La Tale

La Tale

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So what is...: LaTale Class Guide
By Bodaff
A listing of every class in the game and an explanation of each class advancement.
   
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Overview
First job->Second job->Third job->Fourth job<->Subjob

Warrior->Warlord->Dragoon->Hero<->Highlander
Warrior->Blader->Strider->Blademaster<->Sword Dancer

Knight->Templar->Holy Order->Savior<->Terror Knight
Knight->Guardian->Saint->Sefirot<->Psykicker

Wizard->Sorcerer->Elemental Master->Archmage<->Phantom Mage
Wizard->Bard->Minstrel->Popstar<->Maestro

Explorer->Treasure Hunter->Ruin Walker->Wind Stalker<->Rogue Master
Explorer->Gunslinger->Duelist->Der Freischutz<->Judgment

Engineer->Meister->Engistar->Swordian<->Star Seeker

Soul Breaker->Soul Reaver->Soul Lord->Soulless One
So what is... First Job
Your first class is picked in your initial character creation. This pick is permanent and unchangeable, but generally speaking usually a not very hard one to make if you know what type of player you are. These classes are all very simple and play very similar. They serve to introduce you to the basic mechanics of the game.

Warrior
Weapons: Two-Handed Sword, Spear, Knuckles
Advancements: Warlord, Blader

A strong physical class with average range and a forgiving learning curve.

Knight
Weapons: One-Handed Sword, Club, Knuckles
Advancements: Templar, Guardian

A physical class that for those who favor defense slightly more than offense. Notable for having the only class advancement that continues using Knuckles.

Wizard
Weapons: Staff, Dagger
Advancements: Sorcerer, Bard

A magical class with equal abilities for both offense and support.

Explorer
Weapons: Dagger, Bow, Crossbow, Knuckles
Advancements: Treasure Hunter, Gunslinger

A physical class with boosted luck and critical ability. Has the option of short or long range weapons.

Engineer
Weapons: Toolbox
Advancements: Meister

A physical class for mecha enthusiasts. Survivability rivaling some knights.

Soul Breaker
Weapons: Soul Stone (Darkness Magic)
Advancements: Soul Reaver

A magical class that summons the powers of other enemies for its own attacks.
So what is... Second Job
Your first class advancement is at level 50, and this is where you will be making the last real big class decision for your character. Generally speaking, one option continues using the weapons you have been using up until this point as a first job, but improves the skills and adds more of them. The other class changes to a new weapon entirely, changing the gameplay significantly. This applies to all classes except Engineer and Soul Breaker, which both only have one class advancement.

Warlord vs Blader
Weapons: Two-Handed Sword and Spear vs Dual Blades
Advancements: Dragoon vs Strider

Warlord continues the trend of Warrior, but with improvements to both the range and damage of its skills. Blader offers the first non-skill-based gameplay, using light/heavy attack combos. The faster you can perform these combos, the better, so this class is recommended for those with very little lag of any kind.

Templar vs Guardian
Weapons: One-Handed Sword and Club vs Knuckles
Advancements: Holy Order vs Saint

Templar improves upon the tank formula of knight, with an upgraded provoke skill and self-healing ability. Guardian takes knuckle gameplay to a new level, making it faster, stronger, and better chaining. Both classes also get their first taste of minor support skills.

Sorcerer vs Bard
Weapons: Staff, Orb, Dagger vs Guitar
Advancements: Elemental Master vs Minstrel

Sorcerer loses its heals in favor of a better mastery of offensive magic, gaining neutral element magic as well as stronger passive skills. Bard embraces the heals and support magic, while also keeping water and guitar skills for offense.

Treasure Hunter vs Gunslinger
Weapons: Dagger, Bow, Crossbow vs Dual Guns
Advancements: Ruin Walker vs Duelist

In addition to upgraded weapon skills, Treasure Hunter begins to see increased money and item finding miscellaneous skills. Gunslinger is a fully long-ranged shooting class that’s perfect for kiting and generally staying out of harm’s way.

Meister
Weapons: MG
Advancements: Engistar

Now you get your mecha. You retain your Engineer turrets, but otherwise expect a significant gameplay shift. Meister operates on normal attack combos like Blader, but slightly slower and not nearly as finicky with lag/latency, especially with its high hp pool.

Soul Reaver
Weapons: Soul Stone
Advancements: Soul Lord

The main attraction here is the addition of the Blue Soul. You can now switch between Red and Blue souls on the spot, accessing two entirely different skill pools on the fly. Blue Soul is inherently defensive, but boasts three of the class’s hardest hitting skills.
So what is... Third Job
At lv100, you can advance to your next class. As mentioned before, by this point you have chosen your class branch, all you’re doing now is upgrading it to its next stage. Same weapons. Better skills. Better abilities. Third class adds the yellow Special meter, which is filled up in different ways for each of the classes, and used for special skills. You also receive 10 bonus skill points, +100 to your primary stat, and +500 Max HP/SP.

