Barotrauma

Barotrauma

65 ratings
Beacon Variety (5 stations)
   
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104.877 KB
22 Feb, 2024 @ 2:31pm
25 Apr, 2024 @ 12:18am
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Beacon Variety (5 stations)

In 1 collection by NotWendy
[Vanilla+] Structure Variety
3 items
Description
A set of mostly vanilla-styled beacon stations, which will appear randomly alongside the default ones.
The mod adds 5 new beacons, with 2 of them having a bandit version.

Should fit into any lightly modded campaign without feeling out of place.
Should be safe to add into an ongoing campaign.
17 Comments
Xardion 11 Aug, 2024 @ 6:33am 
FYI. Bandits are not spawning until you bind spawnpoints to layers mechanic. So "bandit" beacons always spawns without issues i.e. have no challenges at this moment
NotWendy  [author] 18 Jul, 2024 @ 11:39pm 
Yeah, I'm aware. Need to find time to rework my stations to account for that change.
EtherealAvian 18 Jul, 2024 @ 3:08pm 
Hey, just wanted to ask if it is possible to remove the bandit beacon stations, as with the new update the whole bandit-spawning-in-beacons thing has been overhauled.
NotWendy  [author] 25 Apr, 2024 @ 5:24am 
The game's devs also added a bunch of new beacons they made, making this mod less necessary. :captainsmooth:
NotWendy  [author] 25 Apr, 2024 @ 5:22am 
Updated the mod earlier to fix hatches which broke when the Blood in the Water update released. Also, as a bonus, my remake of the vanilla BeaconStation2 is now in the base game.
NotWendy  [author] 12 Mar, 2024 @ 12:09am 
In most cases they will work together.
Tychoid 11 Mar, 2024 @ 1:28pm 
Would this (or any/all added beacon/wreck/etc mods) be additive and compatible with each other? Or do they overwrite each other? Thanks for the mod!
spivel 23 Feb, 2024 @ 8:08pm 
world's first flipped beacon station petran says "what the hell"
Gears 23 Feb, 2024 @ 1:58pm 
Certified banger
RustedRegime 23 Feb, 2024 @ 12:17pm 
It's cozy in here fucker