Half-Life

Half-Life

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How to remove texture filtering in OpenGL
By Aublak
OpenGL is great, but I hate the texture filtering. Here's how to remove that cursed smoothening effect from your textures to that get that "1998 look".
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Instructions
With the advent of the 25th Anniversary update this guide is no longer required for the current build of the game. Disabling texture filtering is now integrated in the video settings. This guide is only useful for older builds that can still be downloaded in the library options.

OpenGL is cool, but I hate the texture filtering. Here's how to get rid of it.




Removing texture filtering from your current play session

Simply open up the in-game console and enter GL_texturemode GL_Nearest

Remove it everytime you start a game

1. Go to your Half-Life/valve directory - (typically its in Steam\steamapps\common\Half-Life\valve)
2. Find to your autoexec.cfg file
2a. If you don't have one, simply create a txt file and rename it autoexec.cfg.
3. Open it with a text editor
4. Add the line GL_texturemode GL_Nearest
5. Save and close

Congrats you did it! Now you are playing Half-Life like its meant to be played.
115 Comments
Space Core (@ali_m_) 16 Apr @ 3:41pm 
ive never known something like this, looks like deus ex now, even though i think that has texture filtering
Asmordeus #Fixtf2 #SaveTf2 2 Jan @ 5:18am 
@kaiabrodbecker what do i have to do i tried disabling the enable texture filtering thing and ITS STILL SHlTTY TEXTURES THEY RUINED GMAN!!!!!!!!!!!!
Kaia Brodbecker ⛏ 18 Nov, 2023 @ 6:59am 
Good news, it's now in the in-game settings following the 25th anniversary update
TyrannoWright 9 Nov, 2023 @ 12:58am 
"gl_rounddown 0" gang. Didn't ask to have signs read in Minecraft dialect.
moe lester 1 Oct, 2023 @ 6:47am 
finally we do not have shit textures anymore!!!!!!
Underqualified Gunman 1 Sep, 2023 @ 4:52pm 
not really for most of development the game was under the software renderer as i understand it.
bossulmanu3000 1 Sep, 2023 @ 11:53am 
man
the texture flitring is the way it was meant to be
alastis 1 Sep, 2023 @ 4:20am 
Thanks! i just tired of soap/blury textures like REALLY!
june gloom 22 Aug, 2023 @ 9:37pm 
"I'm not a fan of the SNES graphics" has to be one of the more hilariously head-in-ass statements I've ever heard in relation to this game and I've heard plenty.
14 Aug, 2023 @ 12:15pm 
as somebody who owns both a 1998 crt, and a 2005 crt which i daily drive, yes there is a slight 'blur' as a result of the rounded phosphors, no, in no capacity do they vaseline the image as hard as the opengl texture filtering does. if your crt is doing that, chances are your electron gun is out of focus, which is an issue of calibration and you need to fix that by turning the focusing potentiometer on the board inside.

the natural blur is very subtle, if anything all it really does is mask aliasing, it doesn't hide very much detail, and the negatives can be completely negated with a little bit of sharpening, which i always add. i would know as i use these things for modern games, desktop work, video/photo/texture editing, and know how to maintain them.

you cant replicate phosphors by fucking up the textures with crappy filtering.