Miscreated

Miscreated

203 ratings
Editing Your .cfg File.
By Ilya and 1 collaborators
This is a list of all of the white listed commands you can use in your configuration file. This guide will tell you what each command does, and how to use them.
   
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Getting Started
To get started, you need to navigate to your install folder for Miscreated. By default Steam installs games to the C:\Program Files (x86)\Steam\steamapps\common directory. If you manually changed the install directory, then go there instead.

Once there, locate the Miscreated folder and open it. Inside you will see a system.cfg text file.
We recommend that you do not edit this file, and instead create a new user.cfg. The reason for this is the system.cfg is overwritten each update, so you will lose your custom settings.
To create a user.cfg, right click in the Miscreated folder, go to New >, and select Text Document. Open this New Text Document, click File on the top left, and select Save As... when prompted to save it do the following.



  • Change the File name: to - user.cfg
  • Change Save as type: to - All Files
  • Press Save
You can open any .cfg file with Notepad, which comes default on all Windows operating systems. Go ahead and open the new user.cfg file you created. If you are having trouble getting it to open, right-click and select Open With... Look through the list of Recommended Programs and Other Programs and find Notepad. Check the box that says "Always use the selected program to open this kind of file.", then click OK.

Using The Commands

Below you are going to find a list of all the white-listed commands you can use in your .cfg file. You will see the command, followed by a short explanation of what it does, and what numerical value to use for it.

Let's do an example: r_Fullscreen
Adding this command to your .cfg will either cause the game to run fullscreen or windowed mode, depending on the value you use. For most console variables ("CVars" for short) a number 1 stands for "True", whereas a number 0 stands for "False". So, if I wanted to run the game in fullscreen, I would use a 1. If I wanted to not run it in fullscreen (in other words, windowed mode), I would use a 0.

So, I would add the command like this to my .cfg file:
r_Fullscreen=1
For fullscreen.
or
r_Fullscreen=0
For windowed.
Config Lines You Can Use
Graphics Options

sys_spec
Set overall graphics quality level (1 low, 2 med, 3 high, 4 very high).

Also set graphics detail level per component from the list below. Use values of 1-4 to set each of the following options manually, they use the same 1-4 as above. (1 low, 2 med, 3 high, 4 very high).

sys_spec_ObjectDetail
Sets the overall quality of most objects. This will change the distance and detail at which objects render. Major impact on performance.

sys_spec_Particles
Sets the quality level of particle effects. Things like smoke, fire, sparks, etc. Fairly minor impact on performance, only if CPU bound.

sys_spec_Physics
Sets physics quality. Example: On low settings, dropping an item on a hill would still cause it to roll down, but it would stutter and look choppy. Higher settings would not. Very minor performance impact, only if CPU bound.

sys_spec_PostProcessing
Sets Post Processing effects quality. Things like motion blur and color grading quality. Minor impact on performance, mainly GPU bound.

sys_spec_Shading
Sets quality level for various visuals, like ambient occlusion, bloom, refraction and reflections. Moderate impact on performance, mainly GPU bound.

sys_spec_Shadows
Sets the shadow quality. Higher settings produce more realistic looking shadows. Moderate impact on performance, mainly GPU (and GPU memory) bound.

sys_spec_Texture
Sets the quality of textures, most notably the anisotropic filtering which blurs textures at a distance. Very minor impact on performance, only GPU bound.

sys_spec_TextureResolution
Sets the resolution and memory pool available to textures. An increase in texture resolution provides sharper, more realistic looking textures. Can make a big difference on performance if you're GPU memory bound.

sys_spec_Water
Sets the quality of water. Lower settings make the water look more bland with the removal/reduction of reflections and other effects. Minor impact on performance, mainly GPU bound.

