Gray Zone Warfare

Gray Zone Warfare

86 ratings
Firearms and you!
By famas100 and 1 collaborators
Wondering what ammunition to use? Instantly dying in Ban Pa despite wearing body armor? Find out now!
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Introduction: NIJ and you
Gray zone warfare utilizes an armor system based upon the NIJ armor system where each piece has these functions

Coverage sections F S B: This rating is seen in the top left of the inspect screen and shows where the armor will protect you from incoming fire. If the slot is greyed out the armor offers NO protection in that area.

Armor class: Body armors range from IIIA to III+. The higher the protection the better. Self explanatory.

Durability: This shows how many shots your armor can still protect you from. Depending on the ammo used the amount of durability damage taken differs, If an armor blocks the shot it can be as high as 10% or as low as 2 or 3% if the round is either very weak or penetrates with ease. Aslong as an armor has even 1% durability it still offers it's full NIJ protection. But when broken it offers none.

Material F.E: aramid, Steel, Ceramic: Acts as a modifier for durability damage. Ceramic degrades quicker then steel.
Tier 1 enemies: Starter town
Suggested armor: IIIA

Suggested ammo: Any

Expected threats: 7.62 Soft Point (AKM/SKS) 7.65 FMJ (VZ 61 skorpion),

The entry level enemies within your starter town are not much of a threat. Try to choose an armor with full Front Side and back coverage to protect yourself from any unlucky deaths.
Tier 2: Ban Pa and Hunter's paradise.
Within all 'tier 2' points of interest such as Ban Pa or Hunter's paradise enemies start fielding dangerous equipment comparable to PMC's with lvl 1 traders.

Suggested armor: III.

Suggested ammo: 5.45/5.56 FMJ (not M193), 7.62x51 M80, 7.62x39 US. (any FMJ caliber will do)

Enemy ammunition: FMJ and U.S ammo.
Special threats include the occasional mosin wielding NPC which can penetrate even LVL III using steel core 7.62x54R (LPS GZH.)

Enemy armor: All enemy units within these zones tend to wear Commander armor. A class IIIA vest that has front and back protection. Helmets are uncommon and class II at most.

Tips: Sadly, Your helmets stop being as useful here as they were in your starter town. While they may reduce some incoming damage rarely if you get shot in the head 9/10 times you will go down.

Tier 3: The army
Suggested armor: III+

Suggested ammo: 5.45/5.56 PS/M855, 7.62x54R LPS GZH. (ammunition with a STEEL CORE is vital)

Enemy ammunition: 5.56 Steelcore (M855), 5.45 PP (Steel core)

Enemy armor: III plate carriers (pantsir) with front and back coverage, Body armor with III+ front only (6b23)

Enemies within these zones are equipped with armor piercing munition that easily penetrates most available armor. The only commonly available armor that can protect you in the III+ that lacks back armor. When encountering the 6b23 wearers aim for the head or unarmored back/sides.

Note: When entering PVP most players will be utilizing steel core from either Gunny 2 or Turncoat 1. The 6b23 is your best bet for gaining an advantage through armor. Even if it leaves you more exposed from other angles.
12 Comments
Aussie 21 May @ 6:23pm 
Couple friends and I played this on 5/20/24. Couple things to note: 1. AI/NPC are complete bullet sponges. Kind of ridiculous how many bullets it takes to take them down. 2. All of us playing had a hard time reloading our hand guns. One finally got it done and the other never could get it reloaded. Might want to look at that. Anyone else have that issue?
High Elder Floof 12 May @ 10:45pm 
with the 5.45 I find Bt is also good against Army soldiers armour
OnePnchMike 11 May @ 6:33am 
The AI has been rough here lately. Even when I am moving as quietly and quickly as possible I'm getting one tapped by AI and it really feels like the armor isn't doing much. I shouldn't be running in between cover and at full sprint getting a single shot to the dome from AI. PvP I could totally understand but not AI. Still a super fun game and I hope to see a lot of improvement.
Poseidon 10 May @ 3:22pm 
Armor is irrelevant against AIs right now, they dont even shoot you where you are armored and hit you enough times in the limbs or side to kill you. They need to fix the AI, they aggro to you regardless of how supressed your weapon is (pretty much useless save for the recoil and handling perks they have atm), they shoot you through an entire forest of foliage, and will hit you with 7 shots in a single burst with a basic AK with PP ammo. Right now the best thing to do against the LAF is aggro, pick a spot, and let them come to you. Whatever they did last patch made them significantly more annoying to deal with and the rng on whether or not the AI hits you is increased and killshots are even higher atm. I ran through these AI day one, now its hairpulling and I am wearing III+ gear with good ammo XD I love the game, but this is irritating lol
High Elder Floof 9 May @ 8:42pm 
Also i have found that Plate carriers are getting destroyed when at the Army base. I've found that body armour works better for that area.
★ GallowDancer 8 May @ 1:14pm 
If you're using any AK use PS rounds as these are armour piercing. They kill enemies in 1-3 shots. I would recommend using the AKM as it has a harder hitting round. It's best used with a muzzle brake and RG-5 Grip to lessen recoil.
Wølff 7 May @ 10:35am 
Vest : RCP or M2
Ammo : M855A1

enjoy
S-. 6 May @ 7:27pm 
Dang man this is what i looking for .
m193 and m855 are great, coz u can pen walls, metal, sometimes trees. M855 rounds just going straight through objects without reflecting to sides. Very usefull in PVP.
famas100  [author] 5 May @ 12:25pm 
You'll want to avoid M193 because you're essentially paying double for no additional penetration buff. And if anything it's penetration seemed less consistent from my testing.