鬼谷八荒 Tale of Immortal

鬼谷八荒 Tale of Immortal

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Unlimited Damage Scaling with Luwu for Every Build - New Tech
By The Guy
I've discovered a new tech recently that can give unlimited damage scaling for every build. If you ever have trouble with damage, slot this in.
   
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Preface
Unlimited damage scaling form the core of some of the strongest builds. Fiery flame damage multiplier, lightning bolt damage multiplier, or finger attack multiplier are the most important mechanics to use for a strong character. However, these are very specific to their skills or builds.

While building a water phantom sword and trying to figure out a way to get the ally death damage multiplier to work effectively, I discovered a way to make that damage multiplier consistent very easily. Being exceptionally excited for a new discovery, I've decided to share it with all of you.

This guide is still a work in progress. Please favorite and comment if you found this helpful.
Fundamentals
This basis of this tech is the following modifier that can exist on every move mind skill:


Like the fiery flame damage multiplier, this stacks infinitely, and gaining a new stack resets the duration of all stacks. In other words, as long as an ally dies at least once every 10 seconds, you'll have a permanent, ever increasing, damage multiplier throughout the entire battle. This carries across rooms.

To solve the non-trivial problem of having an ally die every 10 seconds, we pair this with Luwu's divine soul.



Specifically, the third modifier on Luwu's divine soul summons Luwu's phantom upon movement skill usage. The phantom will jump on an enemy, and then disappear. This counts as an ally death.

Thus, as long as we use a movement skill every 8 or so seconds (with 2 seconds redundancy for variance in time it takes for Luwu's phantom to disappear), we have our unlimited damage scaling for the entire battle. This is doable for every build.
Increasing the Damage Multiplier
While we have out infinitely scaling multiplier, 2% damage every 8 seconds is not very impressive. To rapidly increase this damage multiplier, we have to find other allies to die for us. Luckily for us, ally is a vague term, and encompasses certain things we might not think of. Here, we introduce a few allies to die for us. Further down, we'll talk about a few things that should work, but doesn't.


Best Skill: Bamboo Sting


The demon bamboo sting skill of Sword Bambuki summons 20 bamboos. This skill is accessible directly through the Eye of Providence, or by summoning a Sword Bambuki with the Mythical Gourd. When the bamboo dies, we gain 40% increased damage in our multiplier.

The Jiaolong divine soul has long been the meta divine soul to choose for damage. The soul gives a maximum of 40% damage boost, requiring 10 uses of special skills. With our tech, one use of a sword bambuki skill renders Jiaolong obsolete! And we can use this skill once every 30 seconds, increasing our damage by 40% every single time!
Ultimate Skill Requirements
Many ultimate skill generates passively generates shadows on the field when the player meets conditions, and consumes these shadows upon skill usage. For example, Skyfall sword has sword shadows.



These counts as allies, and when consumed, counts as ally deaths.

Horn of Desolation and Charon


The horn of desolation is an artifact that summons boars every so often. Pair this with the artifact spirit Charon.



His first ability summons more boars. You can upgrade the cooldown of this skill. His second skill ican revive boars.

With this skill, every boar death creates a corpse, which counts as a minion. When the corpse gets used, the corpse "dies", proccing our ally death multiplier. Of course, the corpse is used to revive a boar, which can die once again, further increasing our damage multiplier.

In total, with Charon up, every boar gives 3 stacks of our multiplier.
King Luhua Heavenly Skill
King Luhua's Heavenly Skill summon a lot of eggs, which hatch as chickens.

These eggs, when they hatch, count as ally deaths. The chickens, when they die, also count as ally deaths
Doesn't Work: Blue Bird Nether Feather


Blue bird's nether feather can summon a bunch of frogs. For reasons I can't conceive, while these frogs count as summons, when they disappear, they don't count as ally deaths.
Others
Obviously, if you are a summon build, your summons dying counts as allies dying.

There are likely a few more that I missed. Please comment below if you know of any that are universal to most builds.
Other Synergies
Since allies are dying, consider getting the following modifier on the guide mind skill:



This is an enlightenment level number. Transcendent level skill will have way higher numbers. Every time Luwu "dies", you'll gain energy. Every time your other summons die, you'll gain energy.

Not only is energy important for casting skills, it is also good for generating shields with another modifer on guide mind skill.



This is one of the best universal defensive mechanics because damage is clamped to shields. A damage instance that does 800,000 damage will not be able to touch your health as long as you have even 1 shield.

With the above modifier, every mana using skill you use prevents at least 1 damage instance.

The artifact spirit Muqing allows you to gain health equal to 8 times the energy gain. Now, we can gain health every time an ally dies.

Luwu's attack decreases the agility of enemies. In other words, he slows them. Consider taking modifiers (like the following one from technique mind skill) that acts upon slowed enemies.



Opportunity Costs and implications
With this tech, Jiaolong (the previous meta soul for damage) is rendered more or less obsolete.

This combo, as stated before, is universal to every build. However, it does have opportunity costs. Not being able to pick Xuangui divine soul is a big loss in defense. Picking the bamboo sting skill means not being able to pick rushing thunder, the most overpowered general Eye of Providence skill.



This is less of a loss later game, when most of the bosses aren't stunnable.

With an infinite scaling damage multiplier, the player can focus on defense a lot more in other places, like in destinies. I always run with the set of 4 defensive/sustain destinies.

Blood Power I: Powerful lifesteal. Even more powerful as we do more damage with our unlimited damage scaling.



Rolling World: 60% adaptive damage reduction. Probably best defensive destiny paired with concealed Nirvana, which prevents you from taking more than 15% of life as damage at a time.



Concealed Nirvana: Clamps damage taken to 15% (this does not have a cooldown). Freeze all enemies on a cooldown of 50 seconds. Protection against insane crits and certain one shot mechanics. Goumang has a mechanics where he just one shots you if you have 10 stacks of poison. This prevents that.

Most of the end game bosses have a mixture of slow, single-hit, high damage attacks and fast multi-hit low damage attacks. This protects against the single hit attacks, and rolling world protects against the fast hitting attacks.

Also, when enemy is frozen, you can go over to lifesteal.



Dipper Tail Footwork: Another conditional 50% damage reduction. This is up most of the time, and all the time if you have a build that does movement skills a lot.



Always Someone Better: Another 20% damage reduction. Not that much compared to others, but also gives 30% damage multiplier (this is multiplied with this tech and other damage multipliers).



All of this, along with the following guide subskill, is basically enough defense for chaos difficulty:



With our infinite damage scaling tech, we can take these in lieu of offensive destinies without feeling bad.
2 Comments
The Guy  [author] 29 Mar @ 12:33pm 
Glad you like it. Hopefully, you can use it in game!
ItsaCabbage 29 Mar @ 1:02am 
Looks well put together, thanks