System

r_FullscreenWindow
Enable fullscreen windowed mode borderless window.

r_Fullscreen
Enable fullscreen mode. 0=Window/1=Fullscreen

r_width
Sets the resolution width, eg: r_width=1920

r_height
Sets the resolution height, eg: r_Height=1080

r_MultiGPU
0=disabled, 1=extra overhead to allow SLI (NVidia) or Crossfire (AMD), 2(default)=automatic detection (currently SLI only, means off for AMD) should be activated before rendering.

r_overrideDXGIOutput
Specifies index of display to use for output (0=primary display).

r_overrideDXGIAdapter
Specifies index of the preferred video adapter to be used for rendering (-1=off, loops until first suitable adapter is found). Use this to resolve which video card to use if more than one DX11 capable GPU is available in the system.

r_FullscreenPreemption
While in fullscreen, activities like notification pop-ups of other applications won't cause a switch back into windowed mode.

r_buffer_sli_workaround
Enable SLI workaround for buffer pooling.

r_enableAltTab
Toggles alt-tabbing in and out of fullscreen when the game.

Input

i_mouse_smooth
Set mouse smoothing value, also if 0 (disabled) there will be a simple average between the old and the actual input. (1.0 = very very smooth, 30 = almost instant).

i_mouse_accel
Set the level of mouse acceleration, 0 disables mouse acceleration.

i_mouse_accel_max
Sets the maximum amount of mouse acceleration, use with i_mouse_accel for best effect.

cl_invertmouse
Used to invert the Y-axis of the mouse.

cl_sensitivity
Set mouse sensitivity.

cl_zoomToggle
If enabled, zoom will be toggled on/off with each input, rather than needing to be held down.

cl_crouchToggle
If enabled, crouch will be toggled on/off with each input, rather than needing to be held down.

cl_proneToggle
If enabled, prone will be toggled on/off with each input, rather than needing to be held down.

cl_sprintToggle
If enabled, sprint will be toggled on/off with each input, rather than needing to be held down.

cl_walkToggle
If enabled, walk will be toggled on/off with each input, rather than needing to be held down.

HUD/FOV

cl_fov
Set Field of View (in degrees), default is 55.

hud_hide
Hide the HUD from view.

Performance

e_LodRatio
LOD distance ratio for objects. By increasing this value objects will look better from further away.

e_MergedMeshesInstanceDist
Lower values will make some grass/cloth stutter in animation/physicalization, as the player gets further from it.

e_Tessellation
Enables or disables Tessellation. Enabled by default, set to 0 to turn it off. This can be a real performance saver. Been known to cause issues with AMD CPUs, try disabling if you have an AMD processor.

e_TessellationMaxDistance
Maximum distance from camera in meters to allow tessellation, also affects distance-based displacement fadeout.

r_TessellationTriangleSize
Desired triangle size for screen-space tessellation.

r_FogShadows
Enables deferred volumetric fog shadows. 0=Off, 1=Standard, 2=Reduced; Example: r_FogShadows=1 (this would set it to standard quality).

r_FogShadowsWater
Enables volumetric fog shadows for watervolumes.

e_ParticlesShadows
Shadows on particles. 0=Off, 1=On, 2=Force.

r_TexMinAnisotropy
Specifies the minimum level allowed for anisotropic texture filtering. This controls texture blurriness at a distance.

r_TexMaxAnisotropy
Specifies the maximum level allowed for anisotropic texture filtering. This controls texture blurriness at a distance.

r_TexturesStreamPoolSize
Size of pool for textures streaming in MB. 256 is recommended for cards with 1GB vRAM. 512 for 1.5GB, 640 for 2GB, 1536 for 3GB.

r_ssdo
Screen Space Directional Occlusion.

r_SSReflections
Glossy screen space reflections.

r_VSync
Enable or disable vertical sync.

sys_MaxFps
Enter a value you wish to cap the frame rate at. Use 0 for unlimited. r_VSync needs to be disabled to use this, as V-Sync limits your frame rate.

r_terrainMaxViewDistance
Set the maximum render distance of terrain and all objects.

