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@Miri
I see! With XML extensions enabled you can disable the vanilla-style weapons, I need to update the descriptions. Thank you! And I wish there were a way to clarify the bullet data but I agree I think it's a mod issue.
@Euphemia
Weapon Modularization isn't enabled for 1.5. ModularWeapons is the most recent version I would recommend. I like them both but WM's development has taken a pause.
Mod is fantastic, though for CE some of the descriptions for the bullet's penetration and MPA are missing, though that could be workshop being crummy.
I'm working on another balance pass at the moment, I am learning a lot with this mod :). Expansions are planned but Im approaching levels of xml spaghetti bigger than recon hive so it may take some time.Once again thanks for the feedback!
- They feel overpowered to the point of making every other weapon obsolete. Damage might need to be nerfed
- 8mm rounds do less damage than 6mm rounds, which seems odd
- Would be great if the accelerator attachments did not hinder customization of other categories such as underbarrel launchers
Also, if you ever add more calibres, a .50 BMG equivalent would be amazing for caseless anti-material rifles and caseless HMGs
10-5-23 Update:
5 new custom weapons if ModularWeapons is enabled in modlist