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Докладване на проблем с превода
No healing; probably not a single healing station; just enough stims to keep you at one hitpoint the entire run. I was repeatedly stuck at entryways with no health and forced to no-hit every encounter.
Entirely too many enemies for weapons starting at zero upgrades.
Multiple areas with only short cover available in completely exposed sightlines. I'm standing on hardwood floors here, I'm not getting kneepads for this.
PRO:
The open-world feel is well portrayed.
The enemy attacks feel reasonable as the player progresses.
Hard Difficulty is very fun (for me, a decent player).
CON:
The soundtrack is nice, however it feels a bit bare-bones right now.
There are occasions where a new combat-scene can cause some hiccups.
Probably no matter how long and how many maps you strung along, I'd probably say it was too short. So, it's too short.
SUGGEST:
I think you could design a pit where the combine is holding a bunch of monsters for their cruel-minded pleasure, and the player's platform breaks and ends up in there!
Options, performance, gear icon in the bottom left, switch to directx or vulkan at the bottom