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Also, binding your jump key to your primary fire, is just a straight up troll. Jumping, infact all movement, has its place and time. You can't just fix two completely independent aspects of the game, by binding them to the same button.
And the enemy names are just made up, I believe people in the community have come to the consensus to call them numerically, so Skull 1, 2, 3, and 4. Same with all Squid and Spider variations, so Squid 1,2, and 3, as well as Spider 1 and 2.