Counter-Strike 2

Counter-Strike 2

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Balls jiggle physics in CS2
By aumaumaumaumaumaumaum 👽🚬 and 1 collaborators
The idea of adding balls jiggle physics to CS2 operators is an interesting one, and it has the potential to add a layer of realism, immersion, and humor to the game. However, it is important to consider the potential downsides of this feature before implementing it.

Potential Benefits

Increased Realism: Balls jiggle physics could make the operators feel more lifelike and grounded in the real world. This could enhance the overall immersion of the game and make it more believable.

Humorous Element: The sight of operators' balls bouncing and swaying could add a touch of lightheartedness to the game, particularly in tense or competitive situations. This could help to break the tension and make the game more enjoyable for some players.

New Customization Option: Players could customize their operators' balls with different colors, patterns, and accessories. This could create a new area for cosmetic customization and potentially generate revenue for Valve through the skin economy.

Potential Downsides

Technical Complexity: Implementing balls jiggle physics would likely require significant technical effort and optimization to ensure that the game runs smoothly without affecting performance or quality. This could be a significant hurdle for the developers.

Potential Offense: Some players may find the idea of balls jiggle physics to be inappropriate or offensive. This could alienate a portion of the player base and damage the game's reputation.

Distraction from Gameplay: Excessive focus on the movement of operators' balls could distract players from the actual gameplay, potentially hindering their performance and enjoyment of the game.

Recommendations

If Valve decides to implement balls jiggle physics in CS2, it should do so carefully and cautiously, considering the potential risks and benefits. Here are some recommendations:

Start with a Small Scale: Introduce balls jiggle physics as an optional feature that players can enable or disable, rather than making it a mandatory part of the game. This will allow players to decide for themselves whether or not they find the feature appealing.

Moderate Animation: Ensure that the animation of the balls is subtle and not overly exaggerated. This will help to maintain a sense of realism and avoid distracting players from the gameplay.

Address Feedback: Carefully monitor player feedback and adjust the feature based on their preferences. If the feature is found to be offensive or distracting, it should be removed or toned down.

Ultimately, the decision of whether or not to add balls jiggle physics to CS2 is a complex one that requires careful consideration of the potential benefits and drawbacks. Valve should take a measured approach and prioritise the game's overall experience and player enjoyment over any potential novelty or monetisation opportunities.
   
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1 Comments
Trust/Hell Diver 10 Jan @ 12:52pm 
You're a genius. Please let me know when this gets implemented.