RimWorld
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Map Preview
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Mod, 1.3, 1.4, 1.5
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3.181 MB
28 kwietnia 2022 o 9:26
17 sierpnia o 10:55
Listy zmian: 55 ( zobacz )

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Map Preview

W 2 kolekcjach stworzonych przez m00nl1ght
m00nl1ght's Mods
Przedmioty: 3
m00nl1ght's Essentials: Medieval World
Przedmioty: 37
Opis
Adds a map preview to the world map.
It shows you the map that will generate if you settle on the currently selected world tile.

The size of the preview window can be changed in the mod settings. To easily turn the preview on/off, you can use the small toggle button in the bottom right of the world map.

This mod was developed as a QoL addition for Geological Landforms and works great alongside it, but can also be used without it.

Direct downloads for non-Steam users are available here: GitHub Releases[github.com]


Additional Features

  • Reroll map seeds (RimWorld 1.4+ only): You can reroll the seed for individual world tiles. This feature is disabled by default and can be enabled in the mod settings. The main difference to the Map Reroll mod is that the rerolling happens on the world screen, before the actual map is generated, which is better for mod compatibility.

  • True terrain colors: Instead of a fixed color palette that only supports vanilla terrain, this mod dynamically extracts the actual texture colors from all terrains, including those added by other mods. So basically you will see the terrain how it will actually look when you settle on that tile. If for some reason you prefer the original fixed color palette from Map Reroll, I added an option to disable this feature in the mod settings.

  • Exact preview generator: Since version 1.6 this mod now uses its own preview generator instead of the original one from the Map Reroll mod. It is more accurate and most importantly compatible with other mods that modify or add map features, for example Terra Project Core, CaveBiome and various other biome mods.

  • Faster caves and river generation: Significantly speeds up generation of maps that have caves or a river. This feature slightly changes how maps with a river generate, and can be disabled in the settings if this is not desired.


FAQ

> Can I safely add or remove this mod from existing saves?
Yes.

> Does this also work during an ongoing game, after selecting the starting location?
Yes. For example you can use it when starting a caravan or creating a second settlement.

> Does this slow down world map generation?
No. Nothing additional is generated until you actually select a tile and trigger the preview.

> How long does it take to render the preview when you click a tile?
Usually less than a second, unless there is a huge cave or complex modded biome on the tile, then it can take a bit longer.

> Will the preview/map be the same when I select the same world tile again later?
Yes, RimWorld generates maps with a seeded RNG, so same world seed + same location = same map. Unless some other mod messes with that system.


Compatibility

Terrain added by other mods is supported via the "True Terrain Colors" feature (make sure it is enabled in the mod settings).

If you find any mods that cause the previews to be inaccurate or incomplete, please let me know so I can add a compatibility patch.

When reporting bugs or mod conflicts, always upload your log file via HugsLib (press Ctrl + F12 directly after the problem happened) and include the link in your message. Without a log file there is no way for me to figure out what exactly is wrong or how to fix it.

Not compatible with the Multiplayer mod.


Credit

Map Preview extensively uses Harmony[github.com], thanks to Andreas Pardeike for creating this awesome patching library.

This mod uses modified code and graphics from the mod Map Reroll created by UnlimitedHugs.

Idea for mod concept by orbittwz#2340

Included translations:
  • Korean - submitted by Seanggag
  • Russian - submitted by Dmitry6
  • Chinese Traditional - submitted by SY1102
  • Turkish - submitted by penu
  • Spanish - submitted by Ferchu


Links

[discord.gg]
[github.com]

Popularne dyskusje Zobacz wszystkie (4)
279
31 października o 4:35
PRZYPIĘTE: Bug Reports
m00nl1ght
Komentarzy: 799
m00nl1ght  [autor] 28 września o 16:02 
@BRSaura

Adding something to the existing UI would require patching it and I'd rather not do that for compatibility reasons. That's also why the preview and toolbar are simple windows on top of the world map, rather than directly integrated into its UI.
BRSaura 28 września o 15:47 
Well I didn't know you could toggle it, but if its meant to be faster to reroll, woulnt it be better placed on the bottom panel? instead of having to go to a tile to click it and then clic the button itself on the window next to the other small buttons
m00nl1ght  [autor] 28 września o 13:05 
@BRSaura

Sorry that happened to you. However the point of that button is to allow quickly rerolling through many world seeds, so asking for confirmation would defeat the purpose. If you don't like this feature, you can disable it in the mod settings, in the "Toolbar" tab.
BRSaura 28 września o 12:16 
Bruh, 30 minutes finding a good location and spawning ruins in the world just to click the "reset" button in the window thinking it would reroll the map preview just for it to generate the entire planet again without even a warning
Z9527 26 września o 7:16 
Thank you very much, o7
m00nl1ght  [autor] 26 września o 7:14 
@Z9527

This mod does not have any function like that. You could try the "Save Maps" mod.
Z9527 26 września o 4:36 
hey boss, I want to copy the terrain from position A to position B. Is that possible?
m00nl1ght  [autor] 4 września o 10:46 
@they locked me in a room,

You can look for the Player.log file in your RimWorld directory and upload it to some filesharing service like http://paste.gg
they locked me in a room, 4 września o 9:47 
im having issues with the mod for making maps on impassable map tiles. i tried uploading the log, but got told there was an upload error because of a bad request? is there another way i can do it?
m00nl1ght  [autor] 2 września o 15:05 
@Thatkidfarout

Thanks for reporting, however unfortunately that log is filled with so many errors and messages from other mods that the end got cut off (logs get trimmed if too long to upload) and as a result the information about Map Preview is not included.

I recommend that you reduce your mod list a bit and especially get rid of the mods that are throwing errors. If you need help with that, I recommend asking in the #troubleshooting channel of the official RimWorld Discord server.