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I restarted the game a third time, with permadeath.
I followed your advice and tried to cram as many dragons as I could in Sybyl and Abigail's squads.
They are indeed beefy in defense but they do fuck all damage. Only reds do.
Plus since I dont put acolytes or paladins in every squad, they're squishy af.
Putting apprentices is a terrible idea in Diane's squad as they keep fucking DYING
I'm on chapter 11 And I can't make cannons yet WTF AM I FUCKING DOING WRONG
As for writing a guide, I might write one after my current playthrough so I have evidence of how well it works, otherwise I doubt anyone would want to read a new guide when there's a few well established ones already out here.
I haven't played warlord in a while, but for ludicrous, your EP squad needs both light and heavy units to work, while relying minimally on magic.
Pure heavy squads will waste too many attacks on overkilling the frontline due to how the attack volleys works.
Magic fatigue will quickly make mages irrelevant in subsequent battles of the same round.
Healers are fine as they can heal the accumulated damage from multiple battles on the next round, but it limits the amount of battles you can do each round.
You probably want sohas bloodshard (artifact) or bloodlust (trait) for hp on kill, that doesn't diminish as you fight more battles on the same turn.
As for firearms, I never actually tried mixing them in EP squads. At a guess, since they don't scale with stats, and the EP squad will hog all the best artifacts, they probably won't match up to the swordmasters/champions.
One heavy investment EP squad can do the work of multiple offense only squads, and because of that, you can spare a lot of resources feeding one EP squad until it's godlike, so you can survive positioning more aggressively. The more aggressive you position, the more enemy squads you kill in that turn, the more resources you can spend on your EP squad (since you need less other squads), and it snowballs ridiculously. It's pretty funny to watch.
For that to work best, your EP squad must have as few weakness as possible, as you need it to run ahead of your army and survive the attack everything you haven't killed. Cannons kills every light/mage unit, so your EP squad needs to kill cannons on player phase when they charge forward. That means they will have to survive backstabs.
1. This guide actually assumes perma-death is off. You can use it on other difficulty as well. Also if you have the DLC, I have another guide for Ludicrous difficulty. Perma-death is actually quite annoying, since you probably need to use load-and-save method a lot to minimize deaths.
2. The army units you listed is correct. If you have the DLC, most of the time Templars will be replaced with Oracle.
3. Edelia - She should be placed in the squad with Diana, since it reduce her cost to 5.
4. Antares - Hes only available in DLC missions. You cant do much with his squad.
5. Jebediah - Same as above.
6. Razehl - Same as above.
7. Jon / Antonio / Milon - These are just random squad leaders. Most of them were formerly in the squad with Barnabas, resulting in high LDR. Its not necessary to have a Templar with these squads, its just filling up the extra space.
MC/Devoa/Lindly:
3x Sentinels + 4x mages + 1x Templar
Diana:
2x Sentinels + 2x Acolytes + 2x Wizards + 1x Healer
Sybil:
3x Dragons + 2x Paladins
Jules:
7x Archers
Abigail:
3x Dragons + 2x Sentinels
Barnabas:
4x Knights + 3x Fire Mages + 1x Templar
Zelos:
2x Dragons + 2x Sentinels + 1x Templar
Lysander:
2x Sentinel + 6x Gunners
Beatrix:
3x Dragons + 2x Sentinels
Stefan:
4x Assassins + 2x Sentinels + 1x Templar
Narima:
6x Dragoons + 1x Templar
Jaromir:
4x Knights + 3x Fire Mages + 1x Templar
Raskuja:
4x Hussars + 1x Templar + 1x Mage
General Ragavi:
2x Sentinels + 5x Fire Mages + 1 Templar
Kuroda:
3x Sentinels + 4x Fire Mages + 1x Templar
Somayeh (Barnabas's Templar?):
3x Cavalier + 5x Fire Mages
If not, feel free to make corrections.