RimWorld

RimWorld

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Medieval Overhaul: Arcane Archaeologists (Continued)
   
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Mod, 1.5
File Size
Posted
Updated
7.177 MB
26 Jan @ 7:00pm
26 Jan @ 7:03pm
2 Change Notes ( view )

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Medieval Overhaul: Arcane Archaeologists (Continued)

Description
[discord.gg]

This is an unofficial update commissioned by iskeahi. You can find the original mod here!



You can find the original description of the mod in the link above. The two-tone color system had to be cut as the source code for that was lost. Everything else, however, works as you'd expect.

Credits
The update was done by me, turkler, and was commissioned by iskeahi.

The original Arcane Archaeologists mod was developed by Ogam, Taranchuk and SOL.
10 Comments
JoeOwnage 3 Mar @ 2:48pm 
sent you a DM on discord
JoeOwnage 3 Mar @ 2:10pm 
maybe look at house sanguin, their cape is on the same layer and doesn't do that
turkler  [author] 3 Mar @ 2:08pm 
@JoeOwnage that's how they were in the original mod, I'll ask the client if they'd like it changed
JoeOwnage 3 Mar @ 2:07pm 
The capes in this mod are on attachment layer and show up behind parkas etc. Base game capes are outer later.
mirandacmajor 2 Feb @ 9:05am 
@turkler that makes sense, thank you! i'll look forward to using it in a future save
turkler  [author] 1 Feb @ 11:55pm 
@mirandacmajor the 'add faction to existing save' thing is from the vanilla expanded framework, not base game. I can confirm that the factions generate fine on a new save.
mirandacmajor 1 Feb @ 11:42pm 
what should i do if i've added this faction mid-save, gotten the "new faction: add the faction, do nothing, don't show again" pop-up on load, accepted the default settings, but clicking the confirmation causes a "failed to spawn settlement" error pop-up the corner with no other recourse? i reloaded and tried again, but it failed again without even letting me go to the add faction -> settings screen. is this a common issue? if an error log would help, i can probably figure that out, but i was just wondering if there's something wrong i've done here that's painfully obvious, or a workaround. thank you, i hope i can add more magic to my game!
tupper-ware 29 Jan @ 1:01pm 
Thank you guys. I was using the outdated mod and was sad that the armours didn't work. :)
absolute LEGEND
Baba Evac 27 Jan @ 6:52pm 
ah beautiful thank you for this!