIVELY:
About 3 7/8 bars aiming at the 5th dark brown "rivet" from the back to the left of the far rock
Ball should jump over the gap and end up facing the water stream
4 bars aim as high up the ramp as you can go
Ball should bounce and travel all the way up


Course 13 : The Deep (Verified)
A heavily nautically themed course. It has, in my opinion, the catchiest music in the game.

HOLE 1
3 bar power where the course bright line on the far right meets the bounce block

HOLE 2
2 1/3 straight

HOLE 3
2 1/2 straight between the edges

HOLE 4
3 power on the 4th line from the left where the ground and the loop meet
1 2/3 power to center

HOLE 5
4 bars using curved wall (behind you at your start), but you need to have the arrow off and left of the center line--about the size of the ball
Up to 1 1/3 bars to shoot the hole

HOLE 6
Between 3 1/2 and 3 2/3 straight

HOLE 7
4 bars at seam closest to you on right where trap door and borders meet
2 bars at the string of the far hanging jelly fish (see screenshot)



HOLE 8
Aim where the dorsal fin meets the top of the fish (along its back), move to the right about a ball size, putt at 1 2/3 bars

HOLE 9
2 bars through the hole
3 bars down the ramps
1 bar to the hole

ALTERNATELY:
2 1/2 bars aiming at the bottom of the post of the "Hole 9" sign

HOLE 10
2 1/2 bars at middle of bounce block
2 3/4 bars at right edge of ramp, at the bottom right corner of the top square
If you have to putt, probably 3/4 bars

HOLE 11
4 bars aiming directly at goal flag, it will bounce around
Sliver under 3 bars aiming at the far 4th square up on the spine section
Putt to the hole

HOLE 12
4 bars where the 4th bright green course line meets the bounce block
1 1/3 bars when the fish is blocking (it should be gone by the time you get there)

HOLE 13
4 bars aiming at the center of the inside face of the far left block



2 2/3 bars aim at the center of the square between the block and the barnacle
Putt as needed

HOLE 14
* This hole has a lot of random elements, it's part luck
3 bars + sliver straight
3 bars + sliver straight towards cannon
Launch on the right side of the cannon at lower power
Putt as needed

HOLE 15
2/3 bars straight
2 1/2 bars straight
3 bars straight
2 1/3 bars straight down ramp
* The fish can screw you up, I'll see if there's an alternate method

ALTERNATELY:
3 1/2 bars where the 1st from the left course line meets the bounce block, when the fish just unblock the course
3 bars straight and to the left a little bit to clear the ramp
2 1/3 bars straight down ramp

HOLE 16
See screenshot for how to aim, 3 1/2 bars
2 bar towards hole
Putt as needed



HOLE 17
3 bars just left or right of the center block
Just under 1 1/4 bars to hole
Putt as needed

HOLE 18
3 bars where the 1st from the left bright course line meets bounce block
3 1/3 bars into the left eye (shoot when a blade is in your way)
1 1/2 bars using terrain to jump the boundary


Course 14: Bouncy Castle [Verified]
Golf With Your Friends - Bouncy Castle Par Guide

This guide should work to score well under par. Worst case scenario - if you miss a few shots here and there you should be able to score par. Feel free to add anything you figure out.

Hole 1
Power: 2 bars
Aim: Just off the corner of the purple barrier under the hammer. You don't have to worry about timing the hammer - the shot will go under the handle.
Result: Hole in 1

Hole 2
Power: 3 bars
Aim: Straight ahead. Time the shot for just after the rotating bar passes the point of the triangular obstacle. If timed right, the shot will bounce off the triangle, then two of the rotating bars, back to the triangle, then off the wall and settle just inside the divot for the hole.
Result: Hole in 1. If the timing is off a little bit, tap-in for 2.

Hole 3
Power: Just over 2 bars
Aim: About 1 ball width to the left of the farthest bumper that goes up and down. Time the shot for when the bumper is just starting to go down.
Result: Hole in 1. If your aim was off a little bit, tap-in for 2.

