Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
~I'm happy people are still using/liking this mod, even with the notice that I won't be "improving" it anymore ... but PDH really is the better mod (it's codebase is so much cleaner!)
There's a config edit you can make in PDH that might help all the various hero classes like Verge, Torque etc .. in the xcomUI.ini add something like;
[ProjectDollhouse.PD_UICustomize]
+PD_CharacterTypesOverrides = (CharacterType = "Proxian")
where the 'proxian' part is the template of the custom unit
Not sure what to do for MEC Troopers in yet, I'm sure CGNick is working on a solution for that :)
Sadly, PDH does not even remotely work with my mod set; enabling it completely breaks the entire cosmetic system. No idea how to fix it nor do I have the energy to figure it out right now, so I'll be continuing to use this mod at present. Thank you for leaving it up in such a good state.
The reason for this is I personally have moved to using Project DollHouse , and I highly advise everyone to do the same.
Please see the mod description for more information.
Many many thanks to EVERYONE for the support over the years !!