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ThreeMan who are you even reacting to? Your commentary is completely out of place, as is your pretentious 'mic drop' closing statement. Did you mistakenly post this here?
FOV should be around 65 for best overall results.
(25 is wayyyy too low, and 80 is too high).
r_MotionBlur whether it's set to 0 or 1 does not work on my system (blur stays on in-game, its stuck ON!)
Several other settings do not work either, such as r_terrainMaxViewDistance..
Objects still fade in/out too close of distance (grass draw distance is terrible & trees flicker in complexity.. it's funky.
r_Fullscreen=1
sys_spec=1
sys_spec_ObjectDetail=1
sys_spec_Particles=1
sys_spec_Physics=1
sys_spec_PostProcessing=1
sys_spec_Shading=1
sys_spec_Shadows=1
sys_spec_Texture=1
sys_spec_TextureResolution=1
sys_spec_Water=1
r_Width=1680
r_Height=1050
r_MultiGPU=0
r_overrideDXGIOutput=0
r_buffer_sli_workaround=0
r_enableAltTab=1
cl_fov=80
e_LodRatio=0
e_Tessellation=0
e_TessellationMaxDistance=0
r_TessellationTriangleSize=0
r_FogShadows=0
r_FogShadowsWater=0
e_ParticlesShadows=0
r_TexMinAnisotropy=0
r_TexMaxAnisotropy=0
r_TexturesStreamPoolSize=1536
r_VSync=0
sys_MaxFps=0
r_terrainMaxViewDistance=500