RimWorld

RimWorld

957 ratings
Self Dyeing
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Mod, 1.3, 1.4, 1.5
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200.704 KB
31 Jul, 2021 @ 11:00pm
6 Apr @ 3:56am
22 Change Notes ( view )
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Self Dyeing

Description
Allow pawns to paint their clothes on their own.
Enable an option from Styling Station, and your pawns will paint their clothes bit by bit over time.

"I ain't got no time for this, do it yourself"

- you can make so pawns prefer ideology color over favorite;
- you can make pawns dye enough clothes for a buff OR dye all clothes with one color OR dye all clothes with ideo and favorite colors using one of them as primary;
- an option to make some fixed patters on how apparel should be dyed;

Some guidlines on how to control patterns:
- patterns without rules do nothing (except for pattern "do not dye");
- using multiple colonist outfits in the same pattern passes it to any one of selected outfits;
- using multiple apparel outfits in the same patternt makes so ALL selected outfits should allow a piece of apparel;
- using multiple layer rules in the same pattern makes so ALL layers should be a part of the same piece of apparel;
- using multiple body part group rules in the same pattern makes so ALL of them should be a part of the same piece of apparel;
- patterns work by the rule of "first come first sirved", i.e. first pattern that gets applied to a piece of apparel cancels all the following;
- patterns have higher priority over "random" dyeing, so colonists might not be able to achieve a buff because patters don't allow it.

You can see layers and bodyparts that clothing covers in clothing stats.

Often asked questions:
Q: I see more colors in station menu than in the mod selection.
A: Other colors are from current colony ideologies and from favorite of current pawn. It seems that game may add multiple ideo colors. So styling station has extra "variable" colors, when pattern editor only offers fixed ones.

Languages:
- English;
- Chinese Simplified by gaogzs;
- Chinese Traditional by gaogzs;
- Russian by Reiquard, khoss;

External links: github[github.com]
Popular Discussions View All (1)
41
1 Nov @ 7:48pm
PINNED: Issues
avil
279 Comments
VitaKaninen 16 Oct @ 1:00pm 
Thanks!
Yoann 16 Oct @ 10:17am 
@VitaKaninen You can do it by setting an outfit policy for slaves, then set this policy with never dye.
VitaKaninen 16 Oct @ 9:40am 
Great mod! I have a suggestion: Allow us to restrict dying to only colonists and forbid Slaves to use it.
Yoann 13 Oct @ 6:03am 
Could you allow the opportunistic hauling for the auto-dyeing please?
My pawns keep going to the tinctoria field to bring only 1 dye for them instead of hauling one stack to the shelf just next to the styling station.
avil  [author] 30 Sep @ 11:12pm 
Yeah, I think you've just got a bad trip... That mod can't do anything like that, at worst some pawn forgets what it was doing when you uninstall. Unless you have incompatible (for some reason) version of the game overall.
Saber 30 Sep @ 10:07pm 
Okay well I booted my game today. (nothing changed) and it works again! So I can't say it's this mod 100%.
Saber 30 Sep @ 4:55am 
I didn't see any problems listed about adding this mod mid-game, I added it. Broke my game. I can't even load my map or anything. No autosaves work either. I disabled the mod. Unsubscribed. To no avail my shit is broken. I don't have that crazy of a mod list either. I'm super bummed out and super sad :(
Ryo Pasternak 3 Sep @ 12:06pm 
Even if it is not activated.
avil  [author] 3 Sep @ 12:03pm 
Not supposed. They have only 1 possible chance per day to check for "need" to dye. So that's some conflict that probably causes an error or something like that focing them to try again and again.
Ryo Pasternak 3 Sep @ 11:59am 
Colonists will never stop self-dying until they run out of colours... :rfacepalm: