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its just a quality of life thing takes way less effort then optimizing it all and it really doesnt gain much if any fps
So if we were building a small section of wall with 1x1 pieces and then needed to build a large section of wall next to it, it was quicker to just select a bunch of 1x1 pieces and copy paste quickly in a line than find the bigger pieces, copy the colour across and then line it all up.
Even though you need more 1x1 pieces to build that wall it actually ends up being quicker in the moment to build with them in a weird way.
The outside of the world to protect building isn't as bad will admit, if replaced with the bigger options can only get away with like 1 row of 4x4s and 2x2 or stick with the 1x1 at the very top of the 4x4 before the top trim is reached so not too much of a part count reduction but still at least it does cut the number down bit. But the inside of this building is so much more of a worse offender and is the main reason why i asked.
Its much taller in quite few spots around the room and so 2X 4x4 would been more wiser to be used in most areas around the inside area + would of been quicker to build too instead of placing so many 1x1's so thats just another pro.
Funny enough i was most impressed by the toilet area at the station entrance of all the other things in the park. Might very well be the best designed toilets i've ever seen and i've been around since the beginning of this game so yeah thats one big praise.
I do have a question tho with the plaster workshop item walling used in the park was there a reason why the 1x1 size was used and not the bigger sizes like the 2x2 or even the better choice to cut the part count/park performance the 4x4 one? Just interested to why that was built like such.