Team Fortress 2

Team Fortress 2

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[VScript] Supertest
   
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Game Mode: Specialty
File Size
Posted
Updated
44.692 MB
26 Jan @ 9:33am
19 Mar @ 2:26pm
5 Change Notes ( view )

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[VScript] Supertest

Description
Supertest is an expanded and autumn themed variant of Itemtest that was created to aid in mod creation and testing or to preview certain items.

By double tapping your special attack key or typing "/menu" in chat, an easy to use menu will appear to allow you to do the following:
  • Equip any weapon as overrides to your regular loadout (Festives, Reskins, Botkillers & Australiums Included)
  • Add any modifier to said override weapons (Skin / Warpaint, Festivizer, Unusuals, Spells & Killstreaks)
  • Use any taunt in the game

There are also several other features some may find useful:

  • Chroma key rooms of various colors
  • Ability to change class anywhere, maintaining position, rotation and velocity
  • Resupply Lockers littered throughout the map
  • Lined up health and ammo kits, as well as a crit and uber pickup
  • Use Mann Vs. Machine upgrades
  • A base_boss tank for testing damage
  • Spawn bots in a range
  • Smokey

Finally, the source files for the map and VScript are hosted on Github
here[github.com].
I encourage anybody who finds issues, has ideas for features or contribute to the map or VScript in any way to feel free to do so using the Issues and Pull Request features.

Casual Compatable....?
27 Comments
Weapons Dealer 10 hours ago 
can you add cosmetics to the loadout menu
Eggyolk64 23 Feb @ 8:44am 
oh well are you trying to fix it must be hard tho take your time
Horiuchi  [author] 23 Feb @ 7:24am 
It will not recharge properly
Eggyolk64 23 Feb @ 7:09am 
but the razorback works for me?
Horiuchi  [author] 22 Feb @ 7:00pm 
Unfortunately, shields and razorbacks being bugged are known.
Eggyolk64 22 Feb @ 4:20pm 
I need help For some Reason the shields Dont work for me In supertest or not
Average 17 Feb @ 4:59pm 
ooh, thanks for the tip
Horiuchi  [author] 16 Feb @ 6:52pm 
Make sure you have weapon overrides selected, as any modifications selected in the menu don't apply to your equipped weapons.
Average 16 Feb @ 6:44pm 
for some reason, i cant apply warpaints to any weapons (yes, i tried this on paintable weapons)
Horiuchi  [author] 10 Feb @ 1:15pm 
If you're running the script from ent_create you can disable this by opening the files you put in your custom folder and remove the SetCurrency(30000) line inside of the ::CTFPlayer.OnTick function inside of the scripts/vscripts/supertest_player.nut file