Boundary

Boundary

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Operator Weapons Guide and Analysis Data (Outdated)
By 'kuma
This guide includes all weapon data I could pull from the game. Includes TTK, STK, etc. All data is currently in the spreadsheet, but I will be porting it over into a more user friendly guide. WIP.
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Current Progress
To do list
  • Attempt to port info from the spreadsheet to guide (table implementation is... poor, to say the least)
  • Moderate Cleanup and polish; embedded images
  • Currently Implementing operator tables, trying to find a good way to do this*1
  • Implement operator introduction
  • Implement operator weapons guide (possibly individual weapon breakdowns, if I feel like putting that much work into it)


Problems
Huge disclaimer for the amount of data that's going into this. Right now the best solution is to just go to the spreadsheet, as I can't figure out a way for steam to properly display each section in a user-friendly way.

Currently doing testing for the operator weapons breakdown- check back for those soon!

Changelog
  1. Added the calculation tables to each operator




What's Included?
Below I have compiled every operator's weapon data into an organized spreadsheet. In the spreadsheet you will find all of the in game data, plus some testing of my own. I have also calculated several useful data points including time to kill, shots to kill, etc. I'll try to add more data, recommendations, and gameplay tips as I work on this. I'll also try to keep both the guide and spreadsheet as updated as possible. Polish may or may not happen, depending on how much time I have.


This guide is still a work in progress, but if there's anything else that would be useful to add let me know in the comments.

Due to steam's limitations on tables I am not able to include all of the information from the spreadsheet into the guide. If you're interested in checking out all of the data and formulas, they will be available in the spreadsheet. If anyone has a decently working html solution that steam supports please let me know.

The guide itself will contain just the calculated data and a conclusions section. The conclusions section will come once I have extensively tested every operator and weapon configuration.

The link below will take you to the compiled spreadsheet. Each operator has their own section at the top, with additional statistics of my own on the far right side.

Spreadsheet[docs.google.com]

If you would like to help compile any of the information or just to queue up, feel free to join the discord[discord.com]!
Acronyms & Info
DPS - Damage Per Second
STK - Shots to Kill
TTK - Time to Kill
BSDPS - Body Shot Damage Per Second
BSTK - Body Shots to Kill
BSTTK - Body Shot Time to Kill
HSDPS - Headshot Damage Per Second
HSTK - Headshots to Kill
HSTTK - Headshot Time to Kill

If you look at a time to kill section and see a blue highlight that means that the weapon will one-shot within the damage type.

*note that the shotgun breaks the equations a bit, and is the only weapon with damage falloff. At around 25 meters the damage was heavily reduced. Given that I have no way of reliably testing distance, damage falloff is not included.

I found total health to be 150, and all of my testing was based off this number.

It's important to understand the data you're looking at to draw conclusions. For instance, the snipers. Some may have incredibly high ttk times for body shots, but that makes sense because of the low fire rate and high damage. Another example, an SMG might have an insanely low HSTTK, but less manageable recoil/accuracy and therefor less viability at range.

When I get around to writing conclusions I will base them off a combination of the data here, the spreadsheet, playtesting, and feedback.

Orlan



Raw Data
Weapon
DPS
STK
TTK
BSDPS
BSTK
BSTTK
HSDPS
HSTK
HSTTK
TK47
340
5
400 ms
374
5
400 ms
408
4
300 ms
GSW-AR
313.683
6
462.250 ms
345.052
5
369.800 ms
407.788
4
277.350 ms
GSW-DMR
280
3
400 ms
322
3
400 ms
420
2
200 ms
SVD
199.5
2
451.128 ms
239.4
2
451.128 ms
359.1
1
0 ms
GSW-SMG
506
6
250 ms
560
6
250 ms
616
5
200 ms
GSW-PCC
333.333
6
375 ms
400
5
300 ms
416
5
300 ms
GSW-CARKIT
252
6
555.556 ms
252
6
555.556 ms
352.8
4
333.333 ms
APS
283.333
5
480 ms
311.667
5
480 ms
354.167
4
360 ms
GSW-IDW
313.2
7
459.770 ms
375.84
6
383.142 ms
391.5
5
306.513 ms
GSW-FOP
171
3
701.754 ms
213.75
2
350.877 ms
427.5
1
0 ms
GSW-CDP
283.333
5
480 ms
311.667
5
480 ms
425
3
240 ms

Probe



Raw Data
Weapon
DPS
STK
TTK
BSDPS
BSTK
BSTTK
HSDPS
HSTK
HSTTK
GSW-DMR
280
3
400 ms
322
3
400 ms
420
2
200 ms
GSW-AR
313.683
6
462.250 ms
345.052
5
369.800 ms
407.788
4
277.350 ms
TK47
340
5
400 ms
374
5
400 ms
408
4
300 ms
SVD
199.5
2
451.128 ms
239.4
2
451.128 ms
359.1
1
0 ms
GSW-CDP
283.333
5
480 ms
311.667
5
480 ms
425
3
240 ms
GSW-FOP
171
3
701.754 ms
213.75
2
350.877 ms
427.5
1
0 ms
GSW-IDW
313.2
7
459.770 ms
375.84
6
383.142 ms
391.5
5
306.513 ms
APS
283.333
5
480 ms
311.667
5
480 ms
354.167
4
360 ms

