RimWorld

RimWorld

1,165 ratings
Vanilla Base Generation Expanded
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Mod, 1.5
File Size
Posted
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3.212 MB
2 Apr @ 4:19am
2 Apr @ 7:40am
2 Change Notes ( view )

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Vanilla Base Generation Expanded

In 1 collection by Oskar Potocki
Vanilla Expanded
103 items
Description


See change notes



This is a reuploaded Vanilla Base Generation Expanded that will work on versions 1.5 onward. If you're on 1.4, please subscribe to THIS instead.

Vanilla Base Generation Expanded is a mod many have been waiting for. Probably one of the most disappointing aspects of venturing out in a caravan in RimWorld is the fact that no matter where you go and no matter what base you raid, after you’ve seen one, you’ve seen them all. Vanilla Bases tend to often resemble so called ‘20 granite door borg cube bases’.

Kikohi set out on a mission to fix that, and with the help from our testing community, we have created a huge library of assets that the base will pull out of, procedurally generating unique villages, towns and megabases every time you visit a new location.

The look of the bases and the assets use vary from faction to faction - tribal villages will have swathes of farmland around them, whilst pirate bases will be essentially bunkers with mortars and automatic defenses.












[forms.gle]



Authors:

Kikohi, a programmer responsible for the mod.

Oskar Potocki, an artist responsible for the art and description

Vanilla Testing Expanded community, for helping us with prefabs

(CC BY-NC-ND 4.0)[creativecommons.org]



Q: Does this mod work with Better Faction Bases, Bigger Faction Bases, Larger Faction Bases etc?
A: Yes, but every faction that derivate from the vanilla faction will use this mod generation instead.

Q: Does this mod affect any modded factions?
A: Yes, every faction that derivate from the vanilla faction definitions.

Q: Can I disable some aspect of the mod?
A: No, it comes in as a package. You’re either accepting all of it, or none of it.

Q: Do I need VE framework for it to work?
A: All the faction mods require Vanilla Expanded Framework to work. Make sure you always have the last version

Q: Is this mod making the game harder?
A: It will make attacking bases slightly more difficult, with more turrets and defenders, but also make attacking them much more fun and rewarding!

Q: Is this mod save game compatible?
A: Yes.

Q: Why did you reupload the mod?
A: Previous version was uploaded by Kikohi who has left the modding scene, thus we're no longer able to update it.



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86 Comments
Sarg Bjornson  [author] 14 hours ago 
Yellow warnings are iirelevant
Fipico 15 hours ago 
Yellow error: 134 missing symbols

Still works though
Arky 21 Oct @ 4:47pm 
Does this also improve vanilla outposts expanded bases?
ACity1x23 20 Sep @ 7:37am 
compatible with rimcities?
Z03 8 Sep @ 4:42pm 
<color=orange>[KCSG]</color> Missing symbol: TorchLamp (needed 196 times)
<color=orange>[KCSG]</color> Missing symbol: PassiveCooler (needed 17 times)
<color=orange>[KCSG]</color> Missing symbol: Brewery_North (needed 2 times)
[KCSG] Vanilla Base Generation Expanded contains 31 missing symbols.
Rassmond 8 Aug @ 3:50pm 
pros: organic looks, more slaves. cons: not much loot compared to Large Faction Bases mod
Oskar Potocki  [author] 31 Jul @ 1:20am 
Only faction bases.
MerlinCross 30 Jul @ 7:15pm 
Does this only work for faction bases? What I'm asking is will it for for other generated mini bases you can stumble across at times?
FoleyPubic 20 Jul @ 5:20pm 
how do i spawn in a vanilla expanded base in debug mode? generating it via the map generator just makes a vanilla faction base.
Arlington 20 Jul @ 2:23pm 
@rebelops i agree