RimWorld
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Expanded Archite Genes
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Mod, 1.4, 1.5
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846.057 KB
23 sep 2023 om 6:47
25 okt om 4:48
22 wijzigingsnotities (weergeven)
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Expanded Archite Genes

In 2 verzamelingen van Alite
Alite's Gene Mods
12 items
Expanded Biotech Style Genes
26 items
Omschrijving
Some of the genes in this mod require the EBSG Framework. If you choose to not install the framework, then those genes will just not be enabled. None of the other genes will be affected by this decision.

Expanded Biotech Style Genes(EBSG) is the step beyond More Biotech Style Genes. Where that series sought to expand ranges that already exist, this series seeks to add ranges that should exist. You get gene ranges that alter sleep fall rate, but why not a range for changing the rate it recovers? If you can have fire resistance genes, why not have genes to resist other types of damage like frostbite and acid?

Expanded Archite Genes seeks to extend the purpose of archite genes beyond their normal "weird ability" state by adding over 100 new genes to the normal ranges of genes. This mod goes through all of the ranges that More Biotech Style Genes and Expanded Biotech Style Genes expand upon, and adds 3 new options in each range where I believed they fit. The genes are added based on the specific mods you have enabled, so if you only have specific individual mods, you will only see the archite genes related to those mods.

The first archite level gene is approximately equal to the -4 metabolic efficiency gene in the same range, with some exceptions for standalone things like archite enhanced circadian ryhthm, and the occassional odd range, like beauty. These Archite genes will appear in the same area as the other genes in the range.

If you are using the individual mods instead of the All in Ones, these are the mods that have genes associated with them:

MBSG Mods:
Beauty
Cell Stability Genes
Climate Preference Genes
Drug Genes
Fertility Genes
Happiness Genes
Hemogenic Genes
Immunity Genes - Only moves the Archite Immunity gene to the health category
Movement
Pain Genes
Psychic Sensitivity Genes
Sleepy Genes
Study Genes
Toughness Genes
Toxic Genes
Violence
Wound Healing Genes

EBSG Mods:
Anomaly Genes
Capacity Genes (Sight, Hearing, etc)
Carry Capacity Genes
Expanded Food Genes
Expanded Hemogenic Genes
Expanded Resistance Genes
Expanded Violence Genes
Mental Fortitude Genes
Productivity Genes
Expanded Social Genes

Require the EBSG Framework list:
Bleeding Genes
Environmental Preference Genes
Expanded Need Genes
Expanded Reproduction Genes
Expanded Deathrest Genes
Expanded Psychic Genes
Health Genes
Mechanitor Genes
More Aptitude Genes - These are in a separate archite aptitudes section because the vanilla aptitude gene system didn't allow for archite genes.
Slayer Genes

Easy link to all of my Rimworld mods

[github.com]
[ko-fi.com]
[discord.gg]
57 opmerkingen
Aduro 11 okt om 22:29 
.....Hey....Drug Blood genes. That's a fantastic War Crime Idea.....
Arieslia 11 okt om 15:14 
imagine how terrifying someone with these genes would be for pirate factions xD
Alite  [auteur] 3 okt om 15:34 
They appear at the bottom of the genes list when ignore restrictions is active as long as you have the EBSG Framework, and either the More Biotech Style Genes All-in-One or More Drug Genes.
Alex Tomiskovici 3 okt om 15:03 
i don't know if it has been asked before but where is the blood drug genes? they still have yet to show up in my game
Arieslia 30 sep om 5:44 
makes sense. btw, i absolutely love this mod.
Alite  [auteur] 30 sep om 5:00 
They activate a couple seconds after spawning to avoid some weird pawn generation issues that were popping up. If you have random part removal stuff from health genes it occurs shortly after that.
Arieslia 29 sep om 20:13 
nevermind, it just only applies after you get into the game. interesting.
Arieslia 29 sep om 20:00 
the genes like Archite Enhanced Intellectual and the rest of that set of genes are not working at all, they don't effect passion and they also don't effect the actual level of the skills, rendering them basically a waste.
Aduro 27 aug om 13:30 
The issue I was having is fixed.
Eng-Chasers 26 aug om 22:51 
The unwarranted Genetic Joy happening on my game is all gone now. Thanks for the great work.