RimWorld

RimWorld

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SeedsPlease: Megapatch Project
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Mod, 1.1, 1.2
File Size
Posted
Updated
863.437 KB
19 Jun, 2021 @ 11:37pm
9 Jul, 2021 @ 11:55am
2 Change Notes ( view )

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SeedsPlease: Megapatch Project

Description
Important notes
SINCE 1.3 RELEASE, THIS PATCH HAS BEEN INTEGRATED INTO CORE SEEDS PLEASE!
Also note: Shadow is the original author of this megapatch!
See here for original (and 99% of the work).

Patched mods
Note that any mods listed here can update at any time and potentially break compatibility. Edit: Or Seeds Please can update and swallow the megapatch :)

Currently contains patches for:
  • Alpha Biomes
  • Forsakens
  • Growable Neutroamine
  • [FSF] Growable Ambrosia
  • [FSF] Growable Mushrooms
  • Materials+
  • Pawnmorpher
  • Vanilla Factions Expanded - Settlers
  • Vanilla Factions Expanded - Medieval
  • Vanilla Factions Expanded - Insectoids
  • Vanilla Cooking Expanded
  • Vanilla Cooking Expanded - Sushi
  • Vanilla Brewing Expanded
  • Vanilla Brewing Expanded - Coffees and Teas
  • Vanilla Plants Expanded
  • More Hydroponic Crops (Continued)
  • Cultured Meat
  • Medical IV's
  • Lanius race
  • Remote Tech
  • ReGrowth: Boreal Forest Expansion
  • ReGrowth: Tundra Expansion
  • ReGrowth: Desert Expansion
  • ReGrowth: Temperate Forest Expansion
  • ReGrowth: Cold Bog Expansion
  • ReGrowth: Wastelands
  • Realistic Planets - Fan Update
  • Combat Extended
  • Survivalist Additions

Adding further patches
If you wish to contribute, or even just have art skills and someone to do the code to make a patch, please submit a PR or issue to the main Seeds Please repository; this patchmod is obsolete as of 1.3 release!
22 Comments
Zer0_Requiem 29 Jul, 2021 @ 11:27am 
Ah ok, thanks for the info
Blaze  [author] 29 Jul, 2021 @ 11:12am 
Eh, this *was* mostly just a way to keep the previous megapatch updated and on git to keep it updated into the future. But, Charlotte merged it into the main mod with the 1.3 update, so this is no longer needed.

I'm not really an art person, and truthfully that's far more of the needed skill; adding a seed yourself thru XML editing really is basically one of the easiest mod-things to do in rimworld, tbh.
Zer0_Requiem 28 Jul, 2021 @ 8:56pm 
So will you be making more patches for other mods that add plants?
Dizzy Ioeuy 20 Jul, 2021 @ 11:58am 
wow!!!!
Blaze  [author] 20 Jul, 2021 @ 11:53am 
I'm changing this to unlisted, as the new version of SeedsPlease has absorbed the patch. This should no longer be necessary!
Dizzy Ioeuy 20 Jul, 2021 @ 11:18am 
it just updated.
Blaze  [author] 9 Jul, 2021 @ 5:47pm 
When SeedsPlease updates to 1.3 ;)
VolatileGlitchAviator 9 Jul, 2021 @ 5:42pm 
1.3 when O_O
Blaze  [author] 9 Jul, 2021 @ 12:32pm 
Updated ReGrowth compatibility (thank you Dizzy Ioeuy!). I'll probably also go through at some point and rebalance a number of things; I don't quite like how 4 item -> 3 seed is so common for many of the Vanilla Expanded and other mod-added foods, but that'll be a fun task given the sheer variety of plants.
Dizzy Ioeuy 7 Jul, 2021 @ 11:52am 
Got it and accepted. I can do minor graphics stuff for the mod you have here- especially if I can finally let go of having to constantly edit the mod's errors from the last version.

The Regrowth mod author reformatted all his mods a few months back that broke the seeds patch for the mod, and quite a few had to be adjusted. Also Oskar P. (Vanilla mods) has a sort of bad(?) habit of selecting and then sometimes changing new folder names for his graphical assets rather than sticking to the naming convention and organizational structure already established by Tynan. He also breaks naming conventions of the actual graphics files... grrr.

It makes auto patching a fecking pain in the ass with his mods.