Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I think in a way, the games have always been closer to action horror than people would care to admit.
I wonder how much more important ammo conservation would be in RE4 if you took out the melee system (and the RPGs). Probably on par if not tighter than the OGs.
It's only accurate if you shoot zombies 30 times and try to take on nemesis on every encounter.
Unlike many games, Re3 gives you the choice weather you want to fight the ten foot monster or not, meaning if you settle for latter, you have a LOT of ammo. Re2 and re1 aren't any better. Code veronica MIGHT be true but only because of shitty controls of Claire and Chris, their controls are basically a cow who is trying to move a wheel barrow.
Re7 is not any better either, because they are STILL using the same bad formula 1996-2004 resident evil games used. In the beginning it's hard, but as the game goes on it becomes easy and eventually becomes a shooting gallery.