Leeway



Raw Data
Weapon
DPS
STK
TTK
BSDPS
BSTK
BSTTK
HSDPS
HSTK
HSTTK
GSW-PSR
56.333
2
2307.692 ms
78.303
1
0 ms
112.667
1
0 ms
GSW-AMR
300
1
0 ms
360
1
0 ms
600
1
0 ms
M53
80
2
1500 ms
111.2
1
0 ms
160
1
0 ms
SVD
199.5
2
451.128 ms
239.4
2
451.128 ms
359.1
1
0 ms
GSW-DMR
280
3
400 ms
322
3
400 ms
420
2
200 ms
GSW-CDP
283.333
5
480 ms
311.667
5
480 ms
425
3
240 ms
GSW-FOP
171
3
701.754 ms
213.75
2
350.877 ms
427.5
1
0 ms
GSW-IDW
313.2
7
459.770 ms
375.84
6
383.142 ms
391.5
5
306.513 ms
APS
283.333
5
480 ms
311.667
5
480 ms
354.167
4
360 ms

Fort



Raw Data
Weapon
DPS
STK
TTK
BSDPS
BSTK
BSTTK
HSDPS
HSTK
HSTTK
GSW-MG
379.167
5
369.231 ms
417.083
4
276.923 ms
474.5
4
276.923 ms
RPK
385.333
5
352.941 ms
454.467
4
264.706 ms
520.0
4
264.706 ms
GSW-AR
313.683
6
462.250 ms
345.052
5
369.800 ms
407.788
4
277.350 ms
TK47
340
5
400 ms
374
5
400 ms
408
4
300 ms
GSW-IDW
313.2
7
459.770 ms
375.84
6
383.142 ms
391.5
5
306.513 ms
GSW-FOP
171
3
701.754 ms
213.75
2
350.877 ms
427.5
1
0 ms
GSW-CDP
283.333
5
480 ms
311.667
5
480 ms
425
3
240 ms
APS
283.333
5
480 ms
311.667
5
480 ms
354.167
4
360 ms

Doc



Raw Data
Weapon
DPS
STK
TTK
BSDPS
BSTK
BSTTK
HSDPS
HSTK
HSTTK
GSW-SG
214.2
1
0 ms
214.2
1
0 ms
214.2
1
0 ms
GSW-SMG
506
6
250 ms
560
6
250 ms
616
5
200 ms
GSW-PCC
333.333
6
375 ms
400
5
300 ms
416
5
300 ms
GSW-CARKIT
252
6
555.556 ms
252
6
555.556 ms
352.8
4
333.333 ms
GSW-CDP
283.333
5
480 ms
311.667
5
480 ms
425
3
240 ms
GSW-FOP
171
3
701.754 ms
213.75
2
350.877 ms
427.5
1
0 ms
GSW-IDW
313.2
7
459.770 ms
375.84
6
383.142 ms
391.5
5
306.513 ms
APS
283.333
5
480 ms
311.667
5
480 ms
354.167
4
360 ms
GSW-PSR-C
61.6
2
1428.571 ms
73.92
2
1428.571 ms
123.2
1
0 ms

Spike



Raw Data
Weapon
DPS
STK
TTK
BSDPS
BSTK
BSTTK
HSDPS
HSTK
HSTTK
GSW-SG
214.2
1
0 ms
214.2
1
0 ms
214.2
1
0 ms
GSW-CARKIT
252
6
555.556 ms
252
6
555.556 ms
352.8
4
333.333 ms
GSW-PCC
333.333
6
375 ms
400
5
300 ms
416
5
300 ms
GSW-SMG
506
6
250 ms
560
6
250 ms
616
5
200 ms
GSW-PSR-C
61.6
2
1428.571 ms
73.92
2
1428.571 ms
123.2
1
0 ms
GSW-FOP
171
3
701.754 ms
213.75
2
350.877 ms
427.5
1
0 ms
GSW-IDW
313.2
7
459.770 ms
375.84
6
383.142 ms
391.5
5
306.513 ms
GSW-CDP
283.333
5
480 ms
311.667
5
480 ms
425
3
240 ms
APS
283.333
5
480 ms
311.667
5
480 ms
354.167
4
360 ms

2 Comments
'kuma  [author] 30 Apr, 2023 @ 11:39am 
Thanks! There's a decent amount I'm hoping to add before I start working on more beginner friendly guides
Manahiem 30 Apr, 2023 @ 6:23am 
very well thought out, keep up the good work!