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Compression refers to being too close. When you are too close to the play you notice the triangle gets smaller so your area of coverage suffers. If you take real life application and put pressure on sponge it caves and collapses because you've manipulated the space of that object. However unlike in real life in Rocket League you need to be able to adapt to different outcomes so once you've manipulated or compressed open space you can no longer get it back hence making reads as 2nd man awkward from "being to close - compression.