Effects

r_MotionBlur
Enables per object and camera motion blur. Default is 1, On. Options: 1=Camera blur on, 2=Camera and object blur on.

r_MotionBlurShutterSpeed
Sets motion blur camera shutter speed. Default is 125, which is 1/125th of a second.

r_ChromaticAberration
Chromatic aberration amount. Gives a cinematic look.

r_HDRGrainAmount
HDR camera grain amount. Gives a cinematic look.

r_Sharpening
Image sharpening amount. Gives a cinematic look.

Logging

log_WriteToFile
Toggle whether to write the log to file (game.log).

log_WriteToFileVerbosity
Defines the verbosity level for log messages written to files. It is recommended that this be set to 4 if you're experiencing issues and wish to report it.

log_IncludeTime
Include local time in the log. Helpful for identifying timing related issues. Set to 1 to enable.

ca_AnimWarningLevel
Set to 0 to disable animation related messages. Set to 3 to enable all. This can be useful for finding any issues related to animations.
Disclaimer
Edit the .cfg file and other files at your own risk. Doing so may "break" the game, so please do so only if you know what you are doing.
103 Comments
< MAJOR IMPACT > 22 Mar, 2024 @ 6:07am 
:qmarkq: Is there a maximum number of Moderators allowed in the .cfg file? If so, what's the number, please? :qmarkq:
TheeMan 17 Apr, 2021 @ 3:32am 
@Flawless thanks for the copy/paste info, Works wonders
donato 1 Jan, 2021 @ 3:50am 
hi everyone, tell me please, it is possible to bind auto attack ?
Morhaugn 20 Dec, 2020 @ 4:32pm 
....

ThreeMan who are you even reacting to? Your commentary is completely out of place, as is your pretentious 'mic drop' closing statement. Did you mistakenly post this here?
BeanEyes 26 Apr, 2018 @ 3:21am 
Thank you ALOT!! love you
Bean 1 Mar, 2018 @ 9:16am 
Your game may likely run smoother, but visual quality will be minimal if you use Flawless's settings since he has them all set on lowest.

FOV should be around 65 for best overall results.
(25 is wayyyy too low, and 80 is too high).

r_MotionBlur whether it's set to 0 or 1 does not work on my system (blur stays on in-game, its stuck ON!)

Several other settings do not work either, such as r_terrainMaxViewDistance..
Objects still fade in/out too close of distance (grass draw distance is terrible & trees flicker in complexity.. it's funky.
lay 6 Feb, 2018 @ 10:19am 
@Flawless thanks m8
blue2leaf 2 Feb, 2018 @ 8:54pm 
Don't use FLAWless's copy&pastes
flawless 25 Oct, 2017 @ 9:48am 
I will save you some time, just copy this in your user.cfg, and change screen resolution.
r_Fullscreen=1
sys_spec=1
sys_spec_ObjectDetail=1
sys_spec_Particles=1
sys_spec_Physics=1
sys_spec_PostProcessing=1
sys_spec_Shading=1
sys_spec_Shadows=1
sys_spec_Texture=1
sys_spec_TextureResolution=1
sys_spec_Water=1
r_Width=1680
r_Height=1050
r_MultiGPU=0
r_overrideDXGIOutput=0
r_buffer_sli_workaround=0
r_enableAltTab=1
cl_fov=80
e_LodRatio=0
e_Tessellation=0
e_TessellationMaxDistance=0
r_TessellationTriangleSize=0
r_FogShadows=0
r_FogShadowsWater=0
e_ParticlesShadows=0
r_TexMinAnisotropy=0
r_TexMaxAnisotropy=0
r_TexturesStreamPoolSize=1536
r_VSync=0
sys_MaxFps=0
r_terrainMaxViewDistance=500
MiamiRice 31 Jul, 2017 @ 7:57am 
Great guide! :steamhappy: