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can do fun things with the Emperor, like embezzling funds!"
The British Isles easily starts netting you 10k a turn, thus supporting large armies you can use to march forth and crush any faction.
And...
Attila rarely makes it as far as the British Isles.
Industry sucks. I don't build any (unless I use a mod that rolls back climate change eventually - then late game I may have some tanners). City: gov building, theatre, aqueduct network, food emporium, wine emporium. Towns: 1 will be cow/sheep/thermae, the other will have no thermae (might have a port, resource, etc). That's the general idea.
Merc archers are good, especially for armies mostly dealing with PO. Only ever buy merc onagers in Britain. Anywhere else they're horribly expensive. Merc cav is fine for a while - I don't bother with Roman Cav until I can get Equites Promoti.
Ramming ships rock. You can annihilate entire armies with a half-stack fleet of those. Camulodunum will need such a fleet.
The Huns: I tend to try to be in a Cold War w/them. I won't attack them, though once I have some lvl3 governor building and some $$, I will hit them with champions (harass army). Those agent actions make other factions love you and beat up Hun stacks. If the Huns attack, I use Fabian tactics: hole up in cities, keep harassing them with champions, and avoid battle if possible. If I must fight, I deliberately attempt to not destroy them. Who wants to swap an old beat up Hun stack for a new hardcore one? Not me. Auto-resolve "protective stance" is sometimes really helpful here.
Elven Plot armor may well be right on Legendary w/o mods, about keeping the churches. The point about needing food more than money in the mid to late game is an interesting one. My gut use the food trader building and you should be ok on food. I'm usually spending every bit of gold I get until turn ~150. But I'll defer to those who have done this on legendary.
Britain army to Segontium, buy onager, recuirt. You have 2 armies in Gaul/Belgica. One has an onager, one doesn't. The one that doesn't I send to Britain (buying an onager on my way through Londinium). The one that does goes after the Suebi. Stilicho makes for Virunum, on his way to Pannonia. The army in Pannonia hires troops. The army in Africa moves to Caesarea. It will hopefully just sit there hiring the occasional merc archer.
Sanitation is temping to fix right away, but on higher diff it has to wait until you sort PO. Generally: farms are to be cows, then sheep. Wheat makes no money and loses its food advantage as climate change kicks in. Capitol buildings + theatres for PO. I use Guardhouses in Colonia Agrippina and the two small settlements in Dalmatia. Orchards & Olives are great. Furs less so, but ultimately I'll max those out too. Fish for food, but if you can manage it, trade ports are phenomenal. So. Much. Money.
Diplomacy - get the Franks to fight the Saxons. Get gifts from anyone who likes you. Get the ERE to pay you ~1100 gold to join their war with the Tanukids, who you will never see. If you can get trade with anyone, of course do that.
The only rally fields I keep are the one in Brtiain, the one in Pannonia (for now) and maaaaaybe the one in Lusitania (again, only for a bit). I tear down the forest in Belgica and keep the one in Raetia et Noricum for now. You only need 1, IMO. For the same reason, I'll tear down the iron in Lusitania.
Maxima Seqanorum will eventually be the military province (I never tax it), once I have $ to invest in it. I usually maintain the ERE alliance for the trade $$. They sometimes break it and there's not much you can do about that. If YOU break it, you should have good reason. I broke it in my last playthrough to avoid war with the Garamantians on T1 and ultimately regretted it