Barotrauma

Barotrauma

1,337 ratings
BaroTraumatic
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File Size
Posted
Updated
13.971 MB
16 Jun, 2021 @ 3:55pm
3 Feb @ 11:18pm
313 Change Notes ( view )

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BaroTraumatic

In 1 collection by MasonMachineGuns
BaroTraumatic Experience
20 items
Description
Attention!

If you have recently updated the mod and experience errors such as unable to join server with the current version and being prompted to download the mod, missing files in console, mod unable to be loaded due to errors and red in mod loader. Then it is highly likely your mod installation is corrupted.

To fix this go to the ingame mod manage and find the mod in the list, right click the mod and select "View Details" and in the mod details page there is a button in the upper right hand corner labelled reinstall. Hit this button and the mod will be reinstalled in both the workshop and staging folder. This should almost any issue you have with the mod.

It is HIGHLY recomended to install and use Performance Fix by Evil Factory and have it configured while playing BaroTraumatic!

Mod Summary

Finding the game too easy and uneventful?

Boring and repetitive vanilla monsters adding no variety or challenge to your life?

Using Mods like EK that give you overpowered but fun toys, but there isn't anything to shoot?

* THEN THIS MOD IS FOR YOU

* Features
* Biomes
* Radios
* Installing
* Other Creations

Features

This is my WIP mod to increase the frequency and variety of monster spawns, ruins, wrecks, and missions.

No more uneventful missions, no more devoid caves, no more empty wrecks and ruins! Wrecks and large ruins will have enemies! Bring plenty of meds and ammo. Ruins are now the most reliable place to find alien materials and maybe a way to ascend past humanity...

Biomes

Each biome has a unique with sets of creatures and varying difficulties that will encourage the player to counter or learn the underlying mechanics of each of them, your submarine, and maybe even use a little stealth to survive.

Radios

BaroTraumatic completely overhauls the radio system in the game. Distortions, interference, and even death can come from your usually safe headset, batteries not included!

There are 5 craftable radios to try out, each with their own unique features like noise cancelling and chemical battery!

Installing

TO USE THIS MOD, you need to download ONLY ONE VERSION OF BAROTRAUMATIC and Barotraumatic Creature Pack. Creatures from these mods are used in the events to add in more variety. Do not run Barotraumatic without the Creature Pack, Do not download the original legacy versions of Xansmonsters1&2, Extended monsters, Monster test pack, Europa fishies, survivator plays, MN Creatures and/or Creatures of the depth as doing any of these things will cause crashes and errors.

AbyssVeteran and other mods that edit the spawn-list, Event Manager, or Vanilla Afflictions must come below BaroTraumatic! It is generally safe now to put BaroTraumatic at the Top of your Load Order

BaroTraumatic and its dependencies/derivatives are safe to add and remove from any campaign at any time.

Other Creations

Want to glow? Hazardous Reactor

Missing a shelf or junction box? BaroCraftables

My Dynamic Europa Map and Locationtype Overhaul

If you suffer from lag issues, I recommend Performance Fix by Evil Factory. There is a creature config that will allow you to increase FPS.

Big thanks to LordFrith and Udrakan for the random help, check out their stuff too if you like good mods. (ITA compatible but pure cancer and the images are using LordFriths biome overhaul, very pretty.)

Thanks to Sakura (Alien Queen) for the artwork!
现在由 DarthCY 翻译成中文

If you are typing up a complaint the mod wont work for you after an update read the Attention section at the top of description!
Popular Discussions View All (12)
153
1
23 Jan @ 10:37pm
PINNED: -CRASH REPORTS OR ERROR MESSAGES HERE-
MasonMachineGuns
14
27 Feb, 2024 @ 8:52am
Headsets
Lakanaloa
4
4 Nov, 2024 @ 3:09am
why headset need battery
SENPAI!!
2,187 Comments
Draconis🐊  [author] 3 Feb @ 3:23pm 
Yes or the DE version as well as More Outposts for Europa and Wendy's Abandoned Stations.
XNiPERIANZ 3 Feb @ 3:16pm 
does it work along with "stations from beyond" mod ?
Draconis🐊  [author] 3 Feb @ 11:21am 
I will add them to more spawnlists before I update later
Witch ~ 3 Feb @ 10:54am 
Huh weird I swear I was there before.
Draconis🐊  [author] 3 Feb @ 10:34am 
oh thermal eels? they are a thermal wastes creature.
Witch ~ 3 Feb @ 3:24am 
I cant play the gmae without this mod idk why. I was curious whats that red bloody lookin snake thingy on the 4th screenshot tho I've never seen it after hundreds of hours of playtime
Draconis🐊  [author] 2 Feb @ 12:58pm 
to both questions, yes
GrinchMaster 2 Feb @ 12:32pm 
Will this work with dynamic europa? What should the load order be?
Draconis🐊  [author] 2 Feb @ 10:27am 
Possibly issue with the pylon wish it said something. Species name is NULL is an issue I will go through them and see if there is an issue.
Echo 2 Feb @ 9:12am 
We just had a full on server crash with the following messages:

Exception: The given key 'Barotrauma.EventSet (boss)' was not present in the dictionary. (System.Collections.Generic.KeyNotFoundException)
Target site: Void ThrowKeyNotFoundException[T](T)
Stack trace:
at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
at Barotrauma.EventManager.<>c__DisplayClass84_0.<Update>b__1() in <DEV>/Barotrauma/BarotraumaShared/SharedSource/Events/EventManager.cs:line 909
at Barotrauma.Event.Finish() in <DEV>/Barotrauma/BarotraumaShared/SharedSource/Events/Event.cs:line 77
at Barotrauma.MonsterEvent.Update(Single deltaTime) in <DEV>/Barotrauma/BarotraumaShared/SharedSource/Events/MonsterEvent.cs:line 477
at Barotrauma.EventManager.Update(Single deltaTime) in <DEV>/Barotrauma/BarotraumaShared/SharedSource/Events/EventManager.cs:line 932
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