Zainstaluj Steam
zaloguj się
|
język
简体中文 (chiński uproszczony)
繁體中文 (chiński tradycyjny)
日本語 (japoński)
한국어 (koreański)
ไทย (tajski)
български (bułgarski)
Čeština (czeski)
Dansk (duński)
Deutsch (niemiecki)
English (angielski)
Español – España (hiszpański)
Español – Latinoamérica (hiszpański latynoamerykański)
Ελληνικά (grecki)
Français (francuski)
Italiano (włoski)
Bahasa Indonesia (indonezyjski)
Magyar (węgierski)
Nederlands (niderlandzki)
Norsk (norweski)
Português (portugalski – Portugalia)
Português – Brasil (portugalski brazylijski)
Română (rumuński)
Русский (rosyjski)
Suomi (fiński)
Svenska (szwedzki)
Türkçe (turecki)
Tiếng Việt (wietnamski)
Українська (ukraiński)
Zgłoś problem z tłumaczeniem
Also, you can use Q, S, D, F and G to upgrade your weapons without losing losing aim.
But i kind of got the idea, that you have a pretty active playstyle. Don't get me wrong, everyone can play how he wants.
I prefer a more idle playstle tho, where I check every 15 to 20 minutes whats up in the game. So i tend to rely more on the team-damage abilities. I decided to level up the various weapons damage multipliers, which helped alot to push into higher waves.
I actually start to click, if the team damage is to less, or if i reached a higher wave.
Also very important upgrades are those "convert block into" and the "Team-Work" and "Gold-Rush" abilities. As you explained, you gain a Maximum Damage bonus after every Boss you defeat, thats what makes this so useful. It maximizes your damage and gold gain. The Maximum Damage bonus lasts for half of the normal activation duration, means, if you upgrade skill duration, you automatically improve this too.