Dragoon
Previous Advancement: Warlord

Strider
Previous Advancement: Blader

Holy Order
Previous Advancement: Templar

Saint
Previous Advancement: Guardian

Elemental Master
Previous Advancement: Sorcerer

Minstrel
Previous Advancement: Bard

Ruin Walker
Previous Advancement: Treasure Hunter

Duelist
Previous Advancement: Gunslinger

Engistar
Previous Advancement: Meister

Soul Lord
Previous Advancement: Soul Reaver
So what is... Subjob
At lv140, you have the ability to unlock your subclass, which uses an entirely different weapon and playstyle. To address the elephant in the room, no you do not lose your Main class. Your Main and Sub are considered two separate entities, with their own stats and levels. Nothing is ever lost between class changes, and you can switch freely between them every thirty minutes.

What do they share?
- Name/Titles/Guild Affiliation
- Indexes/Reputation
- Inventories/Mail/Bank

What do they not share?
- Level/XP
- Bonus Skill Points
- Quest progress

Highlander
Weapon: Spiral Sword
Class Branch: Warrior->Warlord

Sword Dancer
Weapon: Psionic Blades
Class Branch: Warrior->Blader

Terror Knight
Weapon: Gauntlet
Class Branch: Knight->Templar

Psykicker
Weapon: Psy-Gloves
Class Branch: Knight->Guardian

Phantom Mage
Weapon: Battle Staff (Scythe)
Class Branch: Wizard->Sorcerer

Maestro
Weapon: Music Rod
Class Branch: Wizard->Bard

Rogue Master
Weapon: Dual Daggers (Dagger+Rogue Knife)
Class Branch: Explorer->Treasure Hunter

Judgment
Weapon: Gunblade
Class Branch: Explorer->Gunslinger

Starseeker
Weapon: Guardian Ball
Class Branch: Engineer
So what is... Fourth Job
At lv170, you can unlock your final class advancement. In addition to new skills and passives, you are given the ability to double jump (which transfers to Subjob as well) as well as access to Special tab skills, which provide various passive effects and cooldown resets without the use of skill points. On the note of skill points, you are given ten more, which are additive with the ten from Third Job. And your Special meter is extended by 100pts (1000 for Wind Stalker).

Again, Fourth Job advancement does not affect your ability to switch/become your Subclass in any way.

Hero
Previous Advancement: Dragoon

Blademaster
Previous Advancement: Strider

Savior
Previous Advancement: Holy Order

Sefirot
Previous Advancement: Saint

Archmage
Previous Advancement: Elemental Master

Popstar
Previous Advancement: Minstrel

Wind Stalker
Previous Advancement: Ruin Walker

Der Freischutz
Previous Advancement: Duelist

Swordian
Previous Advancement: Engistar

Soulless One
Previous Advancement: Soul Lord
Conclusion
Thanks for reading. I hope this has answered any questions you might have had. For additional information, you can find me on the OGP forums or in-game.

- [GA]Ryuch


Also check out my...
DocWiki[nforum.ogplanet.com]
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Fashion Simulator Guide[nforum.ogplanet.com]
11 Comments
Irn Dru 22 Apr, 2018 @ 3:42pm 
If its any help Monk goes to Battle Lord at first job change then Avenger at second. Merc goes to Flame Lord at first change then Magma Force at second.
THVTS 11 Feb, 2017 @ 2:35am 
can you add the monk?
ducksoup10 3 Apr, 2016 @ 6:01am 
This so diserves a update with the two new classes in the game. Just saying. :steamhappy:
Savadele 24 Dec, 2015 @ 12:08am 
I think a small little thing to add here would be descriptions of all the subclasses. I've been wanting to try Terror Knight, Star Seeker, and Rogue Master but I don't want to work all the way up to level 140 3 times and be unsatisfied with my choices. Otherwise, fantastic guide.
Stiff 3 Aug, 2015 @ 12:58am 
Thank you! This helped so much. :steamhappy:
suShroop 17 May, 2015 @ 9:41pm 
Hey just a small gripe, but double jump doesn't carry over to subclass automatically. Until you reach level 170 on your sub, you are stuck with the single jump. Fantastic guide otherwise though!
Quarrian 1 Feb, 2015 @ 2:25am 
Thank you for the guide
Gearstone 15 Dec, 2014 @ 4:17pm 
Best Class guide for latale ever. The wiki is useless when planning your class in the long run. Thanks mate.
Mappy The Squire 4 Dec, 2014 @ 6:10pm 
This is easily the BEST class guide to LaTale I've ever seen. Countless wikis have been of absolutely NO use to me. Thank you for this blessing.
Alka 10 Jul, 2014 @ 5:13pm 
Wow thanks a bunch!