Total War: PHARAOH DYNASTIES

Total War: PHARAOH DYNASTIES

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Destroyed factions respawn +14 building slots
   
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Tags: mod, campaign
File Size
Posted
Updated
10.243 MB
9 Sep @ 1:43pm
12 Sep @ 2:18pm
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Destroyed factions respawn +14 building slots

Description
Helo, this mod is basically the 14 slots for main settlements mod BUT I added the possibility of destroyed factions to respawn in their original provinces when rebels appear. This mod makes possible to old factions to get back to life again in their original province. Each faction is assigned a rebel pool which they can recruit and resurrect according to their culture.
This mod was possible thanks to the kind people who helped me in TW official discord, so thanks to them.
Also, this mod edits start_pos_regions, therefore you can only use this one or my original one, the 14 building slots for main settlement.
Feedback is appreciated, as is necessary to improve the mod.
18 Comments
seaton_88 4 Nov @ 12:37pm 
@Euridamo yes thats true they can win the day if they pick their moment right, but im on turn 380 so the egyptians have become a bronze age persian empire at this point.
pizzaman6 4 Nov @ 8:10am 
@Euridamo - Please make a standalone faction respawn version
Euridamo  [author] 3 Nov @ 12:35pm 
@seaton_88 I'm afraid not. I assigned the rebel armies their own native units, the original faction units, so when they respawn they are like they were before their destruction. Anyway, rebel armies tend to gain like 6 units per turn in this gme, so they are really strong.
seaton_88 3 Nov @ 7:05am 
This mod makes the game playable indefinitely, its awesome really good job! is there anyway I can make the rebel armies have stronger unit spawns? They struggle to overthrow the garrison of the city.
Michael_v_Anken 26 Oct @ 5:30pm 
@本多 忠勝

I had the same problem with ALL mods...
later I found out that I have to activate them manual before the game starts.

1.) click on the game
2.) launcher will open and show you ALL your TW-games
3.) select Pharaoh AND go to the mod section, where you have to tick on each mod... ;)
本多 忠勝 21 Oct @ 6:39pm 
Not working for me
Michael_v_Anken 27 Sep @ 1:32pm 
@nub!s

All towns has 14 slots for me, but one slot is used for the town itself and sometimes one for the harbor. So in the end I will have 12 for building...!
@nub!s 25 Sep @ 4:03pm 
Been playing as Ramesses also, but it also happened to me while playing as Troy. Time to go through my mod list for conflicts I guess >.<
Michael_v_Anken 25 Sep @ 5:13am 
@nub!s

I played the last 3 days as Ramesses and there are all towns correct with 14 slots.
Which faction do you play?
@nub!s 24 Sep @ 5:51pm 
My t5 seems to be defaulting to 12 slots instead of 14, anyone else encountering this?