Hole 4
(Shot 1)
Power: 3 bars
Aim: Just to the left of center. Pick one of the rotating wedges. Wait until it is just after the 9:00 position. The ball should jump up and to the left, landing somewhere near the air vents on the next lower level.
(Shot 2)
Power:2.5-3 bars, depending on how far you are from the vents. Aim at the hole and shoot when the vents are active.
Result: Hole in 2. Any deviations may result in playing out the hole as the design intended.

Hole 5
(Shot 1)
Power: 4 bars
Aim: Straight ahead. Shoot when the closest rotating pillar points at the ground.
(Shot 2)
Power: 2.5 bars
Aim: Straight ahead. If the previous shot ended up off center, adjust the aim to the hole as needed.
Result: Hole in 2

Hole 6
Power: 2 bars
Aim: At the right-hand corner of the right-side triangle (or left-hand corner of the left triangle).
Result: Possible Hole in 1. Otherwise tap-in for 2.

Hole 7
(Shot 1)
Power: 4 bars
Aim: Straight ahead. Wait for barriers to lower. Shot will end up in the water - follow the current and end up near the hole.
(Shot 2)
Power: About 2 bars
Aim: Bank off the back wall. Precise aim will depend on where you end up after Shot 1, but the hole has a divot that should guide the ball in.
Result: Hole in 2. Note: It is possible to hit the current just right and “jump” the ball out of the water and into the hole on Shot 1 for a Hole in 1.

Hole 8
Power: 2 bars
1 corner to the right where the speeder lane meets

Aim: Where the rotating track crosses the squares in front of you - aim for the far-right corner of the right-hand square.
Result: Hole in 1

Hole 9
Power: 4 bars
Aim: Straight ahead. There are 4 rotating blockers - two close, one middle, and one far. Wait for the second closest one to pass, then shoot.
Result: Hole in 1. If your aim was off a little bit, tap-in for 2.

Hole 10
(Hole in 1 option)
Power: Just under 4 bars (about 3 ⅞)
Aim: Straight ahead. Wait until the hot air balloon is about to reach its lowest point, then shoot. The ball should clear the basket and land in the water. Immediately jump the ball out of the water and into the hole
Result: Hole in 1

(Alternative Option)
(Shot 1)
Power: 2.5 bars
Aim: Either triangle - pick a side.
(Shot 2)
Power: 4 bars
Aim: More or less straight ahead. If needed, time the shot for when the barriers are down. The ball may go in; otherwise tap-in for 3.
Result: Hole in 2 (or 3).

Hole 11
(Shot 1)
Power: 3.5 bars
Aim: Center of the triangle on the right. The ball should end up right in front of the vent.
(Shot 2)
Power 3 bars
Aim: Straight ahead at the wall behind the vent (maybe a bit to the right of straight ahead). Shoot when the vent is active. The ball should lift and bounce off the wall, soar over the course, then land next to the hole (the shot may go in with lucky aim).
(Shot 3 - if needed)
Tap-in.
Result: Hole in 2 (or 3)

Hole 12
(Shot 1)
Power: 3.5 bars
Aim: About 1 ball-width to the right of straight ahead.
(Shot 2)
Power: 3.5 bars
Aim: Just a hair to the right. Wait until the first barrier passes, but time the shot according to the second, faster rotating barrier. Shoot when you’re clear on both accounts.
(Shot 3)
Power: 3.5 bars
Aim: Just a hair to the right of straight ahead. Same timing as before - wait for the closest to pass, but time the shot according to the second, faster one. Lucky aim can result in getting the ball in the hole. Otherwise tap-in for 4.
(Shot 4 - if needed)
Tap-in.
Result: Hole in 3 (or 4)

Hole 13
(Shot 1)
Power: 4 bars
Aim: Aim at the bottom of the dark vertical line on the brown wall above the ramp on the right.
(Shot 2)
Power: 4 bars
Aim: Aim for the triangle bumper in the distance. Time the shot for right when the vents stop blowing.
(Shot 3)
Power: 2 - 2.5 bars, depending on how far you are from the ramp.
Aim: Depending on where you ended up after Shot 2, but more or less at the hole. This can result in getting the ball in the hole. Otherwise tap-in for 4. If you mis-judge the angle and bounce off the hole platform, you’ll have to shoot back up the ramp to get to the hole. Power 4 to make it up the ramp, and tap-in if needed..
(Shot 4/5 - if needed)
Tap-in.

