Project Zomboid

Project Zomboid

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[B42] Occupation Starting Items
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25 Jan @ 3:46am
31 Jan @ 1:19pm
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[B42] Occupation Starting Items

Description
Gives a few occupation specific items to your survivor at the start of the game. Mostly tools based on the skills and needs of the occupation, as well as what they might realistically be carrying. In game the starting items are listed in the description of each occupation when hovering over it in character creation.

All occupations except unemployed will replace the beta starting pistol and its ammo with these items.

Compatible with the Vanilla-Like Traits and Occupations mod! Each occupation in that mod also gets starting items.

The character limit for the mod description is not high enough to list all the items so check in the discussions section to see what items spawn with each class. Below are a few examples.

Fire Officer:
  • Firefighter Axe
  • Firefighter Jacket
  • Firefighter Helmet

Construction Worker:
  • Claw Hammer
  • Mason's Trowel
  • Hard Hat

Burglar:
  • Crowbar
  • Duffel Bag (with stolen valuables inside!)

Veteran:
  • M14 Rifle
  • 2 M14 Clips
  • Box of .308 Rounds

Welder:
  • Welding Torch
  • Welding Mask
  • Metal Sheet

Workshop ID: 3414144747
Mod ID: OccupationStartingItems
31 Comments
Mang 1 Mar @ 5:53am 
ok
FishLord  [author] 1 Mar @ 1:59am 
no
Mang 28 Feb @ 7:42pm 
make this customizable in sandbox for all vanillla occupations
Aesarius 31 Jan @ 3:55pm 
I saw the comment, glad to help =)
FishLord  [author] 31 Jan @ 3:29pm 
@Aesarius Thank you I fixed the issue. I mistakenly used the old B41 item ID for the athlete's water bottle which has now become redundant. (sorry I accidentally deleted the old comment in case you didn't see it)
FishLord  [author] 31 Jan @ 3:17pm 
You may be on B41, update to the unstable B42 to use this mod and others.
TheManAndStuff 31 Jan @ 3:05pm 
why doesnt the mod show up in the mods menu in game? this is happening with a bunch of my mods and idk how to fix it
Aesarius 31 Jan @ 12:55pm 
Hi! The console logs show an error when starting the game
Console logs:

`attempted index: getDisplayName of non-table: null
function: AlterProfessionDescription -- file: SpawnProfessionItems.lua line # 202 | MOD: Occupation Starting Items
java.lang.RuntimeException: attempted index: getDisplayName of non-table: null
`
The highlighted line in your script: "desc = desc .. "\n- " .. it:getDisplayName()" in function AlterProfessionDescription()

In the loading order, your mod comes after Mar mods.
Do you need additional logs to fix this?
Kylian 31 Jan @ 11:18am 
No pressure, I'm already happy you're willing to try porting it at all
FishLord  [author] 31 Jan @ 11:14am 
I forgot that some of the professions start with a few B42 items so I'll need to change their starting items for the B41 version, I'll get around to doing it when I can.