Half-Life
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How to remove texture filtering in OpenGL
Da Aublak
OpenGL is great, but I hate the texture filtering. Here's how to remove that cursed smoothening effect from your textures to that get that "1998 look".
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Instructions
With the advent of the 25th Anniversary update this guide is no longer required for the current build of the game. Disabling texture filtering is now integrated in the video settings. This guide is only useful for older builds that can still be downloaded in the library options.

OpenGL is cool, but I hate the texture filtering. Here's how to get rid of it.




Removing texture filtering from your current play session

Simply open up the in-game console and enter GL_texturemode GL_Nearest

Remove it everytime you start a game

1. Go to your Half-Life/valve directory - (typically its in Steam\steamapps\common\Half-Life\valve)
2. Find to your autoexec.cfg file
2a. If you don't have one, simply create a txt file and rename it autoexec.cfg.
3. Open it with a text editor
4. Add the line GL_texturemode GL_Nearest
5. Save and close

Congrats you did it! Now you are playing Half-Life like its meant to be played.
116 commenti
Max Charisma 23 ott, ore 14:37 
The intended experience was with texture filtering on. This zoomer revisionism is embarrassing
LostRanger19091 17 ott, ore 19:37 
Thanks this helped a lot!
Space Core (@ali_m_) 16 apr, ore 15:41 
ive never known something like this, looks like deus ex now, even though i think that has texture filtering
Asmordeus 2 gen, ore 5:18 
@kaiabrodbecker what do i have to do i tried disabling the enable texture filtering thing and ITS STILL SHlTTY TEXTURES THEY RUINED GMAN!!!!!!!!!!!!
Kaia Brodbecker 18 nov 2023, ore 6:59 
Good news, it's now in the in-game settings following the 25th anniversary update
TyrannoWright 9 nov 2023, ore 0:58 
"gl_rounddown 0" gang. Didn't ask to have signs read in Minecraft dialect.
moe lester 1 ott 2023, ore 6:47 
finally we do not have shit textures anymore!!!!!!
Underqualified Gunman 1 set 2023, ore 16:52 
not really for most of development the game was under the software renderer as i understand it.
bossulmanu3000 1 set 2023, ore 11:53 
man
the texture flitring is the way it was meant to be
alastis 1 set 2023, ore 4:20 
Thanks! i just tired of soap/blury textures like REALLY!