Hole 14
(Shot 1)
Power: 4 bars
Aim: Straight ahead. Time the shot for when the bridge is at half height and the portcullis is opening. Depending on the exact bridge height this can result in a Hole in 1.
(Shot 2 - if needed)
Tap-in.

Hole 15
(Shot 1)
Power: 4 bars
Aim: At the center of the first red barrier on the angled wall on the right. Wait until a few more than half of the barriers have gone back down, then shoot.
(Shot 2)
Power: 4 bars
Aim: The top-left corner of the 4 speed-boost runners.
(Shot 3)
Power: 3 bars
Aim: There is some luck to this shot. Depending on where you ended up after Shot 2, you may have to angle into the corridor. This can result in a Hole in 3, but will most likely require a 4th shot.
(Shot 4 - as needed)
Power: As needed depending on location.
Aim: At hole, depending on location.
Result: Hole in 3 (or 4)

Hole 16
I just played through again to get the Dunk and Hockey achievements, and I took the opportunity to test Hole 16 again. There is indeed a better way. Rather than aiming for the door with the golf ball, use the following pattern: Middle door; Right door; Left door. 4 bars of power each time.

Shot 1: The right door leads to a trap door that opens into a pit, and the left door leads to a platform with bumps. The middle door leads to a nice, flat platform.
Shot 2: Again, the right door leads to a flat platform that sets you up nicely for shot 3.
Shot 3: The left door leads to a ramp that points to the hole. The middle and right doors put you progressively further away from the hole.



Hole 17
(Shot 1)
Power: 3.25 bars
Aim: Straight ahead. Shoot when the bumpers begin to retract.
(Shot 2)
Power: 3.25 bars
Aim: Close to the near-right corner of the closest water trough, though this may depend on where you ended up after Shot 1.
(Shot 3)
Power: 3 bars
Aim: Straight down the middle. Time the shot for when the empty side of the rotating bars is open. If you’re heading straight down the middle, then you should be clear of the bars.
Result: Hole in 3

Hole 18
Power: 3 ⅔ bars
Aim: Straight ahead. The ball should jump over the first set of speed runners, go down the ramp and hit the last two speed runners, launch over to the hole, then bounce in.
Result: Hole in 1. If your power was off a b
7 Comments
JustHere4Coffee 17 Feb, 2024 @ 11:42pm 
Thank you, I shall test out the new directions later! :lunar2020contentsnake:
greentiger  [author] 17 Feb, 2024 @ 11:28pm 
@justHere4Coffee, yeah you'll count the corners touching the wall, it's really 2 1/2 half. I added a comment about yes, you're aiming at the wall.
greentiger  [author] 15 Feb, 2024 @ 1:11am 
@JustHere4Coffee Yeah we've been going through the guide and trying to clear up some nebulous language. We'll work on Oasis this weekend.
JustHere4Coffee 15 Feb, 2024 @ 12:21am 
Oasis 2: "Count up 4 corners. Count right 3 corners." Now, as we're starting from the ball's position, my first thought was to try and count right from the centerline that the ball is on - and you can't, there's only 2.5 tiles before you reach the wall. Okay, so if I start from the left wall... the 3rd corner is the centerline. Fine; only counting whole tiles, I end up aiming 1 tile right of center - and I still end up going past the hole and into the next division of the central target block. Can we have clarification please?
Phantom 20 Sep, 2022 @ 8:20pm 
needs screenshots or clear explanations of what the semantics mean
greentiger  [author] 15 Aug, 2022 @ 7:04pm 
@Mr.BeatsMachine I'm glad you found it useful, we tried to keep the screenshots down to a minimum on purpse and tried to make it as bulletproof as we could. Some parts are still unclear but we tried! Glad you enjoyed it.
Mr.BeatsMachine 15 Aug, 2022 @ 5:35pm 
YO despite this not having screenshots DEAR LORD does it WORK, at least for Bouncy Castle WOW