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Steam Input can only re-process your input by applying curves, deadzones, etc. It is fully disconnected from the game's code and physics.
In WRC 10 you need to do that self-steering yourself which can be a total pain especially on asphalt, but with setting up a good input curve and deadzone it will make it easier to do those tiny corrections.
Also, if I may, I recommend trying adam10603's Advanced Gamepad Assist mod for AC instead of the A7 Assist stuff. It's customizable and doesn't yank the steering as hard. Just a side note
But if I understand correctly it does not change the filter method how a game interprets contoller inputs. I'm looking for the way to recreate in simraces the experience from Asseto Corsa with A7-assist mod. The mod tries simulate in game the self-centered tires mechanics based on the real physics instead the 'physics' of the controller sticks (with a steering wheel all this physics job is done by hardware FFB).
It may work for you but not for others, hence this guide.
As explained, setting the sensitivity low comes with its downsides regarding precision at low speeds and countersteering.
Cutting off the input range is in itself another trade-off, but a more preferable one especially on tarmac.
Limiting how much the car can turn will allow you to keep a more predictable input curve through a wider range of speeds.
I try to make the most out of the analog input when using a controller, I avoid "tapping" the stick as much as possible since it allows me to get a better feel for the car as well as making more precise adjustments to avoid over-corrections.
It all comes down to how you use your controller and there's no "one-size-fits-all" solution to this.
I hope in future games they have better settings for their controls and "assists" that are crucial for a good experience on gamepad.
GT7 and ACC are great examples of how to make a good controller steering "assist".
(XBOX Elite II Controller)